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Nonya Bizznizz
DUST University Ivy League
53
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Posted - 2013.09.26 23:21:00 -
[31] - Quote
Sinboto Simmons wrote:Everyone hates minmatar gear because we're awesome smg may be the only gear that hasn't been heavily nerffed just yet I actually think they were basically stealth buffed when strafing was reduced :) |
King Kobrah
SyNergy Gaming EoN.
1239
|
Posted - 2013.09.26 23:23:00 -
[32] - Quote
DJINN Marauder wrote:I say grenades are OP. everyone who plays pc knows that core locus grenades are spammed like crazy.. it's a combination of OP nades, terrible framerate, and hit detection so bad the only way to get a reliable hit on someone is with explosives
all from a "AAA shooter" |
Scheneighnay McBob
Bojo's School of the Trades
3220
|
Posted - 2013.09.26 23:24:00 -
[33] - Quote
This may sound weird, but grenades themselves are working fine. However, they're overused for some reason.
There has to be an other problem causing this- like when I see HMG heavies jumping out of LAVs, I see the real problem as small turrets not being powerful enough. |
TunRa
New Age Pirates
204
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Posted - 2013.09.26 23:24:00 -
[34] - Quote
King Kobrah wrote:Monkey MAC wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS Because its a sheild only grenade! Unlike the locus which won't get through most of the time. I would expect a grenades thats disrupts sheilds and low-level equipment, to disrupt sheilds! Otherwise I might as well just lob locuses like there is no tommorow. Why does that matter? a flux grenade can take out 80%+ of my EHP with an 8 meter blast radius that requires no cooking a core locus nade will only take out about 40% of my EHP since i'm shield tanked both are too OP and do their jobs way too well. you should get TWO, NON REPLENISHABLE grenades with a smaller blast radius and damage reduction.
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Johnny Guilt
Algintal Core Gallente Federation
290
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Posted - 2013.09.26 23:25:00 -
[35] - Quote
The hell with core grenades, kills everything except super shield tanks push 450+ full |
Skipper Jones
Militaires-Sans-Frontieres
808
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Posted - 2013.09.26 23:26:00 -
[36] - Quote
Fine.
Not UP/OP |
Benjamin Ciscko
S.e.V.e.N.
67
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Posted - 2013.09.26 23:29:00 -
[37] - Quote
OP they also need to break up the skill tree reduce sp cost by 1/4 then break into three categories Flux, Locus, AV so that when someone has a good locus they don't also have good AV and anti shield. |
ReGnUM Public Relations
EoN Public Relations
543
|
Posted - 2013.09.26 23:34:00 -
[38] - Quote
I am a shield tanker and even I hate cores |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1033
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Posted - 2013.09.26 23:35:00 -
[39] - Quote
I'd cast a vote for OP.
Locus grenades may be slower to trigger, but they work on armor, which is slower.
AV Are too powerful for a non-dedicated AV tool.
Flux do far too much damage to shields as an Anti Infantry tool, a full strip nomatter your build.
I would love to just see grenades removed entirely, free up the button for something like jetpacks, but I'd probably be the only one who wants to go that far. |
KING CHECKMATE
TEAM SATISFACTION
1332
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Posted - 2013.09.26 23:37:00 -
[40] - Quote
King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS
They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL |
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King Kobrah
SyNergy Gaming EoN.
1239
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Posted - 2013.09.26 23:41:00 -
[41] - Quote
KING CHECKMATE wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL They're not situational...I can pull out a core locus nade, cook it in my hand while people are shooting at me, then drop it on their head for an easy OHKO
didn't even need to shoot my gun
mechanics like that simply shouldn't exist. |
Medic 1879
Forsaken Immortals Top Men.
1069
|
Posted - 2013.09.26 23:46:00 -
[42] - Quote
AV nades are OP. The have higher direct hit damage than plasma cannons (by a considerable margin as well.) plus by the time you fire one plasma cannon round at a target and reload you could have thrown all 3 grenades that wont miss. That is the biggest problem with grenades in my opinion why bother trying to use a dedicated AV weapon when a cheap scout suit with nanohives and packed AV nades are more efficient, quicker, cheaper and best of all allow you so use whatever weapons you want for your other slots.
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General Erick
Onslaught Inc RISE of LEGION
137
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Posted - 2013.09.27 00:21:00 -
[43] - Quote
OP, if they only increased the Hive/Depot Restock Cycle Time for grenades. |
Patrick57
GunFall Mobilization Covert Intervention
370
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Posted - 2013.09.27 00:47:00 -
[44] - Quote
King Kobrah wrote:KING CHECKMATE wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL They're not situational...I can pull out a core locus nade, cook it in my hand while people are shooting at me, then drop it on their head for an easy OHKO didn't even need to shoot my gun mechanics like that simply shouldn't exist. So you are saying that you should not be able to kill someone with a well-cooked grenade?
