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641. PSN still out for US east coast? - in General Discussions [original thread]
I'm in DC and haven't had any issues with PSN today.
- by Cosgar - at 2013.12.09 21:29:00
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642. Sidearms only for Logis - in General Discussions [original thread]
Didn't you hear? The scrambler pistol is super OP. Restricting logis to sidearms won't solve anything.
- by Cosgar - at 2013.12.09 21:27:00
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643. Un nerf the Flaylock to fight Logi assaults! - in General Discussions [original thread]
I agree the Flaylock was nerfed to hard since hit detection was still broken for hitscan weapons. Simply raising the CPU cost, lowering the RoF, and halving the ammo capacity could've balanced the thing out.
- by Cosgar - at 2013.12.09 17:00:00
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644. Minmatar Assault: Dual sidearm success - in General Discussions [original thread]
Toby Flenderson wrote: Chunky Munkey wrote: I haven't done the maths, but after seeing the stats the ScP likely levels up into one of the highest DPS of any handheld weapon. Two clip bonuses on top of each other, the low Isk & fitting c...
- by Cosgar - at 2013.12.09 16:49:00
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645. How are you affected by 1.7 - in General Discussions [original thread]
I'm willing to reinstall just to check it out.
- by Cosgar - at 2013.12.09 03:31:00
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646. [Request] Logi's regenerate Nanohives over time. - in Feedback/Requests [original thread]
I'd like to see a bonus to more equipment carried. Weapons would need a severe ammo capacity cut for infinite nanohives to matter.
- by Cosgar - at 2013.12.09 03:29:00
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647. Racist - in General Discussions [original thread]
Caldari can't be racist, the only color that matters to them is green.
- by Cosgar - at 2013.12.09 01:22:00
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648. Proof Scrambler Pistols are OP - in General Discussions [original thread]
So does this mean well be seeing Nyan Sain running around with Carthums and Viziams? I'd reinstall just to see that.
- by Cosgar - at 2013.12.09 01:10:00
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649. We need Matari Heavy. - in General Discussions [original thread]
Fizzer94 wrote: Cosgar wrote: Minmatar heavy is going to be epic: 200shields 300 armor 25 HP/s recharge rate 7s delay 14s depleted delay (can't be all good) 4 highs 2 lows 5.9 m/s movement (Try 4.5) 6.9 m/s sprint (6 maybe?) We can't hav...
- by Cosgar - at 2013.12.08 18:58:00
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650. Let's talk dust: Scrambler rifles. - in General Discussions [original thread]
I personally don't have a problem with the ScR, I think it's more about the proficiency skill throwing off balance for all weapons. Instead of just a damage bonus, it should be something like scope zoom. The AScR could use some work though. That m...
- by Cosgar - at 2013.12.08 18:53:00
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651. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Arc-08 wrote: who would complain about losing less money, and getting to enjoy whatever kills you do make? but surviving more attacks, that sounds horrible to be able to live to fight another couple minutes and possibly get more kills The kin...
- by Cosgar - at 2013.12.08 17:37:00
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652. Proof Scrambler Pistols are OP - in General Discussions [original thread]
It's topics like these that make me worry about the future of this game. No doubt CCP is killing it themselves, but the community seems to like helping.
- by Cosgar - at 2013.12.08 16:31:00
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653. what the problem with heavy? - in General Discussions [original thread]
I want to say it's the HMG, but lack of content may be the biggest problem. All of the balancing ideas for the HMG are coming from trying to balance a Minmatar weapon with an Amarr suit. But what if the HMG range nerf (still over nerfed in my opin...
- by Cosgar - at 2013.12.08 07:47:00
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654. Hit-and-Run classes need better cover options and/or a snap-to-cover ability. Di... - in General Discussions [original thread]
Hit and run classes are suffering because if scanning/dampening imbalance and short TTK. Fix those two things first instead of trying to reinvent the wheel.
- by Cosgar - at 2013.12.08 07:38:00
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655. If you`re bad with the curent BR, then you`ll be bad with the new one on the 10th. - in General Discussions [original thread]
The burst rifle is actually pretty good. It's just that the standard AR completely outshines it since the number of shots per burst doesn't scale up anymore.
- by Cosgar - at 2013.12.08 07:33:00
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656. How to fix dropsuit and role balance - in General Discussions [original thread]
What is this? I don't even...
- by Cosgar - at 2013.12.08 03:51:00
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657. Can we reinstate the Flaylock to it's prenerf glory? - in General Discussions [original thread]
mollerz wrote: Cosgar wrote: Just buff the damage, nerf RoF and raise CPU costs to be significantly higher than the other sidearms. Damage was fine, splash needed a nerf, but it was too easy to fit and the RoF was stupid for what was suppose...
- by Cosgar - at 2013.12.08 02:52:00
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658. Instant fix to grenade's power - in General Discussions [original thread]
I love how everyone forgets that grenades were buffed to their current state in beta because of guess what? bad hit detection. Revert them back to their old stats and reevaluate from there. If they're still a problem, then we can start talking abo...
- by Cosgar - at 2013.12.08 02:50:00
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659. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Orca Amsel wrote: Well this is no surprise. After 2 months of TTK being a problem they still have not collected enough information on it. [CCP]Wolfman> As for TTK weGÇÖre still monitoring the data and we have put more hooks in place to prov...
- by Cosgar - at 2013.12.08 02:44:00
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660. [Request] Passive and active EWAR (and some shield armor balance) - in Feedback/Requests [original thread]
Minor edit.
- by Cosgar - at 2013.12.08 02:30:00
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