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201. Include a Battlesuit Mech - in Feedback/Requests [original thread]
ken doko wrote: I saw a few but why doesn't any one like the idea? It is alongside hover bikes as one of those things that would be really cool, and not improve the gameplay in the slightest.
- by Chunky Munkey - at 2012.12.26 14:11:00
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202. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
Deluxe Edition wrote: I'm BRRRRRR sick of Hea BRRRRR MGs using LAVs to roll BRRRR then dismount. Even BRRRRR it takes them BRRRRRR their vehicle their BRRRRR to burn through their armor before BRRRRRR through you instantly, and the range on the...
- by Chunky Munkey - at 2012.12.23 09:06:00
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203. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
I'm more successful with the new smgs. Just saying. They seem to be more accurate, that's all. That's really still a nerf for a close quarters high rof weapon though.
- by Chunky Munkey - at 2012.12.22 20:38:00
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204. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Grit Breather wrote: I agree with Cazaderon. Heavies are the only suit class that should grow in HP and not slots. That's their main advantage in battle. Scouts - Fast and agile. Assault - Rounded balanced suits for...
- by Chunky Munkey - at 2012.12.21 15:43:00
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205. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
Garrett Blacknova wrote: That idea is terrible. That will make it EASIER for more active players to grind and outstrip everyone else. What WOULD be good is if the diminishing returns effect was scaled based on the average player SP. If you're...
- by Chunky Munkey - at 2012.12.20 16:44:00
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206. Heavy suit HMG combo is dead. - in Feedback/Requests [original thread]
Lol are you kidding? I used to have to run standard gear to break even on Codex. Now that hit-detection issues are far less common, and logis get to farm wp from us like they've always deserved, my fat ass is singing from the rooftops. Doom mode f...
- by Chunky Munkey - at 2012.12.19 19:14:00
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207. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Every weapon should be available in a militia variant, that's the point of militia gear. The only issue to be discussed is how powerful they should be. Paran Tadec wrote: Militia forges need to be removed. Spawned in an ADV heavy on ambush, be...
- by Chunky Munkey - at 2012.12.19 09:07:00
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208. Request: unbuff smgs to buff smgs. - in Feedback/Requests [original thread]
WHz DS9899 wrote: I used SMG's till pre-codex, and they are even better. Get on my level. They're more accurate. For a close range, high rof weapon, that is not a buff.
- by Chunky Munkey - at 2012.12.19 09:03:00
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209. Request: unbuff smgs to buff smgs. - in Feedback/Requests [original thread]
Before I say anything else, I'd just like to say Chromosome it bloody brilliant. Excellent work CCP. The faster, frantic play has demolished my kdr, but I'm loving it regardless. Now, onto the new "improved" smgs. I was in favour of an smg buff b...
- by Chunky Munkey - at 2012.12.18 18:46:00
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210. HMG Doom Mode feels way off - in Feedback/Requests [original thread]
I think doom mode is just ridiculous. It makes zero sense. They've made ARs more realistic with their iron sights, what exactly is the logic behind planting your face next to the barrel of a gatling gun? For starters; you'd probably have to climb ...
- by Chunky Munkey - at 2012.12.18 18:30:00
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211. HMG after update. - in Feedback/Requests [original thread]
HMGs are better now. Every aspect of them has been improved, and now Logis have a massive incetive to back us up, we're walking wp buffets for them now. In the previous build, hit detection problems meant people would just casually stroll harmless...
- by Chunky Munkey - at 2012.12.18 18:22:00
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212. Request - We need Squad transport ground vehicles. - in Feedback/Requests [original thread]
The dev topics in the feedback forum features one about their weekly discussions. Unarmed LAVs and/or armed APC-type vehicles are mentioned there, if memory serves me.
- by Chunky Munkey - at 2012.12.18 13:39:00
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213. Request Re: isk reward display. - in Feedback/Requests [original thread]
Cross Atu wrote: +1 to this idea I'd also really love to see a "ISK loss to ISK destroyed ratio" added to the info screen, it'd be state KDR tries to be but isn't. YES. I have a fairly average kdr for a regular player, but my isk destruction...
- by Chunky Munkey - at 2012.12.18 13:25:00
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214. Request Re: isk reward display. - in Feedback/Requests [original thread]
As it stands, the isk earned from battle can sometimes fell a little random. It can be hard to tell if your work against that Gunnlogi paid off in a match where you got a few high meta kills too. What I would like to see, is an isk reward display...
- by Chunky Munkey - at 2012.12.18 01:00:00
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215. IDIOTS - in Feedback/Requests [original thread]
Bye then.
- by Chunky Munkey - at 2012.12.18 00:49:00
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216. Reload on the Run - in Feedback/Requests [original thread]
Other shooters doing something isn't good grounds to want it in Dust. I can't imagine how my fatty is going to look going through the 8second ordeal of changing a hmg clip. I don't think I even have that much stamina.
- by Chunky Munkey - at 2012.12.17 22:07:00
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217. Vehicles, the silent killers? - in Feedback/Requests [original thread]
In some matches I get up to half my kills from going carmageddon. I wish it wasn't so easy, it feels about as satisfying as killing someone as they are still materialising onto the field. LAVs shouldn't just be heard, they should be visible on ma...
- by Chunky Munkey - at 2012.12.16 16:35:00
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218. [suggestion] Skill Points & ISK - in Feedback/Requests [original thread]
All that matters with sp, is that it increases. How much so depends on how long ccp expects the game to last. A daily cap would be disastrous: it would mean that those who plays, say, 1hour a day, would get more sp than someone who plays heavily o...
- by Chunky Munkey - at 2012.12.16 11:52:00
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219. not enough isk/sp after the round - in Feedback/Requests [original thread]
Play with what you can afford.
- by Chunky Munkey - at 2012.12.15 15:28:00
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220. Sidearm for Logistics Type-II dropsuits. - in Feedback/Requests [original thread]
Logis are all about support. They aren't supposed to function solo. An option for CQC is to bring a mate with you. Giving them a sidearm slot would also widen the already large gulf in quality between the scout alt suits and all others.
- by Chunky Munkey - at 2012.12.13 23:55:00
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