Pages: 1 2 3 4 5 6 7 8 9 10 20 |
421. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
I've gave up on this game totally I think. I will try to stay optimistic but when soo soo soooo many game breaking bugs and issues have been prevalent for months and in some cases even a whole year..... how the hell am I supposed to stay optimisti...
- by CommanderBolt - at 2014.02.23 09:18:00
|
422. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
In principle I like your idea but one could easily get around this by just having the vast majority of your isk on an alt and just transfer it over if and when needed.
- by CommanderBolt - at 2014.02.23 09:16:00
|
423. Dual Repair Tool - in Feedback/Requests [original thread]
Sole Fenychs wrote: CommanderBolt wrote: Yes we most certainly should have a shield repair / shield energy transfer tool. To the people saying it would be over powered, no it would not be. It does not matter if you transfer to shield or arm...
- by CommanderBolt - at 2014.02.21 11:09:00
|
424. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
Anyone who played in beta would love this. Especially for KB/M players as we have been nerfed / have had crappy aim mechanics since. The KB/M aiming is so sluggish and ughhh, even when on 100% sensitivity.
- by CommanderBolt - at 2014.02.20 04:00:00
|
425. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
RDV AI is f**king s**t. Absolutely atrocious! The other day I called in a 500k + assault dropship, all I got was an RDV that slammed into the ground at warp speed and a message saying "Deployment Failed". It did not get shout out of the sky by a ...
- by CommanderBolt - at 2014.02.20 03:57:00
|
426. Dual Repair Tool - in Feedback/Requests [original thread]
Yes we most certainly should have a shield repair / shield energy transfer tool. To the people saying it would be over powered, no it would not be. It does not matter if you transfer to shield or armour - the friendly target will recieve a certai...
- by CommanderBolt - at 2014.02.20 03:50:00
|
427. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
DUST Fiend wrote: This game is so far from complete. Until we have a stable foundation, arguments against respecs are emotional and nothing more. They do NO damage to ANYTHING but your own roleplaying and imagination. Period. What the other...
- by CommanderBolt - at 2014.02.19 18:27:00
|
428. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
While I can agree with the scanner nerf, I honestly dont understand the level of the other equipment nerfs. I hope CCP is giving at least a dropsuit tree respec with 1.8 as these are some profound changes.
- by CommanderBolt - at 2014.02.17 11:13:00
|
429. an idea for a game mode against AIs - in Feedback/Requests [original thread]
Skare-Krow wrote: would be really cool to see some PVE missions where you have to put down a slave rebellion for the amarr or have to free slaves from the amarr for the minmatar, or even protect an outpost / small colony against a horde of migr...
- by CommanderBolt - at 2014.02.13 09:57:00
|
430. an idea for a game mode against AIs - in Feedback/Requests [original thread]
Like everything with DUST, all talk no action. To be critical, sloppy programming, un-optimised, lazy. Great ideas but I fear the PS3 will be long gone before DUST reaches its potential. PROVE ME WRONG CCP! I want you to prove me wrong. Its prob...
- by CommanderBolt - at 2014.02.13 09:54:00
|
431. Supply Depot placement - rearming tanks. - in Feedback/Requests [original thread]
Spademan wrote: CommanderBolt wrote: Hi, I notice on some maps the placement of supply depots are up high or in an area that tankers on the ground cannot get to. Is this intentional or should we always be able to rearm our tanks via supply d...
- by CommanderBolt - at 2014.01.06 11:08:00
|
432. Supply Depot placement - rearming tanks. - in Feedback/Requests [original thread]
Hi, I notice on some maps the placement of supply depots are up high or in an area that tankers on the ground cannot get to. Is this intentional or should we always be able to rearm our tanks via supply depots? I was thinking easy fixes could be ...
- by CommanderBolt - at 2014.01.06 10:58:00
|
433. [Feedback] I thought that we were done with dropships crushing people - in Feedback/Requests [original thread]
I had fun doing this a few days ago. I think all match I only managed to squish 3 people but even then every time it took such delicate manoeuvring to pull off. Do you even realise how difficult it is to do this now? Oh and by the way I lost a l...
- by CommanderBolt - at 2014.01.06 10:52:00
|
434. 12 Days of Dust Event Feedback Poll - in Feedback/Requests [original thread]
Talos Alomar wrote: This was my thoughts on the subject. A handful of low-level gear or a gob of suits I have a bunch of already isn't all that cool. tl;dr for the link: A reward that'd inspire me to log on would be a couple of militia su...
- by CommanderBolt - at 2014.01.05 20:28:00
|
435. Command Modules-Warfare Links for Dust - in Feedback/Requests [original thread]
While I am not sure about specific bonuses and that stuff I 100% LOVE the idea of warfare links in DUST! This would however turn a already brilliant proto squad into a super force but that's eve like and I like it!
- by CommanderBolt - at 2014.01.05 20:24:00
|
436. Tighten RR hip-fire spread to make it more like the laser rifle in CQC - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I-Shayz-I wrote: Except for the ARR...maybe even widen the spread of that one. The problem with the rail rifle is that it is too effective at close range. Tightening its spread makes it as ineffective as the laser rif...
- by CommanderBolt - at 2013.12.29 14:48:00
|
437. [Feedback/Request] The commando - in Feedback/Requests [original thread]
T'orq wrote: The Eristic wrote: Up the speed a touch, increase slot count and improve layout (1/1 -> 1/2 -> 2/2 or some such), increase shield regen and CPU/PG, rethink racial role bonus and maybe build in ~2hp/sec repper (especially i...
- by CommanderBolt - at 2013.12.21 17:17:00
|
438. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Fire of Prometheus wrote: So I went proto commando cause I thought "YOLO why not?" Well here's why not: The PROTO commando Has the same # of slots as a BASIC heavy (the equipment slot on commando replaces the nade slot on the heavy) It ...
- by CommanderBolt - at 2013.12.21 17:14:00
|
439. Mouse Sensitivity too slow and clumsy. - in Feedback/Requests [original thread]
Meeko Fent wrote: Because, you need to be balanced versus DS3. Pure PC games don't need to worry about that, but DUST does, therefore removing the slower then normal sensitivity makes KBM better in every way then DS3. Instant speed change, ...
- by CommanderBolt - at 2013.10.09 05:31:00
|
440. Mouse Sensitivity too slow and clumsy. - in Feedback/Requests [original thread]
Yes you can spin around faster than the DS3 users (which I think should be fixed so they are the same sensitivty if thats what people select in the options) but im talking about fulidity and precision. After playing BF3, Warframe, Mechwarrior On...
- by CommanderBolt - at 2013.10.08 18:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |