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41. The Sniper Rifle is Obsolete - in General Discussions [original thread]
Both in-game and IRL, one of the main duties of the Sniper is to fulfill the Overwatch role. Adding functionality to the rifle to help fulfill that role would be a nice addition. Like, what if hovering the sniper reticule over an enemy lit then up...
- by Celus Ivara - at 2015.07.10 10:00:00
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42. Improving biotics - in Feedback/Requests [original thread]
Miyos were buffed 'cause they were near worthless. Regulators and Kin-Cats are pretty usable as-is. :\ That said, I've used Biotics tons and have thought a fair amount about 'em. Without getting into implementation, I will say that the complete l...
- by Celus Ivara - at 2015.07.04 14:50:00
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43. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Adipem Nothi wrote: Celus Ivara wrote: CCP Rattati wrote: Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective. 1) we c...
- by Celus Ivara - at 2015.06.25 15:40:00
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44. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective. 1) we can increase fitting on min scout and buff amp...
- by Celus Ivara - at 2015.06.25 14:29:00
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45. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: Adipem Nothi wrote: Joseph Ridgeson wrote: Jack Boost wrote: Joseph Ridgeson wrote: My guess is "walk va. Run" / normal movement and fast movement that drains stamina Walk was mentioned before. Didn't see t...
- by Celus Ivara - at 2015.06.25 14:18:00
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46. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
This is a substantial upgrade to both the NPE and everyone's overall sense of progression; great work dev-team! Now that we have recommended fits in-game, now may be a good time to resurrect the idea of asking the community to recommend to CCP ...
- by Celus Ivara - at 2015.06.25 14:09:00
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47. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Everything regarding PC 2.0 looks fantastic; and very rarely am I 100% satisfied with a feature! Regarding squad sizes though, I'm concerned about the primary social tool in this game (the squad) dropping to 4 for the main relaxed game mode ...
- by Celus Ivara - at 2015.06.25 13:30:00
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48. Announcement:We're looking for an EVE Valkyrie Community Dev! - in General Discussions [original thread]
I could see Jaysyn Larrisen or maybe Kevall in that.
- by Celus Ivara - at 2015.06.17 03:33:00
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49. [Announcement] Status Update - in General Discussions [original thread]
Thanks for the update. Good to know lots of gears are moving behind the scenes. :) Logi and 'Mando changes are a big topic and def' worth letting cook a little longer. CCP Rattati wrote: We were hit with a little curveball from EVE, improved...
- by Celus Ivara - at 2015.06.16 08:47:00
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50. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot std dropsuit (instead of 4 ...
- by Celus Ivara - at 2015.05.27 13:08:00
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51. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Celus Ivara wrote: Giving Assaults two Light weapons would ideally fix tons of problems with the game, while also letting us push Logis into the speed & eHP territory they need to really fulfill their role as in-th...
- by Celus Ivara - at 2015.05.27 12:55:00
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52. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I mentioned before I would address Commandos, and I'll be honest, I don't have a solution that I'm confident is the right one. My short answer here is to encourage us to ask the dedicated Commando players what they want. That said though, I am in ...
- by Celus Ivara - at 2015.05.27 12:07:00
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53. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
So focusing solely on the topic at hand, I'd in general say this seems to be largely good. Putting suits on an inverse relationship of speed & EHP is interesting, and I've long been in favor of making all the suits faster (fighting is fun, wal...
- by Celus Ivara - at 2015.05.27 12:06:00
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54. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
A lot of details to be worked out, but all-in-all a very promising change. :) Questions: 1a: Can we get a hard confirm that Specializations (i.e. Assault vs Logi) have different slots? 1b: Can we get a hard confirm that Races (i.e. Cal Assault ...
- by Celus Ivara - at 2015.05.26 12:58:00
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55. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
Luther Mandrix wrote: Celus Ivara wrote: As one of the only people who voiced caution the last time a version of this system was brought up, let me be among the first to say I like this. PC is by design: unbalanced, high-stakes, and bloody....
- by Celus Ivara - at 2015.05.25 11:44:00
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56. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
As one of the only people who voiced caution the last time a version of this system was brought up, let me be among the first to say I like this. PC is by design: unbalanced, high-stakes, and bloody. A substantial reward disparity between Victory...
- by Celus Ivara - at 2015.05.25 10:43:00
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57. More Skins! - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Talos Vagheitan wrote: Melchiah ARANeAE wrote: Good luck licencing those. You can't copywrite a color. But you can copyright a pattern. The sever valor and raven skins were an homage to ...
- by Celus Ivara - at 2015.05.25 10:15:00
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58. Announcement:Developer Spotlight: CCP Singlemono - Hong Chen - in Announcement and Events [original thread]
Jadek Menaheim wrote: CCP Singlemono: Absorbing job skills and approaching the the bugs to serve cold-blooded death to them. The spotlight felt like an ad to join CCP Shanghai. Any Database Admins around? ;) http://www.ccpgames.com/en/jobs/...
- by Celus Ivara - at 2015.05.12 11:22:00
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59. Cards Against DUST Bunnies - Jokes needed - in General Discussions [original thread]
Black cards: If you dig into the lore, you'll be pleasantly surprised _ is cannon. _'s feelings on _ are best expressed via _. "I'm concerned _ as orbital ammo may be OP." I shed a single tear when I heard _ will reward WP. To fix performance, C...
- by Celus Ivara - at 2015.05.10 12:50:00
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60. PC Port would be great - in General Discussions [original thread]
One interesting thing about Dust is that it's basically an early access game. A living Alpha where the community plays and helps build the experiance. While this is an asset for the final game, we should acknowledge doing a classical launch of som...
- by Celus Ivara - at 2015.05.08 17:22:00
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