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Tech Ohm Eaven
L.O.T.I.S.
797
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Posted - 2013.09.27 06:20:00 -
[61] - Quote
Blake Kingston wrote:King Kobrah wrote:Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
Your talking proto or atleast advanced, right? Hardly right to lay into basic. I just had a newberry tell me to throw down so nanohives to setup MILITIA grenades spamm.
Now instead of murder taxi its MILITIA grenades spammers for newberrys and core locus grenades after about a week .
I asked a newberry what they did with skillpoints and the response was "grenades, greanades for killing protos"
Grenades are OP and FOTM |
Chilled Pill
Pro Hic Immortalis
206
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Posted - 2013.09.27 06:22:00 -
[62] - Quote
I think you exaggerate. People regenerate grenades at will? |
Seigfried Warheit
DUST University Ivy League
40
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Posted - 2013.09.27 06:57:00 -
[63] - Quote
Locus Nades:
I think grenades are fine where they are at...grenades are doing their job of blowing people up to bits grenade wouldnt be a grenade if it couldn't blow up people. I do get frustrated at grenades just cause there is always the one good grenadier that knows what they are doing and can tell how long they have to bake at whatever distance with out even counting just looks throws BOOM!(Im guilty I like to do the same and Im getting pretty good saw a guy over a hill just hiding and shooting picked a nade bake a lil and threw +50!)
The problem is the over spamming of grenades mostly the nanohive/supply depot sitting who dont use the skill of baking and being precise like a good grenadier but instead just spams all over the place hoping it hits something( Not gonna lie did this before as well Im sure alot of people have specially taking the supply depot away and doing the same thing back like a lil kid, 'Take that you (watever word you choose)!, How you like that crap happening to you?!). I think 3 is a good number not too much nades.
I wouldnt want to get rid of the nanohives being able to produce nades cause that has saved me multiple of times, not talking about sitting and throwing from them ... just the normal resupply in the field of battle and happening to use them later on in a crucial time, sure this is out of my experience but Im sure others have been saved by a nade before. Perhaps maybe have a 7sec cool down when getting grenades from nanohives since they are freshly made nades from nanos, would make some sense at least?maybe? Im not too update on how nanos work but grenades to bullets..nades would take some more time making. Supply depot do the same thing 7sec cool down."Grenades still being processed/developed "error would show up if using them before they are ready for battle. This will apply after each grenade..so got 1 grenade timer starts...get another refilled during cooldown of first timer back up to 7. So if you need one and its crucial better just grab and go. I wouldn't mind this and I am a active grenade user love my M1s <3 Havent tried core yet going to skill into them but they seems to be super nukes lol Will have a opinion on them soon when I test those babies out.
Flux have no clue about them I dont use them and I dont see them around too much but have seen them around lately but I have no problems losing my shield to one even if it causes my death(That coming from a shield loving Caldari) . When it gets thrown and I lose shields , I just try to hide and spray to buy me some time..or throw a nade! :P... so while they hop I get away. They are flux they are meant to burn out anything electronic..shields are electronic that is the risk of a shield tanker.
AV...ehhh uuuhh dont really use them often but I think you shouldnt be able to 1vs1 a tank also their seeking works for crap I just throw them on the ground or at the target at hand. Limit av to 2 perhaps av nades scares the tank away shouldn't be able to kill a tank with grenades..come on now.. swarms have that down no need to have 2 super av weapons. If your too lazy to switch to swarms to finish it off then tough luck.
!!!!!!!!!!WARNING!!!!!!!!!!!!!! Everything in this post is based on my opinion and knowledge of them..so sorry if anyone gets their knickers in twist :P
Edit : Had +1 instead of +50 lol |
broonfondle majikthies
Bannana Boat Corp
267
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Posted - 2013.09.27 07:08:00 -
[64] - Quote
I don't mind the power of the locus' but it is frustrating duelling with a guy who obviously can't aim for s*** so he throws out his proto nades in frustration - with what seems like an annoyingly short cook time. I stick to flux's. trying to clear 10 uplinks in an area or a guy dancing around 3 triage hives is so annoying. |
Monkey MAC
killer taxi company General Tso's Alliance
779
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Posted - 2013.09.27 09:01:00 -
[65] - Quote
KING CHECKMATE wrote:Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1- Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2- Agreed3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate. But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people?They are OP because they Kill? WHAT?As they are i can survive a Proto Core Locus with my aDV suit..I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades....
I agree on people whining because grenades kill, seems a bit AR nerf squad to me. (no offence, just saying) Grenades could prehaps do with a sharper damage fall off, thats all! Fluxes are fine other guy whom I can't remember, if they did more damage to sheilds but still damage to armour, they would be op! But they don't Cooking should be allowed, its an art of its self, if a guy is mid firefight cooking a grenade for a target 10m away, the target shouldnotice and finish him off first! And for the other guy who's name escapes me, the 20yr old college student, I'm a 20yr old university student, please show you have some form of higher education, name calling achieves nothing! |
Cosgar
ParagonX
5508
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Posted - 2013.09.27 09:04:00 -
[66] - Quote
KING CHECKMATE wrote:Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1- Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2- Agreed3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate. But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people?They are OP because they Kill? WHAT?As they are i can survive a Proto Core Locus with my aDV suit..I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades.... AV grenades break up the rock, paper, scissors system for infantry vs AV by giving infantry access to omni-fits that can do everything. I could go on more about it, but there's several topics that go 20+ pages with people that can explain it better than I can right now.