Like I stated before, you should get 3 grenades at standard level, then two grenades at advanced and proto, unless they are flux or AV grenades.
In addition to this idea, maybe it should take longer to resupply the grenades, and/or take up more of the nanite clusters than it already does. |
Nguruthos IX
PEN 15 CLUB
1841
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Posted - 2013.09.27 03:33:00 -
[45] - Quote
Benjamin Ciscko wrote:OP they also need to break up the skill tree reduce sp cost by 1/4 then break into three categories Flux, Locus, AV so that when someone has a good locus they don't also have good AV and anti shield.
This might be one of the few times I'm for expanding SP requirements.
I specced level 3 for AV nades because I think they're OP as balls.
I shouldn't also get M1's and fluxes. It's kinda silly. |
KING CHECKMATE
TEAM SATISFACTION
1351
|
Posted - 2013.09.27 03:34:00 -
[46] - Quote
King Kobrah wrote:KING CHECKMATE wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS They are fine because if you run Gallante/Amarr/or heavy while hes throwing a grenade you kill the enemy, and you still have a good chunk of HP to keep fighting= SITUATIONAL They're not situational...I can pull out a core locus nade, cook it in my hand while people are shooting at me, then drop it on their head for an easy OHKO didn't even need to shoot my gun mechanics like that simply shouldn't exist.
I.Was...talking about the Flux..
wait ... WHUUUT?
Im sorry, i did not explain myself well. the Core Locus should have a limit of 1. ADV 2. STD 3.... |
Xocoyol Zaraoul
Superior Genetics
1126
|
Posted - 2013.09.27 03:35:00 -
[47] - Quote
King Kobrah wrote:no other game allows 3 replenishable nades that will OHKO you.
Halo, to name the first that comes to mind. Every game that has Grenades in my experience will OHK those who are close enough/direct hit...
Please name me three FPSes with grenades that can NOT OHK |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.09.27 03:39:00 -
[48] - Quote
Patrick57 wrote:Locus Grenades-Could use a little change. Maybe give 2 grenades for Proto and Advanced and then 3 for Standard.
Contact Grenades-UP Or perfect. If your shotgunning, and your almost dead, just chuck it at the opponent and it's a guaranteed kill if they have like 30 armor left. |
Nguruthos IX
PEN 15 CLUB
1841
|
Posted - 2013.09.27 03:40:00 -
[49] - Quote
Xocoyol Zaraoul wrote:King Kobrah wrote:no other game allows 3 replenishable nades that will OHKO you.
Halo, to name the first that comes to mind. Every game that has Grenades in my experience will OHK those who are close enough/direct hit... Please name me three FPSes with grenades that can NOT OHK
Splash is smaller,
does comparatively less damage considering TTK in both games
Requires lots more skill to direct-stick someone
frags small radius I think too. Plus of course, nobody has to pay for their own gear in Halo. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
75
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Posted - 2013.09.27 04:16:00 -
[50] - Quote
I have cores they're OP I can kill heavies 1 hit if their shields are down, and if they're gallenete they're done. They will take out almost all shields. I see people and know them by name for spamming cores, they rarely kill with their weapons of choice. Why use guns if you can spam grenades that do 900 damage to armor. Ima heavy no hives but they have more range than my HMG.
Fluxes are fine they will never kill you... Plus they don't always destroy all shields I've had partial damage done.
AV grenades are brutal packed Lai dais + hive= no tank but you have to get in close and if your a heavy this is difficult. |
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Grimmiers
0uter.Heaven
235
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Posted - 2013.09.27 04:22:00 -
[51] - Quote
King Kobrah wrote:Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
After being on the receiving end of your medium rare grenades in a gallente assault suit I can safely say that some things are broken about grenades in a game like this.
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Cosgar
ParagonX
5508
|
Posted - 2013.09.27 04:46:00 -
[52] - Quote
AV Grenades - laughably OP.
Flux - Annoying, but non lethal.
Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem. |
KING CHECKMATE
TEAM SATISFACTION
1351
|
Posted - 2013.09.27 04:51:00 -
[53] - Quote
Cosgar wrote:
1-AV Grenades - laughably OP.
2-Flux - Annoying, but non lethal.
3-Locus grenades - When a person's first instinct is to press circle 3 times instead of hitting R1, we have a problem.
