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121. Remove Damage mods? - in General Discussions [original thread]
So then all armor tanks can do is omni tank? No absolutely not. What makes more sense is removing damage skills from them just like they did for tanks. There are four main builds: Shields/Speed Shields/Armor DPS/speed DPS/armor Removing damage m...
- by CharCharOdell - at 2013.11.30 04:41:00
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122. How hard is it to introduce STD-ADV-PRO tanks? - in General Discussions [original thread]
Probe one of the last things we will see.
- by CharCharOdell - at 2013.11.30 04:34:00
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123. If 1.8 Doesn't have all the missing racial weapons and Suits and a respec th... - in General Discussions [original thread]
Hmg = autocannon MN heavy weapon But yeah Respec would be very nice. I don't want to be a logi anymore. Don't need that stupid equipment either. Just wanna max out my tank, yo.
- by CharCharOdell - at 2013.11.30 01:05:00
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124. Anti-Vehicle CPM Representation - in General Discussions [original thread]
Atiim wrote: Arkena Wyrnspire wrote: Eheh. Is there a problem? Do you believe that AV shouldn't get a spot on the CPM? Not unless there is a vehicle purist
- by CharCharOdell - at 2013.11.30 00:31:00
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125. About that whole "logis only get sidearms" idea..... - in General Discussions [original thread]
and a respec. i doubt anyone skilled into logis expecting to lose their light weapons (between 1 and 4 for most vets)
- by CharCharOdell - at 2013.11.28 21:44:00
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126. List your top five favorite mercs - in General Discussions [original thread]
General Grodd Lillica Deathdealer Grease Spillet Shark1985 Complex Doom 1995 Honorable Mentions: Jillic Ironyimation Charlotte Whistler (for being the only other Charlotte)
- by CharCharOdell - at 2013.11.28 21:41:00
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127. Why arent we Funding THIS? - in General Discussions [original thread]
bump
- by CharCharOdell - at 2013.11.28 21:14:00
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128. Shotgun and Plasma Rifle need to be balanced against eachother - in General Discussions [original thread]
DJINN Marauder wrote: If they do this, I will be overpowered... and with the railgun and vehicle damage mod buff, along with the rendering fixes, ill be invincible. Doesnt mean it souldnt be done, though.
- by CharCharOdell - at 2013.11.27 22:02:00
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129. Shotgun and Plasma Rifle need to be balanced against eachother - in General Discussions [original thread]
Okay, I get it: the plasma rifle is gallente tech and should usually win in close quarters. The assault rifle does this brilliantly, but it also fills the shotgun's niche. The shotgun needs to be returned to its former glory of being the only wea...
- by CharCharOdell - at 2013.11.27 21:34:00
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130. On the AR - in General Discussions [original thread]
Midas Fool wrote: Only thing unbalanced IMHO is the range at which the Duvolle is effective. Everything else is pretty justified. yes. it is gallente tech. it should win in close quarters, but not vs a shotgun. the AR and SG need to be balan...
- by CharCharOdell - at 2013.11.27 21:30:00
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131. Dust 514 is not Quitter worthy. - in General Discussions [original thread]
Let them leave. When this game has 30,000+ Lol online at once, those that stayed will be rewarded.
- by CharCharOdell - at 2013.11.27 20:28:00
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132. Robbing The Hood and Warriors INC You should be ashamed of yourselves - in General Discussions [original thread]
Karl Marx II wrote: KingBabar wrote: Are those salty? You just summed up the type of losers who play this way .. whats wrong can;t get a girl to even look at you so have to revert to jerking off to people getting annoyed at how much of a ...
- by CharCharOdell - at 2013.11.27 05:04:00
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133. Specc into things as if they were balanced. - in General Discussions [original thread]
Sure, you're right that assaults should be better slayers, but this big of a change warrants a respec.
- by CharCharOdell - at 2013.11.27 00:51:00
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134. What skills need to change - in General Discussions [original thread]
Heavies get fitting reduction to tank and weapon modules light frames get reduction to mobility, stealth, Intel, and weapons Assaults get reduction to damage mods and weapons Logi get tank module and equipment reduction. Then increase cost of all...
- by CharCharOdell - at 2013.11.27 00:49:00
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135. Killer BeeBerries = Blood Mages - in General Discussions [original thread]
Atiim wrote: I say no sidearm only restrictions to begin with unless CCP does the following: Remove equipment slots from all other dropsuits in the game
Gives us 4 equipment slots across all tiers
Releases more sidearms
Gives every...
- by CharCharOdell - at 2013.11.27 00:40:00
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136. sidearm logi warrants respec - in General Discussions [original thread]
Well here is the pproblem: Can't reduce CPU or PG for logistics suits because they'll just become the new assault suits. Losing a light weapon slot is the best solution IF we get a respec. Then killers will all spec assault and logi at heart wi...
- by CharCharOdell - at 2013.11.27 00:21:00
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137. Killer BeeBerries = Blood Mages - in General Discussions [original thread]
Anyone else notice the parallels between slayer logi and blood mages in dragon age? It's treated like a sin because it is so powerful. But looking at it objectively, why do anything else? It was the best choice at the time, so players who chose su...
- by CharCharOdell - at 2013.11.27 00:19:00
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138. To CCP: are you going to give full respec if you remove the Light weapons from t... - in General Discussions [original thread]
Deserves respec. Gimme respec if this happens. I elected logi BC they are the best point defense suits. Taking away my killing ability is stupid as it comes. Unless they double our fitting capacity so we can fit all proto equient and mods, this w...
- by CharCharOdell - at 2013.11.27 00:13:00
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139. 32 million SP to be reduced to a starter fit - in General Discussions [original thread]
Taking away a light weapon slot is a bigger change than the vehicle changes. Deserves respec.
- by CharCharOdell - at 2013.11.27 00:09:00
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140. sidearm logi warrants respec - in General Discussions [original thread]
The killer beeberry is the most popular fit in dust. Changing something like that warrants a respec. In fact, making ALL logi less combat effective is a huge change. Players skilled into it BC CCP didn't balance correctly, so punishing a tiny play...
- by CharCharOdell - at 2013.11.27 00:08:00
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