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          negative49er 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  409
  
          
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        Posted - 2013.12.17 03:04:00 -
          [1] - Quote 
          
           
          They should have a dmg increase so they can be used to kill tanks. No it not going to make them op, if a tanker allow someone to get 1m of them and place all their RE it their fault
 
 
 
 Dedicated Shotgun Scout 
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          One Eyed King 
          Eyniletti Rangers Minmatar Republic
  68
  
          
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        Posted - 2013.12.17 03:06:00 -
          [2] - Quote 
          
           
          Plus, the damage is already high enough in regards to infantry that increasing the damage won't do cause any real issues on that front.
 Nova knifing scout masochist. I would be a sadist, but CCP won't let me. 
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          Cosgar 
          ParagonX
  8789
  
          
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        Posted - 2013.12.17 03:06:00 -
          [3] - Quote 
          
           
          There should be a bonus multiplier for explosion on contact. They're the hardest to use AV weapon in the game right now and should be the most rewarding.
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" 
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          Sgt Buttscratch 
           1158
  
          
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        Posted - 2013.12.17 03:06:00 -
          [4] - Quote 
          
           
          negative49er wrote:They should have a dmg increase so they can be used to kill tanks. No it not going to make them op, if a tanker allow someone to get 1m of them and place all their RE it their fault
 
 
   
  Scout suit, flux and RE's. sneak up, place remotes on the rear of the tank, flux shields off, then detonate fast. Usually works. I also often have a rail tanker ready to hit em while they are hurting.
  Damage on RE is fine, skill up you can place 4 on their at once.
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans 
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          negative49er 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  409
  
          
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        Posted - 2013.12.17 03:11:00 -
          [5] - Quote 
          
           
          Sgt Buttscratch wrote:negative49er wrote:They should have a dmg increase so they can be used to kill tanks. No it not going to make them op, if a tanker allow someone to get 1m of them and place all their RE it their fault
 
 
   Scout suit, flux and RE's. sneak up, place remotes on the  rear of the tank, flux shields off, then detonate fast. Usually works. I also often have a rail tanker ready to hit em while they are hurting. Damage on RE is fine, skill up you can place 4 on their at once.  
  all i got now are the adv remote maybe i skill them up
 Dedicated Shotgun Scout 
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          Cosgar 
          ParagonX
  8791
  
          
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        Posted - 2013.12.17 03:17:00 -
          [6] - Quote 
          
           
          Sgt Buttscratch wrote:negative49er wrote:They should have a dmg increase so they can be used to kill tanks. No it not going to make them op, if a tanker allow someone to get 1m of them and place all their RE it their fault
 
 
   Scout suit, flux and RE's. sneak up, place remotes on the  rear of the tank, flux shields off, then detonate fast. Usually works. I also often have a rail tanker ready to hit em while they are hurting. Damage on RE is fine, skill up you can place 4 on their at once.   It should only take 1~3 to blow up a tank depending on placement, fit and type of tank. Any tanker dumb enough to let someone get that close deserves to get popped easily.
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" 
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          Sgt Buttscratch 
           1162
  
          
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        Posted - 2013.12.17 03:38:00 -
          [7] - Quote 
          
           
          Cosgar wrote:Sgt Buttscratch wrote:negative49er wrote:They should have a dmg increase so they can be used to kill tanks. No it not going to make them op, if a tanker allow someone to get 1m of them and place all their RE it their fault
 
 
   Scout suit, flux and RE's. sneak up, place remotes on the  rear of the tank, flux shields off, then detonate fast. Usually works. I also often have a rail tanker ready to hit em while they are hurting. Damage on RE is fine, skill up you can place 4 on their at once.  It should only take 1~3 to blow up a tank depending on placement, fit and type of tank. Any tanker dumb enough to let someone get that close deserves to get popped easily.  
  You catch a good number of tanks on here with all eyes fixed on the end of their own barrel, 3 works fine for me also, especially after the flux drops some or all shield.
 
 I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans 
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          Roger Cordill 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  275
  
          
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        Posted - 2013.12.17 03:40:00 -
          [8] - Quote 
          
           
          message form Godin: When cloaks come, this will become OP is hell. I'd rather not. | 
      
      
      
          
          Darken-Sol 
          BIG BAD W0LVES
  849
  
          
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        Posted - 2013.12.17 03:42:00 -
          [9] - Quote 
          
           
          Tankers are so skittish now. I pulled out an uplink and chased one off. | 
      
      
      
          
          negative49er 
          The Unholy Legion Of DarkStar DARKSTAR ARMY
  411
  
          
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        Posted - 2013.12.17 03:43:00 -
          [10] - Quote 
          
           
          Roger Cordill wrote:message form Godin: When cloaks come, this will become OP is hell. I'd rather not.   for one i don't care what godin say and two the way tanks are now they need a beating
 Dedicated Shotgun Scout 
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          Horizen Kenpachi 
          Kenpachi's Castle
  45
  
          
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        Posted - 2013.12.17 03:53:00 -
          [11] - Quote 
          
           
          3 is plenty stick them on the back and only trigger when the out of reps if plated finish with av grenades so simple change nothing just use ur surrondings and bluedots as a distraction lost cont of how many tanks i destroy with re this way shields somtimes need extra but still av nades do the job there are no excuse 5tanks one match one me easy get behind them
 Hit me with your nerf bat. 
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          Cosgar 
          ParagonX
  8803
  
          
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        Posted - 2013.12.17 04:28:00 -
          [12] - Quote 
          
           
          Roger Cordill wrote:message form Godin: When cloaks come, this will become OP is hell. I'd rather not.   Active scanner says otherwise.
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" 
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          Bethhy 
          Ancient Exiles. Renegade Alliance
  495
  
          
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        Posted - 2013.12.17 04:51:00 -
          [13] - Quote 
          
           
          Give it a damage multiplier when used on vehicles. | 
      
      
      
          
          Atiim 
          Living Like Larry Schwag
  2182
  
          
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        Posted - 2013.12.17 04:57:00 -
          [14] - Quote 
          
           
          Roger Cordill wrote:message form Godin: When cloaks come, this will become OP is hell. I'd rather not.   Because vehicles aren't already OP as hell  
 DUST 514 just went full COD. 
Never go full COD. 
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          Atiim 
          Living Like Larry Schwag
  2182
  
          
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        Posted - 2013.12.17 04:58:00 -
          [15] - Quote 
          
           
          Cosgar wrote:Roger Cordill wrote:message form Godin: When cloaks come, this will become OP is hell. I'd rather not.  Active scanner says otherwise.   Focused Active Scanner also laughs.
 DUST 514 just went full COD. 
Never go full COD. 
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