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Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.18 23:03:00 -
[61] - Quote
Rekon Syport wrote:Quote:
Ya this isn't a tank QQ thread, I can sit my tank in a **** storm of swarms all day, this is just looking at a general rebalance to make dumbfire viable for the swarms again.
DS's and LAV's are my main concern.
And auto lock is like auto aim to me, there needs to be more downsides to it.
I personally love AV guys going at me, but the swarm dudes hide in the mountains way outa range with no real downfall.
My point wasn't about tanks, it is riddled with all the downs of a Swarm Launcher which I believe was your point and DS and LAV are just side arguments when really DS and LAV maybe should be the argument as the swarm itself has been shown to be everything from "too noob like" to completely useless to field. If it flies, you should be able to lock on. Waiting to lock is a downside. With being one shot sniped, avoiding the rock your hiding behind not getting in your way so you stand in the open, and not having a weapon in the process once your done, should you even hit it aim or not and do anything if a supply is around to switch to. Reload time, lack of carry capacity. (sure you could train thus it's not my role) All downers for me to ever use one. I'm not against your point but I'd surely love to have 2 missles I can get off with the pull of a trigger (hit or not, that's a plus not a negative). Even if I miss, at least the tanker may think about it and it didn't cost me human sacrifice to get one shot off. If anything, I hope there are some swarm peeps that actually spec into it more, cuz against those tanks, Swarms need more damage. Or type of ammo option. I won't argue that sometimes those are the breaks on who you PUB. Add "rockets" and up the damage to Swarms for having to be sacrifical and "lock-on."
Have you tried proto swarms? Or even the cbr swarms?
These make my 84% resist tank hurt every hit. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
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Posted - 2013.02.18 23:14:00 -
[62] - Quote
I preferred the manual Swarms too. |
IV 7T
Doomheim
4
|
Posted - 2013.02.18 23:19:00 -
[63] - Quote
Y0UR NAME HERE wrote:Soldiersaint wrote:Hey OP I just thought of the smartest thing instead of asking ccp to turn the swarms into dumbfire rockest why not ask them to add a rocket launcher instead. Doesnt that make more sense? Because there shouldn't be an aim Bot in game. Derp.
The 'aim bot' is the reason why you can not shoot a swarm every second, on a gun that only works against non infantry, while forced to fight those 'others' with a secondary.
Game has the 'aim assist' on... on the default settings.I see no threads about those 'crutches'. How is this game about skill anyway, when most 'skill' is shown only by how long you have played.
Swarms barely blow away your 'wide load' sign, and now tank drivers should be able to dodge a few more? ...by default? Takeing cover behind rocks and little poles does not require much skill either. Is this crutch for tanks less of an issue than letting Swarm player once in awhile shoot from behind cover, allowing missiles to track tanks even behind cover? |
IV 7T
Doomheim
4
|
Posted - 2013.02.18 23:24:00 -
[64] - Quote
Y0UR NAME HERE wrote:
Have you tried proto swarms? Or even the cbr swarms?
These make my 84% resist tank hurt every hit.
It also just does 300 HP damage, as far as i know. All you can do with is shoot at two different targets at same moment, maybe allowing to pull off those 40+ hits it takes in less time than militia ones. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.18 23:31:00 -
[65] - Quote
IV 7T wrote:Y0UR NAME HERE wrote:
Have you tried proto swarms? Or even the cbr swarms?
These make my 84% resist tank hurt every hit.
It also just does 300 HP damage, as far as i know. All you can do with is shoot at two different targets at same moment, maybe allowing to pull off those 40+ hits it takes in less time than militia ones.
It's 2 extra missiles, the 300 is per missile , so it goes from 1200 to 1800 without damage mods. I think...
No to manual aim just because I have to deal with infantry somehow. Manual aim would force me to go out in the open, we all know how that ends. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.18 23:37:00 -
[66] - Quote
IV 7T wrote:Y0UR NAME HERE wrote:Soldiersaint wrote:Hey OP I just thought of the smartest thing instead of asking ccp to turn the swarms into dumbfire rockest why not ask them to add a rocket launcher instead. Doesnt that make more sense? Because there shouldn't be an aim Bot in game. Derp. The 'aim bot' is the reason why you can not shoot a swarm every second, on a gun that only works against non infantry, while forced to fight those 'others' with a secondary. Game has the 'aim assist' on... on the default settings.I see no threads about those 'crutches'. How is this game about skill anyway, when most 'skill' is shown only by how long you have played. Swarms barely blow away your 'wide load' sign, and now tank drivers should be able to dodge a few more? ...by default? Takeing cover behind rocks and little poles does not require much skill either. Is this crutch for tanks less of an issue than letting Swarm player once in awhile shoot from behind cover, allowing missiles to track tanks even behind cover?