I don't have an issue with locus grenades being a OHK. What I have issue with is when you get a squad of people camping and spamming the damn things. I think I've died to grenades more than every gun put together lately. |
Monkey MAC
killer taxi company General Tso's Alliance
779
|
Posted - 2013.09.27 09:08:00 -
[67] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1- Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2- Agreed3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate. But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people?They are OP because they Kill? WHAT?As they are i can survive a Proto Core Locus with my aDV suit..I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades.... AV grenades break up the rock, paper, scissors system for infantry vs AV by giving infantry access to omni-fits that can do everything. I could go on more about it, but there's several topics that go 20+ pages with people that can explain it better than I can right now. I don't have an issue with locus grenades being a OHK. What I have issue with is when you get a squad of people camping and spamming the damn things. I think I've died to grenades more than every gun put together lately.
They have tried stemming it to a degree, its hard not penalise those that use grenades, when reducing the spam of grenades! |
Cosgar
ParagonX
5508
|
Posted - 2013.09.27 09:10:00 -
[68] - Quote
Monkey MAC wrote:They have tried stemming it to a degree, its hard not penalise those that use grenades, when reducing the spam of grenades! Just increase the fuse timer on the higher tier grenades and/or make them something you have to switch to through the radial menu and once you throw a grenade, it automatically goes back to your primary weapon. Problem solved. |
Operative 1171 Aajli
Bragian Order Amarr Empire
405
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Posted - 2013.09.27 09:45:00 -
[69] - Quote
Only the ability to spam off nanohives is a real problem. |
Monkey MAC
killer taxi company General Tso's Alliance
779
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Posted - 2013.09.27 09:48:00 -
[70] - Quote
Operative 1171 Aajli wrote:Only the ability to spam off nanohives is a real problem.
They still want people to restock grenades at nanohives so its a bit of an impasse! Although quick tip a mass driver has a longer range than a thrown grenade! |
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Patrick57
GunFall Mobilization Covert Intervention
377
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Posted - 2013.09.27 10:32:00 -
[71] - Quote
Tectonic Fusion wrote:Patrick57 wrote:Locus Grenades-Could use a little change. Maybe give 2 grenades for Proto and Advanced and then 3 for Standard.
Contact Grenades-UP Or perfect. If your shotgunning, and your almost dead, just chuck it at the opponent and it's a guaranteed kill if they have like 30 armor left. But the problem is that they were nerfed so hard. Someone I know used to use them and now he doesn't because they're completely useless.
At least give them 2 grenades if the damage is the same as a Militia Locus |
Nguruthos IX
PEN 15 CLUB
1844
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Posted - 2013.09.27 22:06:00 -
[72] - Quote
Looks like nobody likes grenades in their current state
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Patrick57
GunFall Mobilization Covert Intervention
388
|
Posted - 2013.09.27 22:09:00 -
[73] - Quote
Nguruthos IX wrote:Looks like nobody likes grenades in their current state Well, nothing in this game is perfect :/ |
CrotchGrab 360
High-Damage
235
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Posted - 2013.09.27 22:13:00 -
[74] - Quote
Nguruthos IX wrote:And is there an inaccurate description of their damage in menus?
One caused over 800 damage to me today, it homed in on me and exploded on impact, was super fast and unavoidable.
800 damage. |
Monkey MAC
killer taxi company General Tso's Alliance
781
|
Posted - 2013.09.27 22:22:00 -
[75] - Quote
CrotchGrab 360 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? One caused over 800 damage to me today, it homed in on me and exploded on impact, was super fast and unavoidable. 800 damage.
Homed in? BS! You weren't paying attention! |
Xaviah Reaper
Nyain San EoN.
61
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Posted - 2013.09.27 22:36:00 -
[76] - Quote
grenades in real life would blow your damn legs off and fill your lungs with shrapnel .. so i think they're fine |
Monkey MAC
killer taxi company General Tso's Alliance
781
|
Posted - 2013.09.27 22:37:00 -
[77] - Quote
JETSTORM1090 wrote:Monkey MAC wrote:JETSTORM1090 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP Grenades are noobish? I suppose anything with an AOE is noobish as well then? Im sorry but way too many people rely on locus grenades way too much, 1v1 fights usually they throw their grenades before any gunfire, then if those grenade fail to kill me, they shoot their gun and can't hit me because they are sooo used to not having to fire their gun...(for the record the grenade gets me a lot of the time because of the large blast radius and ridiculous damage) Lets face it, Locus grenades are a throw and forget weapon as well, throw the grenade somewhere, walk away and you are bound to get 1, 3 or even more kills. Sit on a nano hive kill a whole team lol (joking about this part...or am I?) Grenades are also the main thing that kills me as well, more than any gun.
Its a grenade of course people are gonna throw the first, they have a fuse! You get you secondary damage out, then stack over your primary!
If they are so terrible we haven't you beaten them? An AR will kill your opponent before he can lob all three grenades! If someone is getting more than 2 grenade kills a toss, thats not op, thats poor situational awareness on your part!
Grenade spamming is a different matter, that needs to be fixed without penalising those who use them legitimately! Grenades are killing you more than guns? And? OBs kill me more than guns lets nerf the cohonas off of them as well!!
As for the other guy, complaining about fluxes. If your a caldari, with 80% of your EHP in sheilds you need to be prepared to get fluxed! They are the hard counter to sheild tanked suits! Deal with it. If I come across a gallante with 80% of his EHP in armour my flux is gonna be useless!
And the guy who said you can one shot a heavy with his sheilds down. Thats not 1 shotting him is it? The term 1 hit knockout, implies that its the first shot someone took at him, thats not possible if his sheilds are down.
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Nguruthos IX
PEN 15 CLUB
1844
|
Posted - 2013.09.27 22:44:00 -
[78] - Quote
Xaviah Reaper wrote:grenades in real life would blow your damn legs off and fill your lungs with shrapnel .. so i think they're fine
nominated for dumbest post of the day |
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