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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3238
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Posted - 2014.09.27 08:14:00 -
[1] - Quote
Today's test will be full contact firefights to the death between myself and ResistanceGTA, the dropship pilot who has been helpfully shooting me to test dropship TTK.
We are going to see if either of us can kill the other.
We have agreed on:
Minmatar commando. Dren swarm launcher. Stacking damage mods and minmando 3. Damage should be similar to an unmodded advanced forge gun. Ish.
Caldari sentinel: Resistance GTA predicts this one will end poorly for him. I give it 50/50 because I will have to fight him through the red dots.
I will not count dropship kills with blueberry assistance. If I see blueberries firing on him I will hold fire. I will gleefully murder every red dot vehicle I see. Any incidental ADS kills will be noted and the circumstances described.
But part of this matchup is to test the "less risk" endured by AV gunners according to many dropship pilots.
I am not a risk-averse ISK-hoarder. I will engage Resistance with the full level of aggression and intent to kill I use on everyone else. Plus he has gotten to kill about 4 mil in proto dropsuits so I owe him.
I will use my normal tactics which include ambush, LAV pursuit, baiting, and stealing blue vehicles to pursue.
My final ISK loss tally will be recorded as well as GTA's
Our Mu scores appear similar as we successfully q-synced into pubs and scotty universally posted us to opposite teams.
Three tests on each suit. Test ends at match end or when one of us dies to the other. Blueberry and red dot interference will not be tallied. It will, however, be noted.
If GTA is up to it I will also test the newly de-gimped PLC, which I will put more points into if Rattati doesn't add to the gravity.
Anyone have suggestions on better test variables?
Is anyone finding this data useful?
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Gabriella Grey
THE HANDS OF DEATH
163
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Posted - 2014.09.27 15:03:00 -
[2] - Quote
Hey Breaking.
i understand you want to help testing ADS and how they work but the reality is CCP purposely want the Assault Dropship to perform poorly. I don't say this as a wild assumption but simply look at everything that has been done and the current forum responses people and yourself have voiced out of concern on so many threads before Delta release and after it's release
Their has been serious disregard of variables from the dropships point of view, (Angle of Approach + Speed + Distance) Is what laws the Assault Dropship having a gun on the nose, viable. If they were using numbers/facts/statistics/equations/ correctly they would have understood that reducing small turrets on dropships would seriously break Assault Dropship mechanics if not done correctly, and they would also have a better swarm turning radius to balance out how fast swarms travel now. If this was the intention. CCP Rattati has assured us that the numbers are full proof, so why are Assault Dropships in such a bad place without a response to the dropship community? If they wanted to actually balance them they would listen to the feedback from those who fly dropships to what's the issue they are facing and cross reference it with their "StatisticsGäó." They would engage the community instead of cherry pick forum threads that doesn't work on maintaining the fix as is and give meaningful information back to the dropship community and actually discuss their issues with them. Small Turrets PG/CPU consumption was asked by a Dev if it really needed to be changed. This can easily be seen as lack of regard for vehicles and fixing them.
This all looks to me of a game looking at how they can save the already dwindling Dust 514 fan base to make them happy and those who have spent the time along with their skill points not making the cut ousted. Now if by some chance Rattati and his team really mean well, then there is a great deal of faults to fixing the balance of Dust 514. Questions that come to mind are why even single out the dropship when A/V, HAV's, and LAV's are not balanced as well. All A/V is balanced with HAV's in relation to damage. If this wasn't true then why are dropship fittings mimic HAV the best way they can and A/V damage output is so extreme in relation to dropships? Why wasn't Rendering Issues solved before breaking the already fragile A/V and vehicle balance? Why in the previous hotfix has Installation Turrets get an HP Buff due to HAV's destroying them but no realization how it would be effected by Dropships? Why make it so that dropships are the only vehicle targeted by two types of installation turrets automatically, thats the Blaster and Missile Installation Turrets, but the other vehicles only one?
At this point whichever the case, the game will just become less appealing to dedicated fans of this game, and once those players who embrace the broken changes will do as they have done to any other game in similar fashion. They will simply leave it for another. Myself personally I don't have the time to invest more into this game and it's bad decisions. I have supported CCP and Dust from the very beginning. I have always wanted the game to be balanced, live up to what CCP is trying to do, and none of this constant trying to reason with the community of players that don't use dropships and explain to them extensive on a constant basis what isn't working in a meaningful way. With the many updates and bad outweighing good for the updates, is the Dust 514 team even checking over their work? The goal is to balance it not to place the game in a position where one side is better than the next for one update etc. If these players who look at other players as the enemy would understand, is the players are not making the game and how it is. They are not setting the parameters for this game to make your enjoyment bad. The players like you are not walking in everyday to CCP's Shanghai headquarters and working on the game. Well that's a logical assessment and my opinions for all they are worth. Hope this helps you out!
