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        |  darkiller240
 K-A-O-S theory
 
 170
 
 
      | Posted - 2013.10.30 09:40:00 -
          [1] - Quote 
 15% per a minute is nothing most of the time people don't do anything in a minute.
 we get 7 points for a kill
 I think it should be like an assist as you risked a lot of money to move a couple of guys around a map.
 Maybe like 50% of the points for 2 mins so drop ship pilots might actually be able to survive in the eve universe.
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  Laurent Cazaderon
 What The French
 
 1981
 
 
      | Posted - 2013.10.30 09:43:00 -
          [2] - Quote 
 
 darkiller240 wrote:15% per a minute is nothing most of the time people don't do anything in a minute.we get 7 points for a kill
 I think it should be like an assist as you risked a lot of money to move a couple of guys around a map.
 Maybe like 50% of the points for 2 mins so drop ship pilots might actually be able to survive in the eve universe.
 
 It's only the first iteration of those new WP reward. it's bound to be tweaked. And i'd be more than inclined to buff pilot rewards as it's a hell of a job i wouldnt do myself. So might as well rewards the brave ones doing it.
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        |  Eurydice Itzhak
 Militaires Sans Jeux
 
 231
 
 
      | Posted - 2013.10.30 09:53:00 -
          [3] - Quote 
 Piloting for a squad has been by far the most fun thing in dust to me since I started playing in open beta.
 
 I only recently found this love and had to immediately abandon it because though tanking is EXTREMELY hard to make a profit in, dropships are impossible.
 
 WP be damned I just want to have fun.
 | 
      
      
        |  darkiller240
 K-A-O-S theory
 
 170
 
 
      | Posted - 2013.10.30 09:55:00 -
          [4] - Quote 
 
 Eurydice Itzhak wrote:Piloting for a squad has been by far the most fun thing in dust to me since I started playing in open beta.
 I only recently found this love and had to immediately abandon it because though tanking is EXTREMELY hard to make a profit in, dropships are impossible.
 
 WP be damned I just want to have fun.
 Same but its usually 4 matches in starter fits trying to earn enough isk to buy one of my drop ship
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  darkiller240
 K-A-O-S theory
 
 170
 
 
      | Posted - 2013.10.30 11:39:00 -
          [5] - Quote 
 bump
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  Jason Pearson
 
 3098
 
 
      | Posted - 2013.10.30 11:55:00 -
          [6] - Quote 
 It's more than pilots get right now, and yet pilots still try to ferry people around.
 
 It's going to need work but don't complain about it, wait and see and then talk about tweaking things, I mean you think a full dropship going to an Objective (So a Squad) and then killing another squad (300*0.15) which gives you 45 WP, and then let's assume that there was an assist per kill (150*0;15) which is another 22 WP, and then two people hack an objective which is another 22 WP (100 and 50), that's 89 WP for simply dropping some people off and flying away. Include the possibe revives, reps, ammo etc and you may get some good amounts of WP in a single drop.
 
 Once we see how it plays out, and CCP sees the average drop off points, it can be adjusted properly so it cannot be abused, from what I listed above, it's possible it could be stretched to 20-25%, but that's max I think.
 
 King of the Forums // Vehicle Specialist for Hire Only 120 Characters? Aww ¬_¬ | 
      
      
        |  darkiller240
 K-A-O-S theory
 
 170
 
 
      | Posted - 2013.10.30 11:56:00 -
          [7] - Quote 
 
 Jason Pearson wrote:It's more than pilots get right now, and yet pilots still try to ferry people around.
 It's going to need work but don't complain about it, wait and see and then talk about tweaking things, I mean you think a full dropship going to an Objective (So a Squad) and then killing another squad (300*0.15) which gives you 45 WP, and then let's assume that there was an assist per kill (150*0;15) which is another 22 WP, and then two people hack an objective which is another 22 WP (100 and 50), that's 89 WP for simply dropping some people off and flying away. Include the possibe revives, reps, ammo etc and you may get some good amounts of WP in a single drop.
 
 Once we see how it plays out, and CCP sees the average drop off points, it can be adjusted properly so it cannot be abused, from what I listed above, it's possible it could be stretched to 20-25%, but that's max I think.
 What your describing is something REALLY rare
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  broonfondle majikthies
 Bannana Boat Corp
 
 367
 
 
      | Posted - 2013.10.30 12:05:00 -
          [8] - Quote 
 I keep getting odd 5pts for doing seemingly nothing.
  
