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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2012.12.25 19:00:00 -
[31] - Quote
Marston EV wrote:Tiel Syysch wrote:Telcontar Dunedain wrote:Cry moar bitches.
CCP needs to give us other **** to do besides grinding SP.
We need territory, gear and prestige to fight for.
You whiners are focused on loserville stuff.
TBH I want my SP to be handled in the first hours of the week so I can get on to **** that matters. Same here. I want to get my week's worth of SP with minimal effort, not have to grind 200 games a week every week. Not only does not everybody have the time for that, not everyone wants to waste all their time in pubs. We just need for SP grinding to not be the only thing worth doing. did you not read the post at all??? you can put forth "minimul effort" and still hit your 500k SP cap, its just that instead of the floor being 0 at the end of your deminishing returns, you make 1000SP from every match onward. Its like overtime at work, its not mandatory but its there in case you want to make a little extra.
I read the thread. A floor will still enable players to grind way above everyone else if they no-life it. While it sucks getting less than 1000 SP per match, having that as the floor will lead to people who can play 10+ hours a day getting 200k+ SP more per week than people who don't hit the floor.
I'd just prefer to run all my SP for the day down to zero in a matter of 3-5 games and then move onto other worthwhile things. We just need those things to exist first, though - corp battles, FW, nullsec, PvE. I don't want to pub stomp all day because there's still SP to be had, and that seems like the only way we might be getting SP. If we can get it elsewhere, fine, but I don't want to feel like I have to spend hours every day playing with and against randoms just to progress my character. |
Marston EV
Doomheim
75
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Posted - 2012.12.26 01:46:00 -
[32] - Quote
Tiel Syysch wrote:Marston EV wrote:Tiel Syysch wrote:Telcontar Dunedain wrote:Cry moar bitches.
CCP needs to give us other **** to do besides grinding SP.
We need territory, gear and prestige to fight for.
You whiners are focused on loserville stuff.
TBH I want my SP to be handled in the first hours of the week so I can get on to **** that matters. Same here. I want to get my week's worth of SP with minimal effort, not have to grind 200 games a week every week. Not only does not everybody have the time for that, not everyone wants to waste all their time in pubs. We just need for SP grinding to not be the only thing worth doing. did you not read the post at all??? you can put forth "minimul effort" and still hit your 500k SP cap, its just that instead of the floor being 0 at the end of your deminishing returns, you make 1000SP from every match onward. Its like overtime at work, its not mandatory but its there in case you want to make a little extra. I read the thread. A floor will still enable players to grind way above everyone else if they no-life it. While it sucks getting less than 1000 SP per match, having that as the floor will lead to people who can play 10+ hours a day getting 200k+ SP more per week than people who don't hit the floor. I'd just prefer to run all my SP for the day down to zero in a matter of 3-5 games and then move onto other worthwhile things. We just need those things to exist first, though - corp battles, FW, nullsec, PvE. I don't want to pub stomp all day because there's still SP to be had, and that seems like the only way we might be getting SP. If we can get it elsewhere, fine, but I don't want to feel like I have to spend hours every day playing with and against randoms just to progress my character.
why would they make it so that you dont get SP from land grabs?? its just a corp match, only with a little bit more incentive behind it??? |
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
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Posted - 2012.12.26 02:06:00 -
[33] - Quote
the worst part was getting 50k sp in your first game, then a couple days later getting 500.
Take away that diminishing return, make it so your getting like, 10k, diminishing to 5 till you hit your weekly cap. |
Tiel Syysch
Imperfects Negative-Feedback
634
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Posted - 2012.12.26 05:40:00 -
[34] - Quote
Marston EV wrote:why would they make it so that you dont get SP from land grabs?? its just a corp match, only with a little bit more incentive behind it???
You don't get SP from corp matches (unless that changed with this build), so considering it's "just a corp match," you might not get SP from it. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.12.26 05:45:00 -
[35] - Quote
Blondie Roads wrote:Telcontar Dunedain wrote:Cry moar bitches.
CCP needs to give us other **** to do besides grinding SP.
We need territory, gear and prestige to fight for.
You whiners are focused on loserville stuff.
TBH I want my SP to be handled in the first hours of the week so I can get on to **** that matters. ^^^^ This is spot on ... I wouls just replace first few hours for first few days and give us some ground to pound and conquer.