Always Grey Skies
Leader of the Alpaca Commandos
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1889
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Posted - 2014.09.27 15:50:00 -
[3] - Quote
Gabriella Grey wrote:Hey Breaking.
i understand you want to help testing ADS and how they work but the reality is CCP purposely want the Assault Dropship to perform poorly. I don't say this as a wild assumption but simply look at everything that has been done and the current forum responses people and yourself have voiced out of concern on so many threads before Delta release and after it's release
I think that by saying CCP wants the ADS to perform poorly you are blatantly mis-stating CCP's intent. Never have they said they want it too perform poorly only that it was performing too well. These are two statements do not mean the same thing. Far from it I believe that CCP is actually trying to create a balance between the killing power of the ADS and the killing/suppression power of AV.
Stop yelling fire and take a second to more simply state your case for the changes being too dramatic. CCP responds much better to that.
Now with more evil.
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RogueTrooper 2000AD
Neckbeard Absolution
345
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Posted - 2014.09.27 16:30:00 -
[4] - Quote
Gabriella Grey wrote:Hey Breaking. i understand you want to help testing ADS and how they work but the reality is CCP purposely want the Assault Dropship to perform poorly. I don't say this as a wild assumption but simply look at everything that has been done and the current forum responses people and yourself have voiced out of concern on so many threads before Delta release and after it's release T heir has been serious disregard of variables from the dropships point of view, (Angle of Approach + Speed + Distance) Is what laws the Assault Dropship having a gun on the nose, viable. If they were using numbers/facts/statistics/equations/ correctly they would have understood that reducing the small turrets rate of fire on dropships would seriously break Assault Dropship mechanics if not done correctly, and they would also have a better swarm turning radius to balance out how fast swarms travel now. If this was the intention. CCP Rattati has assured us that the numbers are full proof, so why are Assault Dropships in such a bad place without a response to the dropship community? If they wanted to actually balance them they would listen to the feedback from those who fly dropships to what's the issue they are facing and cross reference it with their "StatisticsGäó." They would engage the community instead of cherry pick forum threads that doesn't work on maintaining the fix as is and give meaningful information back to the dropship community and actually discuss their issues with them. Small Turrets PG/CPU consumption was asked by a Dev if it really needed to be changed. This can easily be seen as lack of regard for vehicles and fixing them. This all looks to me of a game looking at how they can save the already dwindling Dust 514 fan base to make them happy and those who have spent the time along with their skill points not making the cut ousted. Now if by some chance Rattati and his team really mean well, then there is a great deal of faults to fixing the balance of Dust 514. Questions that come to mind are why even single out the dropship when A/V, HAV's, and LAV's are not balanced as well. All A/V is balanced with HAV's in relation to damage. If this wasn't true then why are dropship fittings mimic HAV the best way they can and A/V damage output is so extreme in relation to dropships? Why wasn't Rendering Issues solved before breaking the already fragile A/V and vehicle balance? Why in the previous hotfix has Installation Turrets get an HP Buff due to HAV's destroying them but no realization how it would be effected by Dropships? Why make it so that dropships are the only vehicle targeted by two types of installation turrets automatically, thats the Blaster and Missile Installation Turrets, but the other vehicles only one?At this point whichever the case, the game will just become less appealing to dedicated fans of this game, and once those players who embrace the broken changes will do as they have done to any other game in similar fashion. They will simply leave it for another. Myself personally I don't have the time to invest more into this game and it's bad decisions. I have supported CCP and Dust from the very beginning. I have always wanted the game to be balanced, live up to what CCP is trying to do, and none of this constant trying to reason with the community of players that don't use dropships and explain to them extensive on a constant basis what isn't working in a meaningful way. With the many updates and bad outweighing good for the updates, is the Dust 514 team even checking over their work? The goal is to balance it not to place the game in a position where one side is better than the next for one update etc. If these players who look at other players as the enemy would understand, is the players are not making the game and how it is. They are not setting the parameters for this game to make your enjoyment bad. The players like you are not walking in everyday to CCP's Shanghai headquarters and working on the game. Well that's a logical assessment and my opinions for all they are worth. Hope this helps you out!
Nice hype.