 Bit yes, more points are needed. A full squad could make a lot of points but it doesn't really make up for the extremely fragile craft we have, they can't compete on some maps that are littered with rail turrets that 2 shot them out the sky. Where is the profit in that
 
 "We demand rigidly defined areas of doubt and uncertainty!" | 
      
      
        |  Kallas Hallytyr
 Skullbreakers
 
 45
 
 
      | Posted - 2013.10.30 12:10:00 -
          [9] - Quote 
 The biggest problem with Dropships is that unless you're piloting an ADS, you're not actively gaining WP. Even with the Transport Assist, it's a drop in the ocean even compared to some of the worse ground-pounders: on a good day in a standard/Logi DS, I'm lucky to get over a hundred WP. If I have a gunner, and a good one at that, a pilot can earn substantial WP (for dropships anyway) but that requires another person to ride along with you permanently.
 
 Piloting can change the course of a battle immensely, but pilots are rarely awarded anything. 1 minute for the Transport Assist is small and once a squad is deployed from a dropship they rarely get back in during the attempt to take an area.
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        |  Roofer Madness
 A.N.O.N.Y.M.O.U.S.
 
 455
 
 
      | Posted - 2013.10.30 12:43:00 -
          [10] - Quote 
 Agreed. We've been implementing drop ships a lot more since the WP buff to pilots. And even though it's a lot of fun ninja hacking from objective to objective and all loading in and out of the drop ship, the pilots deserve more for their time and efforts. Heck, most of these rounds my squad will be top 5 with the poor pilot down near the bottom. That's just not right....
 
 The Dust 514 AFK song Plasma Cannon FTW | 
      
      
        |  darkiller240
 K-A-O-S theory
 
 171
 
 
      | Posted - 2013.10.30 13:55:00 -
          [11] - Quote 
 bump
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 1717
 
 
      | Posted - 2013.10.30 13:57:00 -
          [12] - Quote 
 Give um 100% hell give um double, DS flying is perhaps the hardest undervalued and nerfed role in dust they need somthing man.
 
 Sinboto - The True Blood Minja. Forum Warrior level 1 | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 9781
 
 
      | Posted - 2013.10.30 14:28:00 -
          [13] - Quote 
 Its a vast improvement over 0.
 
 CPM 0 Secretary Omni-Soldier Specialist Current Theme \\= Minmatar Assault and Logistics =// Unlocked. | 
      
      
        |  Jason Pearson
 
 3098
 
 
      | Posted - 2013.10.30 15:15:00 -
          [14] - Quote 
 
 darkiller240 wrote:Jason Pearson wrote:It's more than pilots get right now, and yet pilots still try to ferry people around.
 It's going to need work but don't complain about it, wait and see and then talk about tweaking things, I mean you think a full dropship going to an Objective (So a Squad) and then killing another squad (300*0.15) which gives you 45 WP, and then let's assume that there was an assist per kill (150*0;15) which is another 22 WP, and then two people hack an objective which is another 22 WP (100 and 50), that's 89 WP for simply dropping some people off and flying away. Include the possibe revives, reps, ammo etc and you may get some good amounts of WP in a single drop.
 
 Once we see how it plays out, and CCP sees the average drop off points, it can be adjusted properly so it cannot be abused, from what I listed above, it's possible it could be stretched to 20-25%, but that's max I think.
 What your describing is something REALLY rare 
 Perhaps if you're terrible at the game, maybe.
 Like I said, it's meant to be tweaked and adjusted over time, as IWS said, vast improvement over 0.
 
 King of the Forums // Vehicle Specialist for Hire Only 120 Characters? Aww ¬_¬ | 
      
      
        |  Brush Master
 HavoK Core
 RISE of LEGION
 
 941
 
 
      | Posted - 2013.10.30 15:34:00 -
          [15] - Quote 
 I expected mobile CRU points to actually be added before transport assist. +1 for an increase to points and time. If its too abusable tie the % bonus to how far the ship is from the soldiers or something like that. Would encourage a DS to not just drop and run.
 
 GÇá Havok Core - Closed Beta Corp - Accepting Applications Here GÇá CEO // [email protected] | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 1565
 
 
      | Posted - 2013.10.30 15:40:00 -
          [16] - Quote 
 
 Jason Pearson wrote:It's more than pilots get right now, and yet pilots still try to ferry people around.
 It's going to need work but don't complain about it, wait and see and then talk about tweaking things, I mean you think a full dropship going to an Objective (So a Squad) and then killing another squad (300*0.15) which gives you 45 WP, and then let's assume that there was an assist per kill (150*0;15) which is another 22 WP, and then two people hack an objective which is another 22 WP (100 and 50), that's 89 WP for simply dropping some people off and flying away. Include the possibe revives, reps, ammo etc and you may get some good amounts of WP in a single drop.
 