THIS! this is why FW needs some sort of planetary conquest lite involved why cant corps enlist within a faction and conquer the planets in lowsec for themselves and get some sort of passive ISK rewards for it?
a weekly cap is good imo , and yes if there is other **** to do i wont mind hitting my cap in the 1st few days or spreading it out for the week so i can focus on the good ****.
also concerning SP and newer players here u go https://forums.dust514.com/default.aspx?g=posts&t=44696&find=unread
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.26 05:47:00 -
[36] - Quote
Marston EV wrote:Cerebral Wolf Jr wrote:Oh look, more tears about the SP system. Get over t you bunch of entitled console children. gtfo my thread if your not going to add anything aside from trolling to it you pc elitist
I'm no PC elitist, i'm a xbox man. I just happen to be openminded about using PC game mechanics that have proven to be fair and balanced for 10 years now. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.26 05:48:00 -
[37] - Quote
Beld Errmon wrote:The way these style of games thrive is by allowing people to grind and play as much as they want to while getting somewhere, even slow progression is better then none, as it is a good player can hit the cap in the first day or 2 after the reset then might as well not play for the rest of the week.
I'm actually not planning on playing until friday because of the way the cap is set up |
Washlee
UnReaL.
131
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Posted - 2012.12.26 07:07:00 -
[38] - Quote
I don't care that people grind to get their stuff Because sitting in the back of the spawn boosting doesn't make you a better player So when your using a proto AR getting smacked up by milita you'll know why. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.12.26 12:28:00 -
[39] - Quote
Rasatsu wrote:CCP Cmdr Wang wrote:Lion Redstar wrote:With the daily skill cap, will the unused SP from one or more days gonna report to the next day? Not currently, the unspent SP don't accumulate, except passive SP. The SP cap is only for active SP gained from matches. Hey, I just posted an awesome way this could be implemented properly, for free, now go get some code monkey to implement it. The implementations you've been jumping between have been rather full of suck. To summarise:
- A two-week's worth of total quota, 1000k SP.
- Every day add 1000k/14 SP, up to max total quota.
- A logarithmically decreasing function is used to get the multiplier for match SP: [1.0-0.0>.
- Should be tuned so that a player playing... 15(or so?) good matches would end up with 500k left in quota.
- A hardcore player would end up after a week with a constant 50-150k in quota.
- Both get equal active SP as long as the casual doesn't let the quota get full by playing the 15 matches per week.
- Payouts for the hardcore player will remain relatively stable, avoiding rage.
- Make sure that exceptionally large base match SP is handled properly in the calculation in order to avoid draining the quota excessively.
https://forums.dust514.com/default.aspx?g=posts&m=435669#post435669
Just implement that and you got a proper SP allocation algorithm, done by someone who knows a few things about coding. |
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GM Kitten
Game Masters C C P Alliance
2
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Posted - 2012.12.26 13:14:00 -
[40] - Quote
Moved thread to Feedback/Requests |
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.12.26 14:43:00 -
[41] - Quote
The SP cap is fine the way it is. I'm getting 100 sp per match with decent WP awards. What I would suggest is that they won't cap ISK awards. If I make 3000 wp, then it shouldn't be base on SP but ISK.
CCP gotta make money somehow. And I don't mind paying. Seriously, it's free to play. But if you want to get faster, you need to use AUR. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.12.26 15:06:00 -
[42] - Quote
Diminishing SP isn't going to be a concern when we're fighting over territory. I think an all time cap is the only way to grant hardcore players the advantage they fight for, without killing off any hope for late players of being competitive. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
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Posted - 2012.12.26 16:14:00 -
[43] - Quote
Chunky Munkey wrote:Diminishing SP isn't going to be a concern when we're fighting over territory. I think an all time cap is the only way to grant hardcore players the advantage they fight for, without killing off any hope for late players of being competitive. I agree. An all time cap seems to me to be the only way to stop the player base being split. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.12.26 16:19:00 -
[44] - Quote
Lol grind to win! |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.26 19:48:00 -
[45] - Quote
A few points of clarity regarding terms.
Currently CCP is using both a Cap and an Anti-Grind mechanic. The Cap is a max total amount of SP gained within a given time frame (i.e. day, week, etc.) The Anti-Grind is responsible for the diminishing returns we see (for example getting 42 SP from a 2000 WP match).
Putting a floor in to mitigate the effects of the Anti-Grind is an interesting idea and could be a positive, providing that the floor mechanic doesn't alter the Cap. This way the total gains are still normalized while the per-match awards are maintained at a more rewarding level.
0.02 ISK Cross |
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