Tldr - this player is a crap pilot.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3250
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Posted - 2014.09.27 16:53:00 -
[5] - Quote
There are more constructive methods of stating that you are unhappy with development direction.
Wall of text is not fun to read
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Atiim
12554
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Posted - 2014.09.27 17:08:00 -
[6] - Quote
If you'd like, I could help you with the TTK test against Swarms.
That way, you'll have a representation of what ADS vs. Maxed SL looks like.
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3250
|
Posted - 2014.09.27 17:15:00 -
[7] - Quote
Get in devhangout and voice up atiim. Waiting on the dropship driver to get here. |
Atiim
12555
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Posted - 2014.09.27 17:20:00 -
[8] - Quote
Breakin Stuff wrote:Get in devhangout and voice up atiim. Waiting on the dropship driver to get here. Right now?
The 1st Matari Commando
-HAND
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3254
|
Posted - 2014.09.27 18:03:00 -
[9] - Quote
Gonna have to postpone till tomorrow morning.
My dropship pilot is a no-show.
Will try again tomorrow. |
Derrith Erador
Fatal Absolution
2743
|
Posted - 2014.09.27 19:00:00 -
[10] - Quote
*cough* I'm right here as a backup. *cough*!
The preacher of Betty White, may her pimp hand guide me.
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Derrith Erador
Fatal Absolution
2743
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Posted - 2014.09.27 19:07:00 -
[11] - Quote
Yeah, but seriously. Do you want me to get on? If not, I'll be playing FEAR.
The preacher of Betty White, may her pimp hand guide me.
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Shamarskii Simon
1.U.P
0
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Posted - 2014.09.27 19:09:00 -
[12] - Quote
Are you on anytime today? I'm available as soon as sony let's me sign in on my ps3. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3254
|
Posted - 2014.09.27 19:15:00 -
[13] - Quote
I sleep during the day guys. I'm only available from about 7 AM- 1 PM (at the latest) PST.
I need to sleep. fortunately tonight is my night off. I'll be poking about around 2 AM since I have tonight off
Volunteers always welcome. Just bring your A-Game. I fking hate easy targets. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3254
|
Posted - 2014.09.27 19:18:00 -
[14] - Quote
I'm doing this because I see an AV/V trend I don't like, and I think the problem is deeper than any blame that can be assigned to any person and it goes back to the original design philosophy of vehicles.
I want Judge, because I want someone to talk to that i can bounce the AV/V perspective off of on the CPM.
Until then keep flying the ADS, and keep the performance numbers flowing. We'll know what's up soon. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1614
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Posted - 2014.09.27 19:19:00 -
[15] - Quote
My bad. Busy Saturday.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Derrith Erador
Fatal Absolution
2743
|
Posted - 2014.09.27 19:24:00 -
[16] - Quote
Breakin Stuff wrote:I'm doing this because I see an AV/V trend I don't like, and I think the problem is deeper than any blame that can be assigned to any person and it goes back to the original design philosophy of vehicles.
I want Judge, because I want someone to talk to that i can bounce the AV/V perspective off of on the CPM.
Until then keep flying the ADS, and keep the performance numbers flowing. We'll know what's up soon. I do, and will continue to. BTW, are you going to be on now? I'm going to need an answer soon, I just got to play Megaman X after God knows how long.
The preacher of Betty White, may her pimp hand guide me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3255
|
Posted - 2014.09.27 20:15:00 -
[17] - Quote
Bedtime. Will be on tomorrow morning at the latest |
Shamarskii Simon
1.U.P
0
|
Posted - 2014.09.28 00:05:00 -
[18] - Quote
Perfect! I'll be on tomorrow around 2 my time (11 your time) hopefully we all can get some good work in |
Alena Ventrallis
Vengeance Unbound Dark Taboo
1820
|
Posted - 2014.09.28 01:47:00 -
[19] - Quote
I can be on tomorrow around 2pm central, which I believe is 19:00 Eve time. Will the test be over by then? I can provide ADS.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1798
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Posted - 2014.09.28 08:47:00 -
[20] - Quote
I can tell you that small blasters do not have a hope in hell to take out an ADS in an ADS vs ADS fight. Had one yesterday for a laugh. My python maxed with lol proto small blaster, VS incubus with a blaster. Neither one of us could even do anywhere near enough damage to break each other.
Right now in terms of small turrets, small missiles are king again afaik. Small blasters either need to deal more damage vs vehicles or we have to count them out totally. Small railguns need a little more rate of fire or something too.
That being said, I feel small blasters are in a great place when it comes to gunning on the side doors. (I know this is a bit off topic but I just wanted to add my 2 cents)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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