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141. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
So, regarding the Flaylock PG increase, the following two things are both true: 1: It was definitely needed to enable the performance buffs required to make it usable again. 2: After the fix goes live, I will almost never be using the FP again. ...
- by Celus Ivara - at 2014.09.17 13:24:00
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142. WHOA WHOA WHOA; NINJA NERF THE HELLMAR SUITS? - in General Discussions [original thread]
Joel II X wrote: RogueTrooper 2000AD wrote: Cat Merc wrote: SoTa Senpai wrote: Breakin Stuff wrote: It was supposed to match proto amarr slot layout not be pay to win. CCP policy on AUR suits is that they allow early skill access. ...
- by Celus Ivara - at 2014.09.08 07:42:00
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143. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
I'd like to echo the concerns others have posted about DS's flat sitting outside lock-on range and doing battlefield actions free of risk. To be clear though, I think Vehicle/AV balance is mostly in a very good state right now, and the present SL...
- by Celus Ivara - at 2014.09.06 09:11:00
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144. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Hand Fap wrote: Celus Ivara wrote: Very happy to see matchmaking being addressed, Rattati. :) Regarding how much squad size effects the squad Mu multiplier, I feel that there is (as others have pointed out) a geometric growth for how many p...
- by Celus Ivara - at 2014.08.27 04:18:00
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145. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Very happy to see matchmaking being addressed, Rattati. :) Regarding how much squad size effects the squad Mu multiplier, I feel that there is (as others have pointed out) a geometric growth for how many people are in the squad, but only for th...
- by Celus Ivara - at 2014.08.24 00:08:00
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146. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. My 2 ISK would be to hold off on a decision on the EHP buff 'till Delta. You'll want to s...
- by Celus Ivara - at 2014.07.23 17:10:00
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147. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
Something I've thought for a year now: Why not make Fitting modules able to fit into either High or Low? The main balancing factor in Fitting mods is that to get that additional CPU/PG you have to burn a slot. That's a pretty massive cost in-an...
- by Celus Ivara - at 2014.07.21 13:12:00
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148. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. This is good. Though I still b...
- by Celus Ivara - at 2014.07.21 12:21:00
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149. [Feedback] Scouts - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Amarr scouts aren't used for 2 reasons. 1) While the Amarr scout has the most base HP out of all the scouts, armor-based suits require an armor repairer to be successful. The Gallente scout has a builtin armor repa...
- by Celus Ivara - at 2014.05.18 12:41:00
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150. [Feedback] Scouts - in Feedback/Requests [original thread]
Lot of sage comments in here already, so I'll just be pithy. ;) Amarr Scout problems: - Very similar to Gal Scout, but Gal Scout is generally better (better bonuses, 3hp regen, faster) - Amarr Scout bonus inherently worthless (in that a single Ca...
- by Celus Ivara - at 2014.05.18 11:51:00
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151. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Fox Gaden wrote: I donGÇÖt think it is constructive to claim that DUST 514's poor new player retention rate was due to the skill system. While lack of education about the skill and fitting systems may have been one of many contributing factors,...
- by Celus Ivara - at 2014.05.15 13:05:00
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152. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Godin Thekiller wrote: Celus Ivara wrote: First off I'd like to say that often times when people find themselves pushed towards opposing sides on an issue, they tend to reflexively take defensive stances and the conversation becomes more of ...
- by Celus Ivara - at 2014.05.15 12:50:00
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153. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Haerr wrote: CCP Z: I think it would help a lot if you could post an image of how you currently have set up one role. This. There's a bit of a hindrance to how useful this conversation can be, in that quite a few key details are unknown to u...
- by Celus Ivara - at 2014.05.15 12:37:00
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154. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Monkey MAC wrote: Celus Ivara wrote: *SNIP* True but at the same time therd are a lot of positives to the DUST tree, mainly that you can play any role with any weapon pretty quickly, that is a good point about our system that Z wants to t...
- by Celus Ivara - at 2014.05.15 12:05:00
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155. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
First off I'd like to say that often times when people find themselves pushed towards opposing sides on an issue, they tend to reflexively take defensive stances and the conversation becomes more of a pitched battle instead of a seeking towards a ...
- by Celus Ivara - at 2014.05.15 10:31:00
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156. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Ulysses Knapse wrote: Celus Ivara wrote: Ulysses Knapse wrote: Celus Ivara wrote: *snip* Holy freakin' crap, that's a lot of text. Not to mention most of it is wrong. Please shorten your post and I'll consider debating it. I put a...
- by Celus Ivara - at 2014.05.15 09:19:00
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157. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Ulysses Knapse wrote: Celus Ivara wrote: *snip* Holy freakin' crap, that's a lot of text. Not to mention most of it is wrong. Please shorten your post and I'll consider debating it. I put a lot of effort into formatting it. It's not tha...
- by Celus Ivara - at 2014.05.15 09:05:00
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158. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Saberwing wrote: Celus Ivara wrote: Insert long post here. Loved this. I agree completely. Aaaand I put it at the tail end of a page; no one will see it now.
- by Celus Ivara - at 2014.05.15 09:01:00
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159. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Ulysses Knapse wrote: CCP Z wrote: Ulysses Knapse wrote: I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 2...
- by Celus Ivara - at 2014.05.15 08:48:00
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160. CCP NERFED MY HEART - in General Discussions [original thread]
virgindestroyer7 wrote: One Eyed King wrote: They are pretty good at obliterating merc hearts lately... It was probably a security threat. i cannot believe that my <3's are security threats in any way!! They're pointy. Gotta put 'em...
- by Celus Ivara - at 2014.05.14 07:16:00
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