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2701. Too Easy to Lose/Delete Characters - in Feedback/Requests [original thread]
Purchased new Merc Pack, assigned goods (turns out if you have several to assign they all go to one char when assigned with no option to spread them out ). So now my first character has all three of my Merc Pack promotional items Please C...
- by Cross Atu - at 2012.09.28 01:48:00
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2702. [Suggestion] Nanohive (R) Idea to make them identifiable - in Feedback/Requests [original thread]
yeah something to distinguish them would be a good call +1
- by Cross Atu - at 2012.09.28 01:42:00
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2703. [Request] the ability to "ping" a target for non-squad leaders - in Feedback/Requests [original thread]
Sleepy Zan wrote: If you aren't squad leader you can still open up the squad leader menu except your only option is to ping a target or location. It could look like the rally point or any other objective command marker except being a different ...
- by Cross Atu - at 2012.09.28 01:13:00
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2704. Breakdown of earned SP - in Feedback/Requests [original thread]
These features are planned for the next build (or so I hear). In light of that I wanted to bring this thread back to the top as a reminder to folks that we already have a place to post our feedback on the subject. Hopefully we have a good system ...
- by Cross Atu - at 2012.09.27 19:20:00
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2705. [Suggestion] Add Cerfiticates & "Required For" - in Feedback/Requests [original thread]
Would really like to get more feedback on this, from fellow Dusters as well as (hopefully) CCP.
- by Cross Atu - at 2012.09.27 19:17:00
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2706. [Request] SP rate indicator - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still would be nice. Yep. I wonder what the new interface will be like next build, but from what I've heard this feature is still absent and it'd be nice to see it included. After all it's already a recorded dat...
- by Cross Atu - at 2012.09.27 19:04:00
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2707. nano hive idea - in Feedback/Requests [original thread]
Another possible way to address this is having the higher Meta hives replenish greater amounts of ammo, give extra incentive to skill up and use the good stuff Could also in theory had a bit of a bonus to "total replenished per hive" to the nan...
- by Cross Atu - at 2012.09.27 19:01:00
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2708. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Billi Gene wrote: If you want nano hives and uplinks... equip em :P or if you simply must have the ability to hack em... let us logi's have a skill that makes them blow up if they get hacked...killing the hacker :P... anyone with out the ski...
- by Cross Atu - at 2012.09.27 18:50:00
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2709. Salvage on victory - in Feedback/Requests [original thread]
crazy space wrote: Seran Jinkar wrote: CCP already was about doing it the way you want. But the keeping track of the stuff that is destroyed put quite a heavy load on the servers. That's why they do it with loot tables at the moment. But...
- by Cross Atu - at 2012.09.27 18:45:00
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2710. Feedback: Current Skill Point System vs Games in Progress - in Feedback/Requests [original thread]
Skytt Syysch wrote: Cinder Integ wrote: Skytt Syysch wrote: The diminishing returns isn't supposed to be based on number of battles, but rather SP earned, so it shouldn't be working that way. Is that new to this build? Every build prev...
- by Cross Atu - at 2012.09.26 03:55:00
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2711. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Rather than start a new thread. Anyone heard any word on this from the Devs? I haven't seen anything on the forums but maybe I missed it (or it was on IRC). Even if it's a "no never" it would be good to know because the presence or lack of thes...
- by Cross Atu - at 2012.09.26 03:42:00
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2712. Backwards Logic. - in Feedback/Requests [original thread]
EVICER wrote: Logi Bro wrote: So I have seen a lot of things that don't seem to add up in this game, and they're so obvious I'm surprised no one has mentioned them before. WHY is it that when an enemy starts a hack, I have the ability to sto...
- by Cross Atu - at 2012.09.26 03:38:00
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2713. Feedback: Current Skill Point System vs Games in Progress - in Feedback/Requests [original thread]
Tarn Adari wrote: All of the above (and also realtime KDR update). I too often freeze or disconnect out of games I am especially good in... Also a good idea. Really in every situation where we're risking loss of gear/ISK we should have the po...
- by Cross Atu - at 2012.09.26 03:31:00
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2714. How about a reward for people who have an Eve account and play Dust? - in Feedback/Requests [original thread]
While I do love free cash I think there are innate advantages to having an account open on both games (quite a few of them actually if you spec for it). Side note, there talk of a "transaction tax" between EVE and Dust which would mitigate the...
- by Cross Atu - at 2012.09.26 01:18:00
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2715. Feedback: Current Skill Point System vs Games in Progress - in Feedback/Requests [original thread]
Cinder Integ wrote: Keeping this simple: One of a players first games of the day, which has the highest multiplier on Skill Point Rewarded, can end extremely soon if not at the moment a player joins a game due to the game being already in progr...
- by Cross Atu - at 2012.09.18 23:21:00
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2716. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
My 'favorite' random spawn so far has to be either 1) getting shot to death before my screen loaded from overview to main HUD 2) getting clipped by a LAV as I was spawning in (and when that didn't kill me getting shot by the AR and Shotgun guy...
- by Cross Atu - at 2012.09.18 03:38:00
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2717. Feedback: Spent a game crashing and repairing a dropship here's what I was r... - in Feedback/Requests [original thread]
Soleire wrote: Would that work with me as squad leader? I believe it would so long as you are not currently in the dropship at the time (tho my understanding could be in error as I haven't tested that personally).
- by Cross Atu - at 2012.09.18 03:32:00
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2718. ******** Game Balancing - in Feedback/Requests [original thread]
Raitenjuro wrote: Dont like the Vehicle nerf. And I dont even use tanks. Does anyone feel that CCP keeps on going too far with the Nerfing. I mean a boost to AV AND weakining vehicles. Its like they like swinging the pendulum back and forth of ...
- by Cross Atu - at 2012.09.18 03:30:00
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2719. Backwards Logic. - in Feedback/Requests [original thread]
Lighting Man wrote: Remember that this is beta and that I am sure some of the rewards will be adjusted once it goes live, so maybe you will only get +20 for the 20% injector. This would work as well, the main point for me is to avoid rewar...
- by Cross Atu - at 2012.09.18 03:05:00
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2720. [Request]Spawn Point elevation indactor. - in Feedback/Requests [original thread]
Anonymous Clone wrote: Well...if you're on a roof, jump down...I'd kill for a spawnpoint like that...pretty save from people camping it... Some roofs are bigger than others In seriousness tho there are some places that are great sniper or ...
- by Cross Atu - at 2012.09.18 01:08:00
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