Why does everyone take this as a tank thread? -_- just wow.
there has been threads about the aim assist being on, however it has been stated this feature is broken.
When it works, will you QQ?
and no, they shouldn't be allowed to fire behind cover at 400m
Give me a list of cons for the swarms.
Weigh the balance, hell I'm even asking for a damage and splash buff with the dumbfire.
You realize how that would affect a tank at point blank range? obviously not, you'd rather hide behind a rock from a distance to "kill" the tank, DS, LAV without taking a real risk to your KDR.
so, list me the pros and cons and we'll weigh them. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.18 23:38:00 -
[67] - Quote
IV 7T wrote:Y0UR NAME HERE wrote:
Have you tried proto swarms? Or even the cbr swarms?
These make my 84% resist tank hurt every hit.
It also just does 300 HP damage, as far as i know. All you can do with is shoot at two different targets at same moment, maybe allowing to pull off those 40+ hits it takes in less time than militia ones.
It launches an extra set of 2 missiles, extra 300 damage per missile, when 1 round hits something, the other 3 rounds are in the air, this means they deal an extra 1200 damage in one clip, so instead of 1200 damage like the standards the advanced do 2400 damage per clip.
Edit,
Math is off its more,
7200 Damage per clip.
4800 Damage per clip for standard. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.18 23:41:00 -
[68] - Quote
Sloth9230 wrote:IV 7T wrote:Y0UR NAME HERE wrote:
Have you tried proto swarms? Or even the cbr swarms?
These make my 84% resist tank hurt every hit.
It also just does 300 HP damage, as far as i know. All you can do with is shoot at two different targets at same moment, maybe allowing to pull off those 40+ hits it takes in less time than militia ones. It's 2 extra missiles, the 300 is per missile , so it goes from 1200 to 1800 without damage mods. I think... No to manual aim just because I have to deal with infantry somehow. Manual aim would force me to go out in the open, we all know how that ends.
what about the forge gunners, yes they have a bigger buffer, the AV grenaders? they have to be close with a nanohive.
The new plasma cannon won't be auto lock either and will be a light weapon.
Even with manual aim you will still be able to shoot at 400m, all you have to do is shoot, then hide. The only difference is, is you would actually have to aim, especially like i said before if we increased the speed of the swarms as well as damage.
Edit,
Even heavys can equip the swarms :) so ya, same as forge gun. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.18 23:46:00 -
[69] - Quote
Y0UR NAME HERE wrote:
so, list me the pros and cons and we'll weigh them.
The risk is that everybody and their mothers makes me their number 1 target. As it is that already happens, but like you said, I can hide behind a rock. My little SMG will only keep me safe for so long, if I don't get sniped while trying to hit you. Remove the auto lock and now I'm in the same situation, except now I have to be out in the open.
EDIT:
Y0UR NAME HERE wrote:
what about the forge gunners, yes they have a bigger buffer, the AV grenaders? they have to be close with a nanohive.
The new plasma cannon won't be auto lock either and will be a light weapon.
Even with manual aim you will still be able to shoot at 400m, all you have to do is shoot, then hide. The only difference is, is you would actually have to aim, especially like i said before if we increased the speed of the swarms as well as damage.
Edit,
Even heavys can equip the swarms :) so ya, same as forge gun.
Actually... yeah, I wouldn't mind that. |
IV 7T
Doomheim
4
|
Posted - 2013.02.19 00:25:00 -
[70] - Quote
Y0UR NAME HERE wrote:
Why does everyone take this as a tank thread? -_- just wow.
there has been threads about the aim assist being on, however it has been stated this feature is broken.
When it works, will you QQ?
and no, they shouldn't be allowed to fire behind cover at 400m
Give me a list of cons for the swarms.
Weigh the balance, hell I'm even asking for a damage and splash buff with the dumbfire.
