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801. Reason for respecs you can not argue against! - in General Discussions [original thread]
Exmaple Core wrote: snip Maple, bro, I love you but respecs are bad mojo in a persistent game. The impacts on the econ alone are very negative and the net result of unlimited respec is a harshly truncated lifespan for the game. Now that bei...
- by Cross Atu - at 2013.07.29 23:52:00
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802. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Cosgar wrote: Iron Wolf Saber wrote: Here here! though too often would mean we may need to knocked it down a notch to 2x and save the 3x for the big things. I can get behind this. Have 2x events just before larger patches with new gear an...
- by Cross Atu - at 2013.07.29 23:42:00
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803. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
CCP Wolfman wrote: This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) ...
- by Cross Atu - at 2013.07.29 23:41:00
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804. Will there be a respec due to the Massive changes in 1.3? - in General Discussions [original thread]
CCP Mintchip wrote: No, there will be no offering of respecialization in the coming 1.3 update. Thank you CCP Mintchip.
- by Cross Atu - at 2013.07.20 17:27:00
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805. What does it take to get a dev response? - in General Discussions [original thread]
Banning Hammer wrote: seven thousand words ? There is you problem.. right there...I can't imagine many Devs seen a wall of words, and reading that stuff.. specially if the full thread is like that. Keep it simple and to the point, 500 words max...
- by Cross Atu - at 2013.07.16 16:37:00
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806. CCP, you are nutz - in General Discussions [original thread]
Arkena Wyrnspire wrote: XeroTheBigBoss wrote: Arkena Wyrnspire wrote: CCP Mintchip wrote: Hey there! Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two wit...
- by Cross Atu - at 2013.07.02 16:53:00
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807. CCP, you are nutz - in General Discussions [original thread]
N1ck Comeau wrote: Guys. It's the rate of recharge. If your shields go down. Still 10 seconds where they are down. it's just more shields will comeback per recharge i guess you could say. At total depletion recharge delay is 10 sec, prior to ...
- by Cross Atu - at 2013.07.02 16:37:00
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808. Sticky:Get your name in the EVE Collector's Edition book! - in General Discussions [original thread]
CCP Eterne wrote: The EVE: Into the Second Decade book is just a couple of weeks from going to print. To finish things off, we'd like to get a few of your predictions for the months and years ahead. All you have to do is post your prognosis bel...
- by Cross Atu - at 2013.07.02 16:15:00
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809. CCP change the SP gain to full passive - in General Discussions [original thread]
CCP is working on adding a "pool" system for active SP so that your "bonus remaining" during matches won't be based on a weekly cap but will build up over time if you go on vacation, take a work trip or otherwise can't log in for a few weeks/month...
- by Cross Atu - at 2013.06.29 15:12:00
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810. CCP Should Sell Respec Tokens with limits - in General Discussions [original thread]
To all Mercs in support of respecs please read and respond to in detail my posts #19 & #92. In this thread. As well as post #14 by Malkai Inos. There's a lot of ground to cover and the issues presented within those posts (as well as other...
- by Cross Atu - at 2013.06.26 16:59:00
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811. PLEASE READ - Why Planetary Conquest is Destroying Dust 514 - in General Discussions [original thread]
The Knight Faust wrote: Cross Atu wrote: The above theoretical examples in the OP are inaccurate. if you had a crack team of talented mercs,16 of them (i.e. a single complete team) could easily take and hold a district within PC regardless o...
- by Cross Atu - at 2013.06.24 23:26:00
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812. Is it time to reduce gamemodes from 4 to 2? - in General Discussions [original thread]
KingBabar wrote: Well I've played lots and lots of half filled games lately, and games with just my squad in it alone for the first 5 minutes. It might be different on the US servers, I play on the EU servers. That could be the issue, I won...
- by Cross Atu - at 2013.06.24 16:34:00
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813. PLEASE READ - Why Planetary Conquest is Destroying Dust 514 - in General Discussions [original thread]
The above theoretical examples in the OP are inaccurate. if you had a crack team of talented mercs,16 of them (i.e. a single complete team) could easily take and hold a district within PC regardless of the ISK thrown at them. You make money by s...
- by Cross Atu - at 2013.06.24 16:32:00
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814. Is it time to reduce gamemodes from 4 to 2? - in General Discussions [original thread]
KingBabar wrote: We basically just have 2 gamemodes anyway, its "kill all the reddots" and "keep those letters blue".... Could we perhaps integrate Ambush OMS into Ambush, and Domination into Skirmish? This might reduce the player spread and ...
- by Cross Atu - at 2013.06.24 16:10:00
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815. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
matsumoto yuichi san wrote: my numbers keep them competitive they behave as rep + plate of lower meta it makes sense Are their fittings costs the same as well? Assuming that they are, and that their ISK cost equates to a mod of their M...
- by Cross Atu - at 2013.06.21 04:31:00
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816. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
BL4CKST4R wrote: Scheneighnay McBob wrote: I personally don't have a problem with the new plate stats. However, since we're getting another lowslot that repairs armor, I think non-militia armor repair units need to be changed to a highslot ...
- by Cross Atu - at 2013.06.21 04:05:00
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817. Tank Driver calling ALL Vehicle players and ALL AV players together - in General Discussions [original thread]
First off a disclaimer, I have not read the entire thread so if I miss someones idea/suggestion which touches on this sorry and please link me the post so I can read up In this build I have advanced Swarms, Advanced AV nades, Fluxes and a Mil...
- by Cross Atu - at 2013.06.21 02:50:00
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818. CCP, I have to ask. - in General Discussions [original thread]
Lady Sovreign wrote: This again. If something seems to keep coming to you're attention, you either read the forums way to much and/or a lot of people share my frustration and the easy mode start some of you got. Come on, you can't deny it's a...
- by Cross Atu - at 2013.06.19 23:00:00
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819. CCP, I have to ask. - in General Discussions [original thread]
Lady Sovreign wrote: What was the reasoning behind letting the beta players keep all of the skill points and wealth from a years worth of "testing"? Normally upon release the beta players start over, just like everyone else. Instead you've gi...
- by Cross Atu - at 2013.06.19 22:53:00
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820. Layered Objectives done Quick - in General Discussions [original thread]
Noc Tempre wrote: The code is available to have one terminal control multiple assets. What was interesting to learn, it can control the owner of any asset, not just null cannons. This can be used to make the current skirmish a little better whi...
- by Cross Atu - at 2013.06.19 22:40:00
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