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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.17 17:25:00 -
[1] - Quote
It would be cool if we had the ability to hack nanohives, drop uplinks and such. It gives points and improves the teamwork. |
Uber Dragonlord Valkarish
29
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Posted - 2012.09.17 17:56:00 -
[2] - Quote
Agreed +1 likes!
I think anything short of dropsuits should be usable by the other side including weapons and ammo dropped when they die. Just leave the bodies on the field for like 46 seconds after they die and add a scavenge option while over the body and when you walk across where the weapon fell give an option to swap weapons. That will let swarmers who run out of ammo have a fighting chance. |
HT31
SIK NATION RISE of LEGION
57
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Posted - 2012.09.17 19:29:00 -
[3] - Quote
Good idea |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.17 20:31:00 -
[4] - Quote
Also nanohives should not be too hard to hack depending on its value, if it is a milita nanohive for example it should not take more than 5 seconds to hack it, but if there is a nanohive of high value it should take a while, same with drop uplinks. |
howard sanchez
Conspiratus Immortalis
448
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Posted - 2012.09.17 20:33:00 -
[5] - Quote
Gcember wrote:It would be cool if we had the ability to hack nanohives, drop uplinks and such. It gives points and improves the teamwork.
Great suggestion! C'monccp, don't lose this one! |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.17 21:05:00 -
[6] - Quote
In addition (as has been said elsewhere) they should also be able to be targeted by squad orders. Both would improve team coordination and tactical play, especially in "deathmatch" games where there are fewer objectives etc. to tag with orders.
It's also been mentioned that perhaps there should be a small point award for destroying these items, after all if one gains WarPoints from assisting to make a hack go faster why not from cutting off enemy maneuverability (uplinks)and supply lines (nanohives)? (Of course said destruction points should only be awarded for destroying enemy uplinks and nanohives)
+1 to the OP
Regarding the time to hack, I do like the idea of higher Meta level equaling more hack time, but we also need to be sure that even on the low end they're not so hacked too quickly to make them viable to deploy. If a have takes 5 sec (random example) to hack a hive then it could almost be detrimental to deploy the hive in the first place.
0.02 ISK Cross |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.17 21:27:00 -
[7] - Quote
I like the idea overall.
Ability to hack nanohives or drop uplinks is great.
I also like the idea of higher meta equipment taking longer to hack.
I very much support the idea of awarding WP to hacking equipment or destroying it, although I think you should get slightly more WP for hacking equipment to encourage people to rather then equal points for stopping and crouching to hack (more vulnerable) or just shooting it and moving on (less vulnerable) . |
Tarralis
ZionTCD Legacy Rising
18
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Posted - 2012.09.17 21:43:00 -
[8] - Quote
Uber Dragonlord Valkarish wrote:Agreed +1 likes!
I think anything short of dropsuits should be usable by the other side including weapons and ammo dropped when they die.
Has anyone else noted the "ISK loot" part of the post-game breakdown? Any ideas on how and what this is going to be implemented if we already have the contract payment on our participation? |
Grit Breather
BetaMax.
660
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Posted - 2012.09.17 22:22:00 -
[9] - Quote
I'd go for this. +1 |
Soleire
90
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Posted - 2012.09.17 22:26:00 -
[10] - Quote
This makes sense and should be in.
Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime |
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Sees-Too-Much
332
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Posted - 2012.09.17 22:32:00 -
[11] - Quote
I think it's an interesting idea, but I'd add one caveat: requires codebreaker module. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
315
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Posted - 2012.09.17 22:42:00 -
[12] - Quote
this would certainly encourage defending your drops. I like it! |
Typo Name
78
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Posted - 2012.09.17 23:10:00 -
[13] - Quote
Good idea, but if it's like hacking vehicles, someone on your team will shoot it while you're hacking it. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.17 23:29:00 -
[14] - Quote
Soleire wrote:This makes sense and should be in.
Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime
Sees-Too-Much wrote:I think it's an interesting idea, but I'd add one caveat: requires codebreaker module.
The above two ideas combined = Win
They'd also make Logi a good counter Logi since they have that hack bonus, but they'd still have to fit the codebreaker so it's another minor specialization. |
STB Vermaak Doe
558
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Posted - 2012.09.18 00:28:00 -
[15] - Quote
No, just no.
Don't **** with my logi bros! |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.18 00:51:00 -
[16] - Quote
STB Vermaak Doe wrote:No, just no.