 Once we see how it plays out, and CCP sees the average drop off points, it can be adjusted properly so it cannot be abused, from what I listed above, it's possible it could be stretched to 20-25%, but that's max I think.
 
 89WP
 
 I can get 35WP if my ships is FRAGO'd from my gunner kills, 3kills supasses what that 6man squad can do
 
 We dont even get a base 25 WP for ppl spawning in my Logi DS which is getting removed, we dont get any intel assists form using a vehicle scanner and my squad cant see it unless they are in the vehicle, id love to have mods which can rep ppl armor back up and give ammo too because thats an incentive to fly down pick em back and the pilot earns some more WP while the logi DS is actually doing logi stuff and repping my guys up and making sure they have full ammo ready for the next point
 
 I want my MAVs to do this also, drop off a squad get maybe 25% of all WP from what they do and afterwards they can nip back in, get full ammo and get armor repped up and i go and hit up the next point
 
 We have logi vehicles which are doing one thing, an assault suit can do one thing, a logi suit can do upto 4 things, rep/resupply/uplinks/medic/scanner
 
 I want a proper logi vehicle which could have rig slots and they could be the vehicle version of equipment slots for logi suits, i would like to me able to have a decent enough tank and be able to put on a MCRU/scanner and maybe a ammo resupply/repper for my infantry guys after they hit a point up
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        |  Jason Pearson
 
 3098
 
 
      | Posted - 2013.10.30 16:30:00 -
          [17] - Quote 
 
 Takahiro Kashuken wrote:Jason Pearson wrote:It's more than pilots get right now, and yet pilots still try to ferry people around.
 It's going to need work but don't complain about it, wait and see and then talk about tweaking things, I mean you think a full dropship going to an Objective (So a Squad) and then killing another squad (300*0.15) which gives you 45 WP, and then let's assume that there was an assist per kill (150*0;15) which is another 22 WP, and then two people hack an objective which is another 22 WP (100 and 50), that's 89 WP for simply dropping some people off and flying away. Include the possibe revives, reps, ammo etc and you may get some good amounts of WP in a single drop.
 
 Once we see how it plays out, and CCP sees the average drop off points, it can be adjusted properly so it cannot be abused, from what I listed above, it's possible it could be stretched to 20-25%, but that's max I think.
 89WP I can get 35WP if my ships is FRAGO'd from my gunner kills, 3kills supasses what that 6man squad can do  We dont even get a base 25 WP for ppl spawning in my Logi DS which is getting removed, we dont get any intel assists form using a vehicle scanner and my squad cant see it unless they are in the vehicle, id love to have mods which can rep ppl armor back up and give ammo too because thats an incentive to fly down pick em back and the pilot earns some more WP while the logi DS is actually doing logi stuff and repping my guys up and making sure they have full ammo ready for the next point  I want my MAVs to do this also, drop off a squad get maybe 25% of all WP from what they do and afterwards they can nip back in, get full ammo and get armor repped up and i go and hit up the next point  We have logi vehicles which are doing one thing, an assault suit can do one thing, a logi suit can do upto 4 things, rep/resupply/uplinks/medic/scanner I want a proper logi vehicle which could have rig slots and they could be the vehicle version of equipment slots for logi suits, i would like to me able to have a decent enough tank and be able to put on a MCRU/scanner and maybe a ammo resupply/repper for my infantry guys after they hit a point up  
 89 WP is a lot of WP :D especially when you're just dropping a squad off and flying away.
 WP needs to be in for spawning, srsly. Scanning needs WP on vehicle scanners.
 
 
 King of the Forums // Vehicle Specialist for Hire Only 120 Characters? Aww ¬_¬ | 
      
      
        |  Waruiko DUST
 G I A N T
 EoN.
 
 134
 
 
      | Posted - 2013.10.30 16:45:00 -
          [18] - Quote 
 
 Eurydice Itzhak wrote:Piloting for a squad has been by far the most fun thing in dust to me since I started playing in open beta.
 I only recently found this love and had to immediately abandon it because though tanking is EXTREMELY hard to make a profit in, dropships are impossible.
 
 WP be damned I just want to have fun.
 
 Depending on the dropship and fit now that we can do direct isk transfer the whole squad can elect to bear the burden of footing the bill if you die once or twice.
 
