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301. [Request] Full racial parity of Rifles - in Feedback/Requests [original thread]
I always felt and thought that this was CCP`s plan from day one. In fact I am pretty sure they said themselves that they did want to have all variations of the different rifles.
- by CommanderBolt - at 2014.09.28 16:41:00
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302. [Request] Review Aim Assist - in Feedback/Requests [original thread]
AA is no where near as bad as it once was to be fair, that being said I personally think that aim assist is a sin. Does it not defeat the point of the game? So yea I hate AA personally. I don't even find it all that helpful in some situations whe...
- by CommanderBolt - at 2014.09.28 16:39:00
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303. Bringing About Much Needed Changes To Ambsuh - in Feedback/Requests [original thread]
Some very reasonable points you make and I agree for the most part. Just to draw attention to one issue that I really feel strongly on - maps and the redline. Like you pointed out there are certain ambush maps like the one with the bridge in the ...
- by CommanderBolt - at 2014.09.28 16:35:00
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304. ADS TTK Day 3: Thunderdome - in Feedback/Requests [original thread]
I can tell you that small blasters do not have a hope in hell to take out an ADS in an ADS vs ADS fight. Had one yesterday for a laugh. My python maxed with lol proto small blaster, VS incubus with a blaster. Neither one of us could even do anywhe...
- by CommanderBolt - at 2014.09.28 08:47:00
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305. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
I love it as is and I wouldnt change it personally. Yea of course see if CCP can make a vairaint with more of an arc. My personal issue is, the weapon has reasonable range now. Bringing back more arcing would just make it a lot harder to engage v...
- by CommanderBolt - at 2014.09.28 08:42:00
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306. Delta Supply depot range fail - in Feedback/Requests [original thread]
DELB0Y wrote: I agree, I'm waiting on a dev for confirmation if this is possible to change and if they will do it. I am a bit worried though that if a dev has no intention of fixing a known issue they wont reply to it. I'm just thinking, as ...
- by CommanderBolt - at 2014.09.27 14:49:00
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307. Minmatar Assault Regen - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less arm...
- by CommanderBolt - at 2014.09.27 14:46:00
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308. Delta Supply depot range fail - in Feedback/Requests [original thread]
Totally agree. Its frustrating being in a vehicle and not even being able to get in a position to resupply at a depot. I spoke with IWS about this, I mentioned if it was possible to change the mechanic of the supply depots to the mechanic of a na...
- by CommanderBolt - at 2014.09.27 14:36:00
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309. PLC Feedback - in Feedback/Requests [original thread]
I'm glad you agree now that the PLC is in a great place. Its lovely to use right now. With high skills it seems to reck face of Shield tanks, but I cant even break the passive reps of some armour tanks (the good ones at least) I guess this is a t...
- by CommanderBolt - at 2014.09.27 05:06:00
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310. Delta - Tac AR - in Feedback/Requests [original thread]
I feel that it only needs just a few more rounds. I would even say the magic number of 20 rounds would be spot on. 20 rounds is just right for weapons of this nature. You find similar weapons in many other games. Those extra 2 shots would make it ...
- by CommanderBolt - at 2014.09.26 11:36:00
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311. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
CCP Rattati wrote: Reducing ROF a little is the option we prefer - it is overperforming, the data is clear My bloody dragonfly Gallente scout is getting one shot by that thing. I totally accept that I am running it with no additional tank as...
- by CommanderBolt - at 2014.09.26 11:34:00
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312. Disarming RE - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Meee One wrote: CommanderBolt wrote: Wait, unless CCP changed something, Flux grenades already DO destroy RE`s without them exploding and causing damage to friendlies. Did this change? IDK what game you're playing,bu...
- by CommanderBolt - at 2014.09.25 19:37:00
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313. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: CommanderBolt wrote: Players can at any point leave the squad if they are 'anti-squad' for any reason and at the end of the battle it might get people talking with one and other. So, players like myself should be forced ...
- by CommanderBolt - at 2014.09.25 19:31:00
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314. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
As long as the initial part of being solo and finding a game stays the same, the team balancing is then done as per usual and then and only then this new squad system puts people into squads, I honestly don't see how this could be in any way bad. ...
- by CommanderBolt - at 2014.09.25 19:27:00
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315. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
No way! It still arcs but it is so less extreme that it used to be. You can actually aim that thing more than 50meters. I am very happy with the way the PLC is now, bringing back more arcing would basically just remove the recent good that has ha...
- by CommanderBolt - at 2014.09.25 17:25:00
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316. Python ADS Bugged After Delta Hotfix? - in Feedback/Requests [original thread]
Zindorak wrote: CCP Rattati wrote: a brackers wrote: Devs numbers aren't right btw. They don't have the numbers on ships lost, just our deaths in the ships (which are a lot lower as we jump out) Well, since you said it, it must be tru...
- by CommanderBolt - at 2014.09.25 01:31:00
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317. On actually balancing ADS - in Feedback/Requests [original thread]
I have to say, that is the most well thought out post on ADS that I think I have read on the forums. My only bone of contention is the RoF changes but like the good person said (The OP) lets see what happens. I will say, I dont advise giving fo...
- by CommanderBolt - at 2014.09.24 17:18:00
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318. Assault Scrambler Rifle RoF!! - in Feedback/Requests [original thread]
ResistanceGTA wrote: The old fire rate, according to Protifits which thankfully has not been updated yet, puts the Carthum at 705.88 Rate of Fire. In game it is now 600. Damage is the same. Right it must have been a mistake then, they proba...
- by CommanderBolt - at 2014.09.24 17:12:00
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319. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
Breakin Stuff wrote: hfderrtgvcd wrote: I don't even use kb/m but calling strafing a crutch is just ********. if you tried it now your response would probably go something like this: "What the actual F**K is this??? You can't do Sh*t wit...
- by CommanderBolt - at 2014.09.24 17:10:00
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320. Python ADS Bugged After Delta Hotfix? - in Feedback/Requests [original thread]
Breakin Stuff wrote: actually I think an incremental drop to 5% would have been better and provided a visible slowdown of dropship rate of fire without flushing the usefulness of small missiles. Yes I said something in favor of pilots. Deal wi...
- by CommanderBolt - at 2014.09.24 16:58:00
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