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101. Speculation 514- The Forge Gun after 1.7 - in General Discussions [original thread]
Monkey MAC wrote: Technically when a forge gun hits, whatever gets hit should cease to exsist. Just Sayin Psh. Anything hit by rail tech should be turned into plasma. Thing 'near' its path of flight should be ripped apart by the shockwave...
- by CharCharOdell - at 2013.12.02 06:17:00
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102. Remove Weapon Proficiency Skills - in General Discussions [original thread]
KING CHECKMATE wrote: Tectonic Fusion wrote: Damage mods aren't as good as shields. They are a choice between tank and DPS... They are actually , and surprising , EQUALLY effective. Except , you dont get a 15% Shield efficiency with ...
- by CharCharOdell - at 2013.12.02 06:05:00
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103. Remove Weapon Proficiency Skills - in General Discussions [original thread]
Removing or nerfing damage mods reduces variety. However, removing this skill would reduce dps by 15%. Not that high for low DPS weapons like mass drivers, shotguns, etc, but a huge impact on high dps weapons like the AR and SR. It would improve...
- by CharCharOdell - at 2013.12.02 04:14:00
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104. Dmg mods the debate - in General Discussions [original thread]
Pvt Numnutz wrote: Damage mods should have a stacking penalty. That's the only thing I see that's wrong. Uh....they do...
- by CharCharOdell - at 2013.12.02 04:11:00
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105. TANK combat. - in General Discussions [original thread]
Atiim wrote: If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then. This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "en...
- by CharCharOdell - at 2013.12.02 03:59:00
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106. Swarm Launcher Respec? - in General Discussions [original thread]
A full respec is in order, yes, but not just yet. I'd say once we have all racial drop suit varients out (please by 2.0), we can start considering them. But now is just too early BC we r still missing 5 racial suits, pilot suits, and 2 heavy weapons.
- by CharCharOdell - at 2013.12.01 09:02:00
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107. What brought you to play Dust514? - in General Discussions [original thread]
e3 2011 trailor
- by CharCharOdell - at 2013.12.01 07:48:00
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108. To everyone complaining about active scanners. - in General Discussions [original thread]
1 mn scout with 1 complex dampeners can avoid most scanners
- by CharCharOdell - at 2013.12.01 03:37:00
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109. TANK combat. - in General Discussions [original thread]
Monkey MAC wrote: No I don't agree If the only way to take down a tank is with another tank 1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for cappin...
- by CharCharOdell - at 2013.12.01 02:25:00
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110. Matari brothers. - in General Discussions [original thread]
Did you just speak? Sorry, I couldn't hear you over the sound of the my shower...you know, because i have those.
- by CharCharOdell - at 2013.11.30 19:34:00
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111. Why are tanks getting nerfed again? - in General Discussions [original thread]
The legend345 wrote: Mobius Wyvern wrote: EternalRMG wrote: The legend345 wrote: I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off th...
- by CharCharOdell - at 2013.11.30 18:05:00
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112. Dmg mods the debate - in General Discussions [original thread]
No we shouldn't remove them. We should remove the weapon proficiency skill, instead. Gallente become useless without them.
- by CharCharOdell - at 2013.11.30 15:58:00
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113. TANK combat. - in General Discussions [original thread]
Swarms and yolonades should be a hard counter to LAVs but a soft counter to HAVs and drop ships. Forges should be a hard counter to dropships HAVs should win vs all except an assault dropship
- by CharCharOdell - at 2013.11.30 12:55:00
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114. Remove Damage mods? - in General Discussions [original thread]
QQQQQQQQQQQQQQ
- by CharCharOdell - at 2013.11.30 12:52:00
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115. LOL TANK NERF - in General Discussions [original thread]
You do realize that all modules are getting a buff right? Turrets, too. In fact, we'll hit almost hard as we did in Chrome and AV will be 2/3 as powerful.
- by CharCharOdell - at 2013.11.30 12:48:00
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116. ****** Reacts to Logi Nerf - in General Discussions [original thread]
CCP Logibro wrote: I may have laughed (And before anyone panics, no, we're not swapping logis to sidearms instead of light weapons in 1.7) Well...okay
- by CharCharOdell - at 2013.11.30 05:42:00
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117. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
shady merc wrote: Continued from 3rd post 3. Prof skill. This skill is simply to strong at the moment. So I suggest 2 different approaches. 1. 2% damage increase while within optimal range 2. % bonus to any attribute that affect DPS other then...
- by CharCharOdell - at 2013.11.30 05:24:00
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118. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
Well, I read 75% of the logi/assault part and all of the scout part, and maybe50% pf module changes. From what I read, I really likeost of it. The problem is favoring one type pf module BC that favors certain races. Giving a reduction to damage mo...
- by CharCharOdell - at 2013.11.30 05:22:00
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119. Why are tanks getting nerfed again? - in General Discussions [original thread]
The legend345 wrote: Mobius Wyvern wrote: EternalRMG wrote: The legend345 wrote: I keep looking at these numbers and its def a nerf. Next build in a perfect world if i fit a proto hardner, proto plate, and proto rep ill be worse off th...
- by CharCharOdell - at 2013.11.30 05:08:00
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120. Why are tanks getting nerfed again? - in General Discussions [original thread]
The legend345 wrote: Patrick57 wrote: Swarms are getting nerfed too. Now all you have to worry about is a Forge Gunner on a roof that can shoot anyone and anything that no one can get to because he's a Forge Gunner. One swarm would force m...
- by CharCharOdell - at 2013.11.30 05:05:00
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