You realize how that would affect a tank at point blank range? obviously not, you'd rather hide behind a rock from a distance to "kill" the tank, DS, LAV without taking a real risk to your KDR.
so, list me the pros and cons and we'll weigh them.
Its an anti VEHICLE weapon, so i think tanks as one of the few possible targets should be include in this discussion.
Anyway, tanks should not be allow to just take hit after hit, without taking any damage while either, nor shold tanks be able to to take cover at 400m either, behind rocks and infantry, unwilling to risk his KDR. SL user do not have any reliable weapon to deal with regular soldiers, he can not just run over the battlefield to have a clear sight off the tank, he can not jsut take ARs, HMGs etc without taking any notice, he does no even have the same speed.
SL easily give away position , it take forever to hit its target, forcing you to shoot at where you expect your target to be in 5 seconds or so. SL do not have any chance against regular soldier, unlike the forge gun or AF 'nades still allowing ARs etc. It does not have much ammo, allowing me to maybe play this wack-a-mole game with a tank driver, maybe anticipating him going backwards once he realized a Swarm being shot toward his direction. LAV are so ridiculously fast its prolly impossible to hit it at all. aslong i'm not right next to it, in which a AF nade is a much better option, especially considering my light weapon to deal with enemy infantry, just to get into this position. My team mates are no threat to you but yours are one to me. To lauch those swarms i need to lock 'em on my target, which takes time, unlike the AF 'nades. |
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Alex Bradshaw
Carbon 7
3
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Posted - 2013.02.19 00:42:00 -
[71] - Quote
Heimdallr69 wrote:Alex Bradshaw wrote:Panther Alpha wrote:I have to agree with this guy. Is far to easy to lock into a tank, find cover in a save place ( like behind a rock ), and shoot your Swarm missiles around the rock . Just another Over Powering thing in Dust 514....... it should be call : "Dust OP" The point is the swarm launcher should not have a safe place if you have infantry support. This stops tanks from dominating the battle, a tank must have infantry support to deal with swarm launchers, + the tank must keep moving to attack the swarm launcher. If your tank is destroyed by swarms, your situational awareness is wrong, and you do not have proper infantry support. No need to change swarms Wrong..my militia swarms smash tanks all the time..lock on hide behind something shoot up auto lock does the work swarms take no skill at all
The issue is the other teams stupidity then, where are their infantry while you are hiding behind something? I never attack with a tank, unless I have infantry support. Swarms should not be nerfed to make up for lack of teamwork |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.19 04:24:00 -
[72] - Quote
Alex Bradshaw wrote:Heimdallr69 wrote:Alex Bradshaw wrote:Panther Alpha wrote:I have to agree with this guy. Is far to easy to lock into a tank, find cover in a save place ( like behind a rock ), and shoot your Swarm missiles around the rock . Just another Over Powering thing in Dust 514....... it should be call : "Dust OP" The point is the swarm launcher should not have a safe place if you have infantry support. This stops tanks from dominating the battle, a tank must have infantry support to deal with swarm launchers, + the tank must keep moving to attack the swarm launcher. If your tank is destroyed by swarms, your situational awareness is wrong, and you do not have proper infantry support. No need to change swarms Wrong..my militia swarms smash tanks all the time..lock on hide behind something shoot up auto lock does the work swarms take no skill at all The issue is the other teams stupidity then, where are their infantry while you are hiding behind something? I never attack with a tank, unless I have infantry support. Swarms should not be nerfed to make up for lack of teamwork
Read the posts, This entire thread, is about it being BUFFED and turned to dumb fire.
Christ ppl read first. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.19 04:27:00 -
[73] - Quote
IV 7T wrote:Y0UR NAME HERE wrote:
Why does everyone take this as a tank thread? -_- just wow.
there has been threads about the aim assist being on, however it has been stated this feature is broken.
When it works, will you QQ?
and no, they shouldn't be allowed to fire behind cover at 400m
Give me a list of cons for the swarms.
Weigh the balance, hell I'm even asking for a damage and splash buff with the dumbfire.
You realize how that would affect a tank at point blank range? obviously not, you'd rather hide behind a rock from a distance to "kill" the tank, DS, LAV without taking a real risk to your KDR.
so, list me the pros and cons and we'll weigh them.
