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1221. On Respecs, perfectly resonable - in Feedback/Requests [original thread]
I'd rather they address the issue this way . Of course any solution will need to include better access to information for the players and a stronger system to enhance the new player experience. (Some key things like making sure that the recruit ...
- by Cross Atu - at 2013.08.10 17:27:00
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1222. (Suggestion/Request) Remove in-game, passive SP gain altogether - in Feedback/Requests [original thread]
Here's the somewhat refined version of my take on this , thanks OP for sparking this idea (linked in case you care to comment on my variation on this theme).
- by Cross Atu - at 2013.08.10 17:22:00
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1223. [One change] Fix MCC camping, redline sniping, help new players - in Feedback/Requests [original thread]
I've seen countless threads relating to redline issues, MCC/afk camping and the struggles of new players trying to get established in the game. Here's an idea which I believe could help, if not resolve, all of these things. (Thanks to Ja...
- by Cross Atu - at 2013.08.10 17:18:00
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1224. (Suggestion/Request) Remove in-game, passive SP gain altogether - in Feedback/Requests [original thread]
Jaqen Morghalis wrote: ...and increase SP rewards for participation. Makes AFKing pointless, and rewards players for actually playing the game. Simple. If you mean Active SP passively gained during a match then yes this could be a way t...
- by Cross Atu - at 2013.08.10 17:05:00
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1225. [Feedback] On Weapon Balance - in Feedback/Requests [original thread]
[P2] Assault Rifle Generally agreed, thought I would add that the planned split of the assault rifle into other weapons cannot come too soon. Right now the AR line is solidly OP when viewed from an SP invested for utility gained perspective as c...
- by Cross Atu - at 2013.08.10 16:52:00
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1226. [Feedback] On Weapon Balance - in Feedback/Requests [original thread]
[P13] Sniper Rifle Agreed regarding giving snipers a tagging role via TACNET. Also I still feel that a WP reduction (on the WP earned, not subtracted for the total) or the removal of WP for kills/assists made into or out of the redline would be a ...
- by Cross Atu - at 2013.08.10 16:52:00
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1227. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Madagascan Eagle wrote: What about some kind of nerf to shields? The time to kill is too long in this game (current explosives excluded). Limit the amount of shield extenders you can fit perhaps? I'd honestly go the other way a bit. I think ...
- by Cross Atu - at 2013.08.10 15:43:00
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1228. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: SponkSponkSponk wrote: high-slot Armor modules have to be force multipliers rather than pure +ehp, IMO (otherwise just put on complex shield extenders since they regen by themselves anyway). So, something like 10% ar...
- by Cross Atu - at 2013.08.10 15:05:00
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1229. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
A high slot mod that increases resistance would be the ideal fix I believe. I've been debating this with a few others recently and have just started to come around to how well this fits balance and addresses some of the other outstanding issues. ...
- by Cross Atu - at 2013.08.10 14:49:00
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1230. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: This. Atm, the mass driver is not just a suppression weapon, it's also a CQC weapon as well as an area denial weapon. It fills all those roles too well and given the fact that it doesn't require much skill to aim at someone's fe...
- by Cross Atu - at 2013.08.10 14:47:00
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1231. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Bullets2yaface wrote: It all comes back to what I say about every nerf stop crying about what kills you and step your game up. I hate being killed by Plasma cannons but they are difficult to use and is a weapon more likely to get you killed the...
- by Cross Atu - at 2013.08.10 14:30:00
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1232. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Aeon Amadi wrote: FLAYLOCK Steve wrote: Jastad wrote: I think we are missing the point here. The problem is NOT the mass driver, if we must search a problem the 2 problem are: A) CLONE istantgib. B) Spash dmg calc The first one is too ...
- by Cross Atu - at 2013.08.10 14:24:00
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1233. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cosgar wrote: This is seriously a terrible idea. Just bring back the old arc trajectory physics from Chrome. Slower rounds and a drastic dropoff will force players to fight at a distance and have to arc the muzzle upwards, making the weapon clu...
- by Cross Atu - at 2013.08.10 14:20:00
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1234. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
A few more updates made. I'm hoping to get some comments, feedback, and ideas to help develop this thread further Cheers, Cross
- by Cross Atu - at 2013.08.09 18:35:00
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1235. Allow no weapon fitting - in Feedback/Requests [original thread]
CCP Logibro wrote: Requiring you to equip a weapon does not require that you actually use it in battle (though I recommend that you do generally use it). You are more than free to play a "0 kill" character. I would recommend that if you want to...
- by Cross Atu - at 2013.08.09 17:56:00
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1236. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
McFurious wrote: Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote: Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. This is a simple feat...
- by Cross Atu - at 2013.08.09 17:50:00
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1237. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
Moonracer2000 wrote: I agree, despite possible exploits, overall this sounds positive. I mostly wanted to point out any possible issues in case CCP are still paying attention here. One "simple" check could be to make sure a dust account is old...
- by Cross Atu - at 2013.08.09 02:28:00
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1238. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Damage multipliers so you know exactly how much more damage you'll be doing with damage mods AND proficiency skills
Profile signature to know how easily detected you are
Scan precision and scan range to know...
- by Cross Atu - at 2013.08.09 02:26:00
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1239. Remove WP from FW and PC - in Feedback/Requests [original thread]
Tal-Rakken wrote: Wp is an integral portion of ones statistics and when combined with ones kdr it can show a lot about whether a merc with a low kdr is actually helping in battles(say a fully speced logi getting 2k+ wp per match but with 0 kill...
- by Cross Atu - at 2013.08.09 02:21:00
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1240. [Feedback/Suggestion] Recruting System - in Feedback/Requests [original thread]
CCP wrote: [FEEDBACK] Allow players to select recruiter in game - https://forums.dust514.com/default.aspx?g=posts&m=1116252#post1116252 Status: Good suggestion, will poke marketing and let them know this. Source Thank you CCP, this i...
- by Cross Atu - at 2013.08.08 15:06:00
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