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5161. Does Diversity Matter? - in General Discussions [original thread]
Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty?
- by Cosgar - at 2013.07.17 22:09:00
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5162. Proto Mass Driver vs 5khp Gunlogi? - in General Discussions [original thread]
There had to have been some flux grenades mixed in. I blow up Gunlogis all the time with an EXO-5 or Breach, but you need fluxes to kill the shields first and ~90% of all MD users are guaranteed to carry flux grenades.
- by Cosgar - at 2013.07.17 22:04:00
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5163. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Mass Drivers did get balanced in 1.2, that's why you see people actually using them since uprising.
- by Cosgar - at 2013.07.17 09:39:00
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5164. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart. I can continue to reiterate it for you, but I feel like you're not bothering to read. 4 pages, and ...
- by Cosgar - at 2013.07.17 09:09:00
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5165. Do you afk? If so, why? - in General Discussions [original thread]
DJINN leukoplast wrote: Allah's Snackbar wrote: The more important question would be, how would you react if they took it away? Get creative and AFK in some other way? I don't think CCP could ever stop it completely, but they could make ...
- by Cosgar - at 2013.07.17 00:58:00
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5166. I quit. - in General Discussions [original thread]
You know, you could take a break and come back later since the game is free and you gain passive SP, right?
- by Cosgar - at 2013.07.17 00:44:00
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5167. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: Cosgar wrote: other sidearms can out DPS their light weapon counterparts. Shut up before you get the SMG nerfed because it's better than the Ar in certain situations If people are deeming sidearms useless enough to res...
- by Cosgar - at 2013.07.16 19:29:00
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5168. Cal Logi isn't OP... - in General Discussions [original thread]
Aero Yassavi wrote: General John Ripper wrote: funny how no one says anymore "cal logi needs to be side arm only" anymore. now that flaylocks are popular everyone has different opinions on how many high/low slots to take away. Not really,...
- by Cosgar - at 2013.07.16 19:26:00
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5169. Nerf the Flaylock pistol - in General Discussions [original thread]
DUST Fiend wrote: How anyone can watch that video and think "man, that guy is skilled" while toasting every enemy in sight with his sidearm and just a couple clicks....just..... This community Same thing with the TAC AR before the nerf...
- by Cosgar - at 2013.07.16 19:22:00
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5170. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance. And he was using trajectory prediction as well.
- by Cosgar - at 2013.07.16 19:05:00
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5171. A simple fix (Assault Logi) - in General Discussions [original thread]
Sloth9230 wrote: His hacking bonus is relevant to his use in flaylocks how exactly? Not that Flaylocks are as OP as people claim they are People have the habit of confusing OP with game breaking, so the point is moot.
- by Cosgar - at 2013.07.16 18:39:00
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5172. STOP ASKING FOR MORE NERFS - in Feedback/Requests [original thread]
DARK - IMPULSE wrote: Quote: Flaylocks and Mass Drivers though moving to the side doesn't help. You are right it doesnt help. Engage a MD in close range, they'll usually kill themselves faster than they'll kill you. Engage a Flaylock at...
- by Cosgar - at 2013.07.16 18:36:00
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5173. What is the worst game you've ever had? - in General Discussions [original thread]
Soldiersaint wrote: any game with people that tell others what to do......im talking about all you rush players that think no one should camp....your nothing but a bunch of selfish jerks The #1 thing that pisses me off in any multilayer game.
- by Cosgar - at 2013.07.16 18:32:00
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5174. Skilled Flaylock users please sign - in General Discussions [original thread]
Poplo Furuya wrote: Goregasm Elite wrote: so everyone is fine with them getting nerfed? They're pretty much a big "yuck foo" to armour tankers. I don't armour tank because I'd like to retain what little sanity I can lay claim to but I do ...
- by Cosgar - at 2013.07.16 18:28:00
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5175. A simple fix (Assault Logi) - in General Discussions [original thread]
Alaika Arbosa wrote: Cosgar wrote: Nemo Bluntz wrote: I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a ...
- by Cosgar - at 2013.07.16 18:21:00
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5176. What if? - in General Discussions [original thread]
Can everyone go back to QQing about the Flaylock already? This damn forum goes in circles...
- by Cosgar - at 2013.07.16 17:49:00
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5177. A simple fix (Assault Logi) - in General Discussions [original thread]
Sloth9230 wrote: Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart. All logis are innocent until proven logi As long as nobody invokes "Stand Your Ground."
- by Cosgar - at 2013.07.16 17:46:00
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5178. Should splash damage dissipate? - in General Discussions [original thread]
Justin Tymes wrote: More attempts to nerf the MD back to uselessness pre 1.2 patch. QFT
- by Cosgar - at 2013.07.16 17:45:00
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5179. A simple fix (Assault Logi) - in General Discussions [original thread]
Daxxis KANNAH wrote: I wasnt agreeing with the OP. I questioned the logic of why Logi needs to have more HP than assault Also - how is your little quip even describing what I said - hot zone, not secured area; area overrun. No you sound ...
- by Cosgar - at 2013.07.16 17:43:00
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5180. ? for other shotgunners - in General Discussions [original thread]
Revelations 514 wrote: Back in the day they implemented a "feature" that you slow down when you get hit. Not sure if this policy is still in effect to some various degree. It was so AR users could hit Scouts back when hit detection was really...
- by Cosgar - at 2013.07.16 16:16:00
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