Its an anti VEHICLE weapon, so i think tanks as one of the few possible targets should be include in this discussion. Anyway, tanks should not be allow to just take hit after hit, without taking any damage while either, nor shold tanks be able to to take cover at 400m either, behind rocks and infantry, unwilling to risk his KDR. SL user do not have any reliable weapon to deal with regular soldiers, he can not just run over the battlefield to have a clear sight off the tank, he can not jsut take ARs, HMGs etc without taking any notice, he does no even have the same speed. SL easily give away position , it take forever to hit its target, forcing you to shoot at where you expect your target to be in 5 seconds or so. SL do not have any chance against regular soldier, unlike the forge gun or AF 'nades still allowing ARs etc. It does not have much ammo, allowing me to maybe play this wack-a-mole game with a tank driver, maybe anticipating him going backwards once he realized a Swarm being shot toward his direction. LAV are so ridiculously fast its prolly impossible to hit it at all. aslong i'm not right next to it, in which a AF nade is a much better option, especially considering my light weapon to deal with enemy infantry, just to get into this position. My team mates are no threat to you but yours are one to me. To lauch those swarms i need to lock 'em on my target, which takes time, unlike the AF 'nades.
You make no sense, your telling me by making this manual fire, As fast as a forge shot, more damage, more splash,
that you don't have a reliable weapon to deal with enemy soldiers with too? again let me state,
Forge gunners, do they have a reliable weapon to deal with enemy soldiers?
I mean, I am asking for manual fire after all, bigger splash and more damage, but that wouldn't be as effective as an AR so lets leave it auto lock.
Swarms can be fit to heavys too, so don't reply with a bigger buffer statement.
These arguments aren't even coming close to giving me a good reason to have it auto lock still. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.19 04:28:00 -
[74] - Quote
Trading a buff for dumbfire is an obvious nerf. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.19 04:29:00 -
[75] - Quote
Vermaak Doe wrote:Trading a buff for dumbfire is an obvious nerf.
Apparently.
I mean jesus, 10m splash doing 1000+ damage to vehicles at the speed of a forge gun is totally a nerf. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.19 04:40:00 -
[76] - Quote
Y0UR NAME HERE wrote:Vermaak Doe wrote:Trading a buff for dumbfire is an obvious nerf. Apparently. I mean jesus, 10m splash doing 1000+ damage to vehicles at the speed of a forge gun is totally a nerf. Good luck when you can't hit them at a decent range(referring to all vehicles) |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.19 04:56:00 -
[77] - Quote
Vermaak Doe wrote:Y0UR NAME HERE wrote:Vermaak Doe wrote:Trading a buff for dumbfire is an obvious nerf. Apparently. I mean jesus, 10m splash doing 1000+ damage to vehicles at the speed of a forge gun is totally a nerf. Good luck when you can't hit them at a decent range(referring to all vehicles)
400m isn't decent enough range? I mean really.
Props to the forge guys who get those long distance shots then, guess its hard. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 05:28:00 -
[78] - Quote
The OP, and those that agree with him, are just too deficient to understand that the changes they want made to the SWARM will make it a longer range and heavier damage weapon than a forge gun that can be carried by anyone regardless of suit.
And lock on tracking isn't auto aim. Saying that it is just displays gross ignorance. |
Y0UR NAME HERE
Imperfects Negative-Feedback
444
|
Posted - 2013.02.19 05:32:00 -
[79] - Quote
Shijima Kuraimaru wrote:The OP, and those that agree with him, are just too deficient to understand that the changes they want made to the SWARM will make it a longer range and heavier damage weapon than a forge gun that can be carried by anyone regardless of suit.
And lock on tracking isn't auto aim. Saying that it is just displays gross ignorance.
Your right, its worse.
I wanted different thoughts on how to balance a dumbfire version,
but all you tools can do is troll and QQ about your auto hide feature may become no longer. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 11:58:00 -
[80] - Quote
Y0UR NAME HERE wrote:Shijima Kuraimaru wrote:The OP, and those that agree with him, are just too deficient to understand that the changes they want made to the SWARM will make it a longer range and heavier damage weapon than a forge gun that can be carried by anyone regardless of suit.
And lock on tracking isn't auto aim. Saying that it is just displays gross ignorance. Your right, its worse. I wanted different thoughts on how to balance a dumbfire version, but all you tools can do is troll and QQ about your auto hide feature may become no longer.