1-Not OP.Being at 9-15 Mts of a tank to score some damage is as stupid as it sounds. They deserve to hit as hard as possible. 2-Agreed 3-If a person starts hitting ''O'', he'll be dead before the first grenade blows up. The real problem is when combines with height advantage. The amount of grenades Might be looked into for a reduction and slower ressuply rate.
But let me get this straight.This post has people saying: GRENADES SHOULD NOT 1HKO people? They are OP because they Kill? WHAT?
As they are i can survive a Proto Core Locus with my aDV suit..
I just feel the Grenade ''alert'' we get is pretty damn crappy. And ''cooking'' grenades should not be a thing.......Thats why we have contact grenades.... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
387
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Posted - 2013.09.27 05:01:00 -
[54] - Quote
Locus grenades are the only op grenade imo I would keep the damage but lower the grenade count to 1 with militia and 2 with non-militia locus Flux and av grenades are fine imo, though i dont have proto av grenades so i cant say for sure about those |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
101
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Posted - 2013.09.27 05:03:00 -
[55] - Quote
King Kobrah wrote:Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives
not to mention the huge blast radius
no other game allows 3 replenishable nades that will OHKO you.
CCP has no idea how to make a FPS and things like this are the result.
Your talking proto or atleast advanced, right?
Hardly right to lay into basic. |
JETSTORM1090
Against All Oddz
179
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Posted - 2013.09.27 05:12:00 -
[56] - Quote
Monkey MAC wrote:JETSTORM1090 wrote:Nguruthos IX wrote:And is there an inaccurate description of their damage in menus? Noobish and OP Grenades are noobish? I suppose anything with an AOE is noobish as well then?
Im sorry but way too many people rely on locus grenades way too much, 1v1 fights usually they throw their grenades before any gunfire, then if those grenade fail to kill me, they shoot their gun and can't hit me because they are sooo used to not having to fire their gun...(for the record the grenade gets me a lot of the time because of the large blast radius and ridiculous damage) Lets face it, Locus grenades are a throw and forget weapon as well, throw the grenade somewhere, walk away and you are bound to get 1, 3 or even more kills. Sit on a nano hive kill a whole team lol (joking about this part...or am I?)
Grenades are also the main thing that kills me as well, more than any gun. |
Turtle Hermit Roshi
sNk Syndicate
37
|
Posted - 2013.09.27 05:49:00 -
[57] - Quote
Monkey MAC wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS Because its a sheild only grenade! Unlike the locus which won't get through most of the time. I would expect a grenades thats disrupts sheilds and low-level equipment, to disrupt sheilds! Otherwise I might as well just lob locuses like there is no tommorow.
i am 20 irl college student and erything |
Turtle Hermit Roshi
sNk Syndicate
37
|
Posted - 2013.09.27 05:51:00 -
[58] - Quote
Nguruthos IX wrote:Turtle Hermit Roshi wrote:King Kobrah wrote:Monkey MAC wrote:I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that's GUARANTEED to strip you of ALL your shields? it's the same thing as a core locus nade to an armor tanked heavy when used on a shield tanked suit....stupid and OP again, this is the kind of crap you get in your games when developers have LITERALLY NO IDEA how to balance and implement a FPS dear king kobrah .... you sir are a F A GG O T if you hate this game so much y dont u gtfo (cod ***) quit trying to be cool by being a duche on some games forums seriously people like you disgust me and you sir are pathetic Honest question. How old are you?
i am 20 irl college student and erything |
Tech Ohm Eaven
L.O.T.I.S.
797
|
Posted - 2013.09.27 06:11:00 -
[59] - Quote
OP
Militia Locus grenades need count reduced to 1 Advanced 2 Proto 3
Blast area reduced to 3m
No restocking from nanohives and only a one time restocking from supply depo.
Promotes fireing a gun instead of nade spammers Promotes fireing by AV instead of nade spammers.
Was just in a game where they were 5 yes FIVE!!! nade spammers at a supply depo ......bah!
So I said you like nade spamm? Here you go EXO mass driver.
Then I got mail telling me EXO mass driver was grenades spamm but 5 FIVE!! nade spammers at a supply depo was fair ???.......bah!
Wheres the gungame in nade spammers at ?????????? |
King Kobrah
SyNergy Gaming EoN.
1248
|
Posted - 2013.09.27 06:17:00 -
[60] - Quote
Xocoyol Zaraoul wrote:King Kobrah wrote:no other game allows 3 replenishable nades that will OHKO you.
Halo, to name the first that comes to mind. Every game that has Grenades in my experience will OHK those who are close enough/direct hit... Please name me three FPSes with grenades that can NOT OHK name three FPSes that allow you to replenish one hit kill grenades at will |
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