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2721. Why do logis have so many slots? - in General Discussions [original thread]
DildoMcnutz wrote: Cosgar wrote: It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment. What bother's me most about this whole mentally challenged logi debate is the broad ...
- by Cosgar - at 2013.09.27 17:31:00
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2722. Ok CCP. What exactly is "Core Gameplay"? - in General Discussions [original thread]
Aikuchi Tomaru wrote: Cosgar wrote: You just answered your own question. All of the above has gotten noticeably better to the point that they're ready to introduce new content, despite the delay. Had they tried to do so during 1.0-1.4, the g...
- by Cosgar - at 2013.09.27 16:33:00
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2723. How a cloaking device would/could/should work. - in General Discussions [original thread]
Mac Dac wrote: Cosgar wrote: Maken Tosch wrote: I like this proposal. And yes, CCP has brought it up as part of the road map for Dust's development but it's nice to at least help CCP get it right the first time. Source: http://dust514.c...
- by Cosgar - at 2013.09.27 16:31:00
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2724. Ok CCP. What exactly is "Core Gameplay"? - in General Discussions [original thread]
You just answered your own question. All of the above has gotten noticeably better to the point that they're ready to introduce new content, despite the delay. Had they tried to do so during 1.0-1.4, the game at its core would still be unplayable ...
- by Cosgar - at 2013.09.27 16:24:00
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2725. Why do logis have so many slots? - in General Discussions [original thread]
Monkey MAC wrote: Cosgar wrote: Monkey MAC wrote: TechMechMeds wrote: Sarducar Kahn wrote: They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equ...
- by Cosgar - at 2013.09.27 16:00:00
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2726. How a cloaking device would/could/should work. - in General Discussions [original thread]
Maken Tosch wrote: I like this proposal. And yes, CCP has brought it up as part of the road map for Dust's development but it's nice to at least help CCP get it right the first time. Source: http://dust514.com/news/blog/2013/03/equipment-is-y...
- by Cosgar - at 2013.09.27 14:11:00
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2727. My missile shield tank - in General Discussions [original thread]
SERPENT-Adamapple wrote: What is a good build for a missile sica and gunlogi tank (module wise)? Fragmented missiles and damage mods or
- by Cosgar - at 2013.09.27 14:05:00
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2728. LOGI-assaulting, not merely assault-LOGIing... - in General Discussions [original thread]
KingBabar wrote: Cosgar wrote: I'll just leave this here... Yeah I remember that thread, very good indeed, I absolutely agree. I personally think that most of the grief coming towards the Logi suit and especially the Caldari logi suit...
- by Cosgar - at 2013.09.27 13:55:00
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2729. Mechs - in General Discussions [original thread]
steadyhand amarr wrote: I think dust needs to stear clear of mecs to avoid clashing with titanfall as that looks to be the next big thing, romours going around it will be hitting ps4 the moment they are legally aloud to When you think about i...
- by Cosgar - at 2013.09.27 11:05:00
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2730. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
You made the weekly suggestions .
- by Cosgar - at 2013.09.27 10:35:00
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2731. LOGI-assaulting, not merely assault-LOGIing... - in General Discussions [original thread]
I'll just leave this here...
- by Cosgar - at 2013.09.27 10:30:00
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2732. phsycotic idea on balancing weapons - in Feedback/Requests [original thread]
Meeko Fent wrote: GVGMODE wrote: Remove every weapon, turrent and explosive 'Cept the AR! So, you mean revert everything back to Uprising 1.0?
- by Cosgar - at 2013.09.27 09:49:00
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2733. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Monkey MAC wrote: They have tried stemming it to a degree, its hard not penalise those that use grenades, when reducing the spam of grenades! Just increase the fuse timer on the higher tier grenades and/or make them something you have to swit...
- by Cosgar - at 2013.09.27 09:10:00
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2734. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
KING CHECKMATE wrote: Cosgar wrote: 1-AV Grenades - laughably OP. 2-Flux - Annoying, but non lethal. 3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem. 1- Not OP .Be...
- by Cosgar - at 2013.09.27 09:04:00
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2735. Dust 514 Aurum Hacker - in General Discussions [original thread]
It's obvious this is a scam. But the question is who would be dumb enough to fall for it?
- by Cosgar - at 2013.09.27 08:57:00
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2736. So I decided to try EVE online. - in General Discussions [original thread]
Once you get a feel for the game, learn how to probe. Wormholes were the most fun I'd ever had.
- by Cosgar - at 2013.09.27 05:10:00
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2737. OMFG Gallente Heavy Pic! Logic Loop is AWESOME! - in General Discussions [original thread]
It's not "naked" enough to be Gallente. The tech looks a bit rigid and outdated. Like something you'd see a long time ago, in a galaxy far, far away.
- by Cosgar - at 2013.09.27 05:01:00
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2738. How a cloaking device would/could/should work. - in General Discussions [original thread]
Awesome Pantaloons wrote: I have an idea for the cloaking device that is a little less conventional. My idea is similar: takes an equipment slot, decent CPU, high PG, but rather than a device that rends you less visible, one that makes you appe...
- by Cosgar - at 2013.09.27 04:55:00
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2739. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
AV Grenades - laughably OP. Flux - Annoying, but non lethal. Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
- by Cosgar - at 2013.09.27 04:46:00
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2740. I'm getting pretty sick - in General Discussions [original thread]
Luk Manag wrote: Cosgar wrote: St Izm wrote: It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by ...
- by Cosgar - at 2013.09.26 21:15:00
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