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341. RE on tanks - in General Discussions [original thread]
Sgt Buttscratch wrote: negative49er wrote: They should have a dmg increase so they can be used to kill tanks. No it not going to make them op, if a tanker allow someone to get 1m of them and place all their RE it their fault Scout suit...
- by Cosgar - at 2013.12.17 03:17:00
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342. CCP Scumbags fire 15 employee's right before Christmas.... - in General Discussions [original thread]
If they were part of the Shanghai team, would you have the same reaction?
- by Cosgar - at 2013.12.17 03:08:00
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343. RE on tanks - in General Discussions [original thread]
There should be a bonus multiplier for explosion on contact. They're the hardest to use AV weapon in the game right now and should be the most rewarding.
- by Cosgar - at 2013.12.17 03:06:00
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344. All Rifles will receive a 10% Damage Nerf to increase TTK - in General Discussions [original thread]
That's be a good start. Removing sharpshooter and proficiency should be next if things don't improve.
- by Cosgar - at 2013.12.17 03:04:00
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345. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
6. Everyone just shuts the **** up and let CCP collect their data.
- by Cosgar - at 2013.12.17 02:44:00
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346. OMG! OMG! OMG! - in General Discussions [original thread]
Commandos are uncommon at best. Proto commandos are like discovering a unicorn.
- by Cosgar - at 2013.12.17 02:38:00
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347. [Request] Ratial weapons - in Feedback/Requests [original thread]
Chief-Shotty wrote: Don't forget racial weapon bonuses to the suits. Amarr has reduced laser buildup (scrambler rifle and laser rifle). Minmatar should get projectile weapon clip bonus(Combat Rifle and SMG. Upon further review it seems that mas...
- by Cosgar - at 2013.12.17 02:34:00
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348. I want to change my signature - in General Discussions [original thread]
Everyone seems to get a kick out of my current one since it's not some crazy ACII clutter, random Sun Tzu quote or some random RP jargon. I still think commandos are pretty meh, but I want something a bit more pointed at the community as a whole. ...
- by Cosgar - at 2013.12.17 01:20:00
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349. Allow tank pilot to be on small turret. - in General Discussions [original thread]
This is a horrible idea, like restricting logis to sidearms horrible.
- by Cosgar - at 2013.12.17 00:56:00
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350. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
I think the current prices are just short-term until Wolfman can gauge their usage/effectiveness. Everything about the new vehicles seems to have accessibility in mind, but there probably will be a slight price increase in the future.
- by Cosgar - at 2013.12.17 00:52:00
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351. Make it impossible to spawn on objectives/CRUs that are currently being hacked - in General Discussions [original thread]
We shouldn't be allowed to spawn on objectives at all. It makes placing uplinks in strategic areas redundant.
- by Cosgar - at 2013.12.17 00:36:00
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352. One beautiful thing about 1.7 - in General Discussions [original thread]
Still waiting on LAVs to have a real place on the field. This is part of the reason why I put my SLAV and small turret SP into infantry stuff.
- by Cosgar - at 2013.12.17 00:34:00
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353. Flanking with New Rifles - in General Discussions [original thread]
I've always been that guy to take the initiative and try to flank and/or get a pincer going. The combat rifle actually allows me to do this to the point that I'm shield tanking my logi M/1 series with a kin cat, energizer and dampener in the low s...
- by Cosgar - at 2013.12.17 00:27:00
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354. Radar broken? - in General Discussions [original thread]
It works but modules are vastly underpowered compared to active scanners and nobody but CCP knows how passive scanning actually works.
- by Cosgar - at 2013.12.17 00:21:00
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355. Cloaks for scouts only. - in General Discussions [original thread]
Beren Hurin wrote: Sinboto Simmons wrote: Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves? Mark my words that this module will be abused heavily by non scout players, just watch...
- by Cosgar - at 2013.12.16 18:15:00
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356. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Can someone tell me the difference between the Saga and Saga II? Saga II has a built in hardener.
- by Cosgar - at 2013.12.16 15:32:00
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357. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Make hardeners protect the driver, passenger and gunner. Also, LAVs need more slots for utility. They're about as limited as a commando suit when it comes to fitting them.
- by Cosgar - at 2013.12.16 08:43:00
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358. Who maxed the primary skills for the new guns? - in General Discussions [original thread]
Looks at combat rifle fitting optimization, looks at combat rifle's PG, laughs.
- by Cosgar - at 2013.12.16 03:45:00
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359. Medium weapon slots? - in General Discussions [original thread]
People still complain about logis?
- by Cosgar - at 2013.12.16 03:43:00
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360. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Cosgar wrote: You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote: nova knives are only useful against someone standing still...
- by Cosgar - at 2013.12.16 03:42:00
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