 If blood and sweat don't teach them perhaps time will | 
      
      
        |  darkiller240
 K-A-O-S theory
 
 172
 
 
      | Posted - 2013.10.30 19:20:00 -
          [19] - Quote 
 
 Waruiko DUST wrote:Eurydice Itzhak wrote:Piloting for a squad has been by far the most fun thing in dust to me since I started playing in open beta.
 I only recently found this love and had to immediately abandon it because though tanking is EXTREMELY hard to make a profit in, dropships are impossible.
 
 WP be damned I just want to have fun.
 Depending on the dropship and fit now that we can do direct isk transfer the whole squad can elect to bear the burden of footing the bill if you die once or twice. yes becouse in new eden people give money away
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 3431
 
 
      | Posted - 2013.10.30 19:33:00 -
          [20] - Quote 
 I realized this before they even implemented the new points. Say you have a fully loaded dropship, so 6 passengers. You're getting 15% of all their points, so add it up: 15% * 6 = 90%. That's right, for one minute you are getting the equivalent of just 90% of a single person.
 
 In my opinion, the percents when added up should be over 100%, that way it makes you a little more efficient than a single person (assuming you have a fully loaded dropship, which isn't often) and is only temporary and then you go back to earning next to 0 points until you transport again. Perhaps increase the time as well. If I were CCP, my next iteration would be 20% for 90 seconds.
 
 Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation! Amarr Victor! | 
      
      
        |  TheAmazing FlyingPig
 Crux Special Tasks Group
 Gallente Federation
 
 4372
 
 
      | Posted - 2013.10.30 19:36:00 -
          [21] - Quote 
 
 darkiller240 wrote:Waruiko DUST wrote:Eurydice Itzhak wrote:Piloting for a squad has been by far the most fun thing in dust to me since I started playing in open beta.
 I only recently found this love and had to immediately abandon it because though tanking is EXTREMELY hard to make a profit in, dropships are impossible.
 
 WP be damned I just want to have fun.
 Depending on the dropship and fit now that we can do direct isk transfer the whole squad can elect to bear the burden of footing the bill if you die once or twice. yes becouse in new eden people give money away Plenty of alliances have ship reimbursement programs. Just about every one of them will give you enough money to buy the hull and modules again should you lose them during an alliance activity (provided you fly the fits they ask you to use and follow a few other rules, like linking lossmail).
 
 Never forget King of airborne swine. | 
      
      
        |  CharCharOdell
 
 1402
 
 
      | Posted - 2013.10.30 21:53:00 -
          [22] - Quote 
 i agree. make it 40% for 2 minutes.
 
 Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition | 
      
      
        |  darkiller240
 K-A-O-S theory
 
 172
 
 
      | Posted - 2013.10.31 20:06:00 -
          [23] - Quote 
 bump
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 7375
 
 
      | Posted - 2013.10.31 20:10:00 -
          [24] - Quote 
 
 Iron Wolf Saber wrote:Its a vast improvement over 0. Not really
 
 Fixing the Logi dropship PG was a "vast" improvement. Doesn't change that it took well over a year to tweak one numerical value.
 
 Red is dead | 
      
      
        |  I-Shayz-I
 I-----I
 
 1208
 
 
      | Posted - 2013.10.31 20:28:00 -
          [25] - Quote 
 I think it's kind of rediculous that a scanner gives you more points for a scan assist which took 2 seconds.
 
 Seriously, you are assisting these players in doing something, it should be a flat 50%.
 
 However, I do understand CCP's reasoning behind this. If you combine orbitals with this feature, it gets slightly OP and can be game breaking. This is really hard to achieve...but it's not impossible.
 
 What happens is that the scanner, the tank driver, and the squad leader all get about 350 wp for a total of about 1000 wp with one orbital placed in the right position. Even then, the transport assist there is only about 100 points...
 
 List of Most Important Threads I make logistics videos! (Insert future link here) | 
      
      
        |  darkiller240
 K-A-O-S theory
 
 174
 
 
      | Posted - 2013.10.31 21:26:00 -
          [26] - Quote 
 I still don't understand the neglect towards drop-ships and tanks
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  calvin b
 Molon Labe.
 RISE of LEGION
 
 825
 
 
      | Posted - 2013.10.31 21:52:00 -
          [27] - Quote 
 It should be based on how many troops you transport. 10WP a person. If you get 25WP for one person using your uplink, than I think this would be more than fair.
 
 Do not eat the yellow snow | 
      
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