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681. sheild recharge delay - in Feedback/Requests [original thread]
They'll have to fix the display bug with stacking penalties first. Notice how the display bugs for damage mods- by removing the stat from the fitting screen.
- by Cosgar - at 2013.08.14 23:43:00
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682. my 3 ideas on how to enhance the chat system - in Feedback/Requests [original thread]
4. Time Stamps
- by Cosgar - at 2013.08.14 22:05:00
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683. "Fixing" Logistics Suits - in Feedback/Requests [original thread]
BL4CKST4R wrote: Asking as we get passive repairs with the logistics having a slightly higher repair, or the same shield repair as a assault I don't mibd losing the role bonus. As far as the racial we should get efficacy bonus to equipment. ...
- by Cosgar - at 2013.08.14 21:40:00
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684. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Cosgar wrote: BL4CKST4R wrote: People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? ......... That was a rhetorical question lol. But as always you h...
- by Cosgar - at 2013.08.14 21:36:00
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685. NON VEHICLE GAME MODE!!??!! - in Feedback/Requests [original thread]
Hey, good idea but let's take the segregation further. How about an assault only mode, logi only mode, specific weapon only mode... ect. /sarcasm
- by Cosgar - at 2013.08.14 21:31:00
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686. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Cosgar wrote: BL4CKST4R wrote: People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people? Everything is OP, nothing is okay. Pretty much. Let's cons...
- by Cosgar - at 2013.08.14 20:56:00
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687. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: People already started crying OP and they want to nerf my Logi suit :( I saw that. What the hell is wrong with people?
- by Cosgar - at 2013.08.14 20:42:00
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688. [Request] Something other than Dropships - in Feedback/Requests [original thread]
I'd like to see some actual vehicle vs AV balance before we throw in new content. When you can solo a tank and that tanker comes back in a yellow jeep that needs almost an entire team to kill it, something is very wrong.
- by Cosgar - at 2013.08.14 20:27:00
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689. "Fixing" Logistics Suits - in Feedback/Requests [original thread]
Ren Ratner wrote: Why would Logis need anything changed? People are still complaining about all logis, even after the CaLogi nerf.
- by Cosgar - at 2013.08.14 20:13:00
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690. "Fixing" Logistics Suits - in Feedback/Requests [original thread]
Since everyone and their mother has made suggestions on how to balance logistics dropsuits and their role, I guess I'll add in my 0.02 isk . There's a lot of misconceptions of what a logi suit is meant to be within the communtiy. Some claim they s...
- by Cosgar - at 2013.08.14 19:32:00
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691. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Madagascan Eagle wrote: http://youtu.be/zftbf8OfwvY I agree with Eddie. Lol, he compared a proto MD to the other variants.
- by Cosgar - at 2013.08.13 21:17:00
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692. Progressive Reloading - in Feedback/Requests [original thread]
I've always liked this idea more than reloading while sprinting.
- by Cosgar - at 2013.08.13 17:18:00
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693. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: Cross Atu wrote: RydogV wrote: You know the weapon mechanics are broken when you see Squads of players from the same team using a Mass Driver. Lightbulb moment. This is not a proper method for assessing balance. By that ...
- by Cosgar - at 2013.08.13 17:00:00
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694. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: Cosgar wrote: RydogV wrote: And just for the record...I love the concept of a Mass Driver as an area suppression system. I think it is a viable and valuable resource on the battlefield....which is why I am 100% AGAINST the d...
- by Cosgar - at 2013.08.13 16:48:00
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695. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RydogV wrote: And just for the record...I love the concept of a Mass Driver as an area suppression system. I think it is a viable and valuable resource on the battlefield....which is why I am 100% AGAINST the direct and splash damage being lowe...
- by Cosgar - at 2013.08.13 16:39:00
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696. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: Cosgar wrote: RINON114 wrote: Cosgar wrote: RINON114 wrote: The other variants would have different minimum arming distances. Standard has an arm distance of 10 meters, assault has 8, breach has 5. Easy. No, that'...
- by Cosgar - at 2013.08.13 03:06:00
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697. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Touchy McHealz wrote: So by that logic, how come the logistics suits aren't sturdier versions of the standard suits? Because assaults would get butthurt. They already are now since logis get more slots at the cost of a sidearm and base stats.
- by Cosgar - at 2013.08.13 02:59:00
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698. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Make the LLAV slower too so the SLAV is useful for something.
- by Cosgar - at 2013.08.13 02:53:00
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699. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: Cosgar wrote: RINON114 wrote: The other variants would have different minimum arming distances. Standard has an arm distance of 10 meters, assault has 8, breach has 5. Easy. No, that's overly complicated for how fast pa...
- by Cosgar - at 2013.08.13 02:49:00
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700. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
RINON114 wrote: The other variants would have different minimum arming distances. Standard has an arm distance of 10 meters, assault has 8, breach has 5. Easy. No, that's overly complicated for how fast paced Dust is.
- by Cosgar - at 2013.08.13 02:39:00
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