Want dumb fire? Then instead of asking for the SWARM to be changed, how about asking for an RPG, bazooka, or some other equivalent. So far this just looks like someone's attempt to make the Forge obsolete by making something else that'll be better all around and carryable by anyone. |
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IV 7T
Doomheim
4
|
Posted - 2013.02.19 15:29:00 -
[81] - Quote
Y0UR NAME HERE wrote:
You make no sense, your telling me by making this manual fire, As fast as a forge shot, more damage, more splash,
that you don't have a reliable weapon to deal with enemy soldiers with too? again let me state,
Forge gunners, do they have a reliable weapon to deal with enemy soldiers?
I mean, I am asking for manual fire after all, bigger splash and more damage, but that wouldn't be as effective as an AR so lets leave it auto lock.
Swarms can be fit to heavys too, so don't reply with a bigger buffer statement.
These arguments aren't even coming close to giving me a good reason to have it auto lock still.
I would say it makes no sense because you can not read, nor communicate in general. You cry about about auto aim and how it should require more skill to use swarms, how people should not be able to hide behind rocks, unable to get hit, just relying on the missiles to turn the corner?
You suggesting a speed buff is new to me, sorry if you really did. At first you wanted to no splash damage, now you want more splash to fight infantry with an anti vehicle weapon? Talk about no sense.
Yes, if we make chose changes to, the Swarms still would be a reliable AV weapon, but whats the point of the Forge gun then? give it more damge because being limited to the heavy suit? Why not then remove the SL for good?
The SL is not even a real threat to vehicles right now, those 'arguments' you bring up give me no reason to get rid of auto aim.
The auto aim is not much of help anyway, because i can only shoot when i have locked on my target, which takes time. Even if i'm standing next to your tank, not NEEDING auto aim at all, i can NOT shoot 'em right away, i still need to waste my time lockking 'em on my target a few feets away. At one point i have to have a clear view of my target anyway. Those missiles do not evade obstacles, all they do is track its target, on a direct line, vehicles just can not dodge it as easily. I can NOT let them fly a curve around a building, it will only crash into it. If i get it around a building on a direct line, it only then will turn the corner and stil hit its target although the user does not have a clear view off anymore. Lets not fo |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.19 15:46:00 -
[82] - Quote
Y0UR NAME HERE wrote:Vermaak Doe wrote:Y0UR NAME HERE wrote:Vermaak Doe wrote:Trading a buff for dumbfire is an obvious nerf. Apparently. I mean jesus, 10m splash doing 1000+ damage to vehicles at the speed of a forge gun is totally a nerf. Good luck when you can't hit them at a decent range(referring to all vehicles) 400m isn't decent enough range? I mean really. Props to the forge guys who get those long distance shots then, guess its hard. Not hard at all, there's just no reason to make swarms into another forge gun |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.02.19 16:12:00 -
[83] - Quote
swarms are to tanks as snipers are to infantry
run with a decent squad, the trails from swarm launchers are a big shoot me sign |
Soldiersaint
Reaper Galactic
6
|
Posted - 2013.02.19 17:03:00 -
[84] - Quote
This is the problem with this thread Op is trying to force me to play in way that i dont want to play. Aimbot? it called lock on and all missile launchers have it. Skill is something extra. A game is supposed to be fun. Lock on missile launchers are awseome the fact that i can own a stupid fool who thinks he should be able to get away is priceless. If you dont want to get owned by a lock on missile launcher dont drive vehicles. OP you keep talking about skill do you realize most people who use the swarms could care less about skill? This is why this game is going to fail. The community will be split between people who want to show off skill IN A VIDEO GAME and people who just want to have fun and enjoy the game for what it is. |
Soldiersaint
Reaper Galactic
6
|
Posted - 2013.02.19 17:08:00 -
[85] - Quote
Also who are you to decide if lock on should and should not be in a game thats your OPINION which isnt much at all. lock on will always be on the swarm launcher if you dont like it then why dont you just stop using it. It will save you the stress of feeling unskilled. |
Soldiersaint
Reaper Galactic
6
|
Posted - 2013.02.19 17:17:00 -
[86] - Quote
One more thing this game is in THE FUTURE! This isnt bf3 or cod. In a future game i better see seeking missiles and lock on missiles because its THE FUTURE. Why would you even need a dumbfire missile launcher in THE FUTURE. OP its a game its supposed to have unskilled and unfair weapons suits tanks etc. I think your playing the wrong game. |
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