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361. AV Users, stop crying, you've had your fun. - in General Discussions [original thread]
This topic needs to stop. AV nades and swarms need to be used in context of light vehicles; not LAVs.
- by CharCharOdell - at 2013.10.31 01:23:00
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362. Gernade resupply should be removed completely - in General Discussions [original thread]
perhaps making grenades throw less often is the key. maybe 1 grenade every 3 seconds will do nicely.
- by CharCharOdell - at 2013.10.30 23:28:00
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363. Things AA made irrelevant and need to be removed - in General Discussions [original thread]
These things need to be removed because they are hurting the game (mostly scouts): 10% damage buff on all infantry weapons
Scout speed/endurance nerf
Giving every suit the same strafe speed
- by CharCharOdell - at 2013.10.30 22:36:00
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364. CCP whose decision was it to just give Scouts a "buff" on just Scan Ra... - in General Discussions [original thread]
scouts need buff
- by CharCharOdell - at 2013.10.30 22:35:00
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365. 15% per kill isen't enough for transport - in General Discussions [original thread]
i agree. make it 40% for 2 minutes.
- by CharCharOdell - at 2013.10.30 21:53:00
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366. AV Users, stop crying, you've had your fun. - in General Discussions [original thread]
How about this: LIGHT AV weapons should be good at taking out light vehicles, but ineffective at taking out heavy vehicles, while heavy AV kills all vehicles relatively quickly. Doesn't that make sense?
- by CharCharOdell - at 2013.10.30 21:52:00
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367. Asking for ideas for MD - in General Discussions [original thread]
the smoke effect would lag up everything. i think the MD is fine for what it is intended to do. I wouldn't mind more extra ammo, though.
- by CharCharOdell - at 2013.10.30 19:53:00
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368. I was thinking about racial heavies.... - in General Discussions [original thread]
dustwaffle wrote: On a side note, what can you extrapolate from the current vehicles? If and when Minmatar get vehicles, I might actually skill into vehicles for some speeding all over the map type of fun this
- by CharCharOdell - at 2013.10.30 07:08:00
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369. [REQUEST] We're getting MLT versions of the SC, CR, and RR, right? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: This is so obvious, and makes so much sense (MLT variants for all "racial assault rifles" + having them in racial starter fits), but I bet you CCP won't do it. Players will have to make thread after thread about it,...
- by CharCharOdell - at 2013.10.30 03:24:00
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370. That logi/assault argument... yea I know yes another one - in General Discussions [original thread]
Umm...sure :) I guess so...as long as we keep our passive armor rep
- by CharCharOdell - at 2013.10.30 03:22:00
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371. Caldari FW Registry, Channel Name: Hierarchy - in General Discussions [original thread]
Count me in! #caldarigirlsdoitbetter
- by CharCharOdell - at 2013.10.30 03:19:00
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372. shifting the idea of AV to match future dust vehicles - in General Discussions [original thread]
this makes a lot of sense, actually. even i never thought about it this way.
- by CharCharOdell - at 2013.10.30 03:03:00
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373. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Borne Velvalor wrote: CharCharOdell wrote: Borne Velvalor wrote: medomai grey wrote: mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220...
- by CharCharOdell - at 2013.10.30 03:01:00
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374. DUST UNIVERSITY REVIEW [Pt1 on Tutorial corps] - in General Discussions [original thread]
Yay for Learning! I wonder if it would be possible to set up PC battles between Learning Coalition members and Dust University members. Money is a big problem for the LC bc we have 8% of the population that DU does. If any big alliances could he...
- by CharCharOdell - at 2013.10.29 22:25:00
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375. [REQUEST] We're getting MLT versions of the SC, CR, and RR, right? - in General Discussions [original thread]
Knight Soiaire wrote: Only if the MD has a magazine capacity of 4. A load of noobs running around with MDs, a Scouts worse nightmare. lol. i totally agree with you on that one. haha. it would make sense, because all mlt variants usually jus...
- by CharCharOdell - at 2013.10.29 17:12:00
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376. Forge gun changes :D - in General Discussions [original thread]
Marston VC wrote: Were heading in the right direction CCP! The splash radius nerf is a good start! This will make it much harder to snipe with the forge gun, though still not as difficult as I believe it should be. So lets talk about splash dam...
- by CharCharOdell - at 2013.10.29 17:11:00
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377. Simple fix to the scout. - in General Discussions [original thread]
cloak, jump pack, SUPER kin-kats that cost that give a 20% bonus instead of 10%.
- by CharCharOdell - at 2013.10.29 17:09:00
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378. [REQUEST] We're getting MLT versions of the SC, CR, and RR, right? - in General Discussions [original thread]
Assault Rifle = Plasma rifle.
- by CharCharOdell - at 2013.10.29 17:07:00
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379. [REQUEST] We're getting MLT versions of the SC, CR, and RR, right? - in General Discussions [original thread]
Seriously, it is necessary, or we're still gonna have noobs only skilling into the PR (plasma rifle) because they don't know any better. A good idea, for the sake of coolness, would be to redesign the BPO MLT starter frontline/medic suits to use ...
- by CharCharOdell - at 2013.10.29 17:06:00
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380. Change the name of 'Assault Rifle'... - in General Discussions [original thread]
Agreed!
- by CharCharOdell - at 2013.10.29 16:59:00
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