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781. entire gameplay - in General Discussions [original thread]
ok bye.
- by CharCharOdell - at 2013.09.21 04:40:00
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782. Servers are currently having issues - in General Discussions [original thread]
bump
- by CharCharOdell - at 2013.09.21 02:15:00
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783. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
Meeko Fent wrote: Or, instead of balancing on price, actually balance it? The rich midis we know as top corps can, and will still pop people with OP guns, regardless of price. They have infinite ISK. exactly. i spent 15 million isk in a ...
- by CharCharOdell - at 2013.09.21 02:14:00
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784. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
oh, good. so vets get an even bigger advantage. i have 2 million isk tanks and i run one every match. today i called in 13 tanks for my friends in a pub. idc what things cost. i have money. new players dont. if u truly want to gimp new players mor...
- by CharCharOdell - at 2013.09.21 02:13:00
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785. A non-vitriolic response to Adam-of-Eve's Master Tank Post - in General Discussions [original thread]
nobody would skill into tanks if they need a friend to make them useful. these are terrible ideas.
- by CharCharOdell - at 2013.09.21 02:11:00
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786. Servers Down in the United States? - in General Discussions [original thread]
SoCal. Same thing. wtf, cpp
- by CharCharOdell - at 2013.09.21 02:05:00
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787. When will scouts get buffed? - in General Discussions [original thread]
I agree. I can OHK a scout with a direct hit from a MD or a blaster turret. They should get jetpacks and cloaks....seriously.
- by CharCharOdell - at 2013.09.20 21:38:00
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788. AR hit detection - in General Discussions [original thread]
so you can't shoot with AA and giant hit boxes? You are bad. You should feel bad.
- by CharCharOdell - at 2013.09.20 21:37:00
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789. Are tanks too fast on all terrain? - in General Discussions [original thread]
Bubbles moon wrote: I don't want to nerf tanks CCP does I'm offering an alternative path than just making them suck everywhere... making them suck off road... Unless you fit mods to go offroad I've been tanking for over a year it's just on the...
- by CharCharOdell - at 2013.09.20 21:36:00
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790. Are tanks too fast on all terrain? - in General Discussions [original thread]
Bubbles moon wrote: Coleman Gray wrote: What tracks are for tho correct? still move faster on road in real life Have you ever, actually, SEEN a tank move offroad, IRL? They can move 55mph with the speed governors removed in the sand. Du...
- by CharCharOdell - at 2013.09.20 21:33:00
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791. Are tanks too fast on all terrain? - in General Discussions [original thread]
Look! A scrub wants to nerf tanks. Stfu. Speed is all we have left now that people don't even render at 20m...seriously. I've even run over people I couldn't see. Also, tanks going full speed uphill is a terrain glitch. There are very specific pa...
- by CharCharOdell - at 2013.09.20 20:39:00
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792. Racial Long Rifles - in General Discussions [original thread]
Sgt Kirk wrote: rapid fire, high recoil, long rifle, no range (300m) Sounds to me like the basses for a seriously ***** weapon. Makes the plasma cannon sound good. Everything else sounds good though. No, I think it'd excell at moving wi...
- by CharCharOdell - at 2013.09.20 18:58:00
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793. Racial Long Rifles - in General Discussions [original thread]
Cody Sietz wrote: A bolt action rifle would be pretty sweet. Now which rifle would it look like? It would be cool if it was based off WW2 rifle designs. A mosin or Kar98 would be da beast. Yeah, dude. I think itd end up being the best AV w...
- by CharCharOdell - at 2013.09.20 18:54:00
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794. CCP, we *really* need a heavy shield suit to come out next. - in General Discussions [original thread]
It would be a beast forge sniper. Either it can run without reps, or it can stack damage mods. It'll basically be the callogi of 1.0 in a heavy suit.
- by CharCharOdell - at 2013.09.20 18:35:00
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795. turrets we are missing - in General Discussions [original thread]
We have: Long and short range hybrid Short range missiles (rockets in eve) We need: Artillery cannon (indirect fire) Auto cannon (giant hmg for slaying armor tanks up close) Pulse laser (medium (for tanks) range single shot with charge up) Beam...
- by CharCharOdell - at 2013.09.20 18:33:00
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796. Racial Long Rifles - in General Discussions [original thread]
Right now, we have the rail sniper - a long range, high initial, low DPS anti personal rifle I want the minmitar rifle! A single shot, bolt action, powerhouse that can cut through tanks. A base damage of 230 for standard, but with 50% effectivene...
- by CharCharOdell - at 2013.09.20 18:28:00
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797. Chat Channel Compendium - in General Discussions [original thread]
Goddqmnit, honey badger is not inactive! It has more top tier tankers than any other chat!
- by CharCharOdell - at 2013.09.20 18:21:00
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798. Future roles of logis - in General Discussions [original thread]
Gallente - Drone specialists Caldari - E-war MN - still terrible Amarr - Best slayer logis
- by CharCharOdell - at 2013.09.20 18:08:00
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799. Dust 514 - Soon TM is closer than you think! - in General Discussions [original thread]
6:24 ---- hahaha. people hate the commando.
- by CharCharOdell - at 2013.09.20 13:25:00
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800. What Corps BESIDES PIE Inc, play For AMARR in FW...? - in General Discussions [original thread]
KING CHECKMATE wrote: CharCharOdell wrote: Mango and Friends You are kidding there is a corp called like that? Fear the Mango. Fear its Friends
- by CharCharOdell - at 2013.09.20 05:06:00
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