Don't **** with my logi bros! There are a whole lot of ideas in this thread no to which ones specifically? By the by as a guy who plays ~50%-75% Logi I'm in support of many of these ideas as they would improve Logi play. |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.18 05:21:00 -
[17] - Quote
Soleire wrote:This makes sense and should be in.
Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime That is exactly how it should be when it comes to values of the different tings to hack |
STB Vermaak Doe
558
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Posted - 2012.09.18 05:25:00 -
[18] - Quote
Cross Atu wrote:STB Vermaak Doe wrote:No, just no.
Don't **** with my logi bros! There are a whole lot of ideas in this thread no to which ones specifically? By the by as a guy who plays ~50%-75% Logi I'm in support of many of these ideas as they would improve Logi play.
I would fight this idea, but it's unlikely so I'm gonna go do black guy stuff until i pass out. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.20 14:36:00 -
[19] - Quote
Cross Atu wrote:Soleire wrote:This makes sense and should be in.
Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime Sees-Too-Much wrote:I think it's an interesting idea, but I'd add one caveat: requires codebreaker module. The above two ideas combined = Win They'd also make Logi a good counter Logi since they have that hack bonus, but they'd still have to fit the codebreaker so it's another minor specialization.
Pretty Much |
Raynor Ragna
266
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Posted - 2012.09.20 14:47:00 -
[20] - Quote
Agreed |
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.26 03:42:00 -
[21] - Quote
Rather than start a new thread.
Anyone heard any word on this from the Devs? I haven't seen anything on the forums but maybe I missed it (or it was on IRC).
Even if it's a "no never" it would be good to know because the presence or lack of these features will certainly have an impact on the value of placing skill points into given roles.
Thanks Cross |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.26 11:58:00 -
[22] - Quote
If you want nano hives and uplinks... equip em :P
or if you simply must have the ability to hack em... let us logi's have a skill that makes them blow up if they get hacked...killing the hacker :P... anyone with out the skillbook this doesnt happen... but if you hack an uplink or nano from someone with the skillbook...you die :P
not fair?... neither is mooching off my adv. equipment :P.. get your own :P |
Brush Master
HavoK Core
163
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Posted - 2012.09.26 13:03:00 -
[23] - Quote
hacking equipment +1 but I think the owner of the equipment should get an alert and have the uplink blink on the map so everyone can easily target the enemy lol |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.26 14:30:00 -
[24] - Quote
Any more equipment that could be hacked? Suggetions? |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.26 17:47:00 -
[25] - Quote
Gcember wrote:Any more equipment that could be hacked? Suggetions?
/sarcasm
drop suits maybe even remote hacking other mercs weapons and making them explode....
sorry i just don't like the idea of investing points into nanohives and drop uplinks, when evidently all i should be worried about is hacking other peoples.... can i hack my own teams and get the bonuses for resupply and respawn from them as well? They don't need it, Logi is just swimming in SP gains...
//really-really-end sarcasm
/apologies |
Sigurd Arinbjornson
Algintal Core Gallente Federation
3
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Posted - 2012.09.26 21:33:00 -
[26] - Quote
Soleire wrote:This makes sense and should be in.
Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime
Although I'm in favor of the idea, I think that 2 seconds on a militia is way too fast. It would make it nearly worthless. You could complete that hack even while being shot. I would say start at 3 or 4 and go up from there. In comparison does anyone know how long the different hacks currently take? Maybe it just seems like forever due to the danger involved? |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.27 05:22:00 -
[27] - Quote
Sigurd Arinbjornson wrote:Soleire wrote:This makes sense and should be in.
Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime Although I'm in favor of the idea, I think that 2 seconds on a militia is way too fast. It would make it nearly worthless. You could complete that hack even while being shot. I would say start at 3 or 4 and go up from there. In comparison does anyone know how long the different hacks currently take? Maybe it just seems like forever due to the danger involved? It does not take so long, I think you nailed it when you said with danger involved |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.09.27 06:43:00 -
[28] - Quote
Gcember wrote:It would be cool if we had the ability to hack nanohives, drop uplinks and such. It gives points and improves the teamwork.
Short, powerful. Popular. This must of been one of those soaking in the tub sudden realization moment, ideas. |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.27 12:34:00 -
[29] - Quote
Maybe the hacking times are something to discuss about? |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.27 17:41:00 -
[30] - Quote
I just had some new ideas about deployable equipment yesterday, and it inspired an idea:
In order to hack deployables, you not only need a hacking module, you need the skill to deploy the equipment in the first place.
This would increase specialization and make specialized logi's a valuable asset (or potentially hacking-oriented scouts). |
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