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121. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
CCP Rattati wrote: benandjerrys wrote: ...and he has returned to talk about shiny things. How bout pirate faction? The whole blood raider covenant being caldari was silly. I don't know what happened with the current pirate faction gear an...
- by Celus Ivara - at 2015.01.07 15:25:00
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122. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Avallo Kantor wrote: I'd like to chip in an idea I was thinking about as well on the availability of battles, and giving District owners a chance to become more active in their districts. The basic idea is that when districts are able to make...
- by Celus Ivara - at 2015.01.03 13:08:00
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123. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Small post, but just want to say: A narrative excuse we can use for why Warbarges aren't visible/attackable in EVE is that they (usually) are located in very low orbit over planets. EVE ships (at least in gameplay) have never been able to get this...
- by Celus Ivara - at 2014.12.30 13:37:00
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124. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
If I may, one thing I'd like to throw into the conversation is the idea that these custom Warbarges should be viewed less as existing for a specific purpose, and instead as open-ended tools. Right now, we are largely viewing Warbarges as serving ...
- by Celus Ivara - at 2014.12.29 18:17:00
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125. Strategic resource driven/Contract mediated Planetary Conquest. - in Feedback/Requests [original thread]
No yeah, it's not a bad idea. Just see a few lore problems with it. :\ But it would make for a very good narrative excuse for why we can buff/debuff in-game assets. :)
- by Celus Ivara - at 2014.12.29 12:06:00
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126. Strategic resource driven/Contract mediated Planetary Conquest. - in Feedback/Requests [original thread]
Interesting idea. I'm not sold on the weaponized nanites. But the core idea of small teams harrying and raiding a corp in advance of a battle seems like an interesting way to provide PC content outside of the much loathed timers.
- by Celus Ivara - at 2014.12.28 12:48:00
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127. Learning channels - in General Discussions [original thread]
" Comms.D-UNI " is the public channel of Dust University. Another good tool to have in the belt. Ultimately though, the best channel is the internal Corp channel of a new-player friendly corp. There are a number of such corps in the game, Learnin...
- by Celus Ivara - at 2014.12.23 16:52:00
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128. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
For Education: Deploy one of each type of gear Get 10 spawns off an uplink you deployed Have your nanohives restock [x amount] of ammo Have your nanohives repair [x amount] of HP Get 3 remote explosive kills Destroy a piece of equipment with a...
- by Celus Ivara - at 2014.12.12 18:48:00
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129. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
Sir Dukey wrote: Celus Ivara wrote: As a Cloaky Scout, I like having scan nerfs while cloaked. It causes the whole "interesting decisions" thing; "Is now a good time to poke my head out of the water and see what's going on, or should I stay...
- by Celus Ivara - at 2014.12.12 06:52:00
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130. {FEEDBACK] Strong boxes. - in General Discussions [original thread]
Daddrobit wrote: CCP Rattati wrote: Leadfoot10 wrote: My first 7 boxes: basic codebreakers x15 defender SI MK II-A x9 complex ferroscale plates x18 Sentinel m/1 x18 Assault M-1 x19 Logi G-1 x12 basic SMG x19 RND doesn't like me, appare...
- by Celus Ivara - at 2014.12.10 18:05:00
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131. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
As a Cloaky Scout, I like having scan nerfs while cloaked. It causes the whole "interesting decisions" thing; "Is now a good time to poke my head out of the water and see what's going on, or should I stay sneaky and move somewhere else first?" Th...
- by Celus Ivara - at 2014.12.10 17:32:00
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132. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Current Remote Explosives STD/ADV/PRO: Activation 5/5/5 Happy with this. A slight increase to the activation time should keep RE vs Infantry gameplay viable while removing the absolute lack of defense from it. A slightly...
- by Celus Ivara - at 2014.12.09 13:02:00
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133. Trello board, Dear Skyblade - in General Discussions [original thread]
Ripley Riley wrote: Skyblade, You and I seem to be keeping order in the crowdsourcing trello board. I have no idea who you actually are on the official forums, but good work. Ditto to the ups for Skyblade. Been pretty focused on the Trello ...
- by Celus Ivara - at 2014.12.05 23:28:00
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134. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: CCP Rattati wrote: I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Hello, and I am in disagreemen...
- by Celus Ivara - at 2014.11.26 15:14:00
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135. CPM Input Request: Corporation UI and Governance - in Feedback/Requests [original thread]
Having had many convos with Kev on this, I'd like to heavily second a better mail system. At minimum some basic auto-mail tool for new corp joinies. On my end, having helped organize large and small events in the past, a Calendar system and Me...
- by Celus Ivara - at 2014.11.26 11:38:00
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136. name change - in General Discussions [original thread]
GM Archduke wrote: Time is not really a problem here. In EVE Online and DUST 514, player interaction is highly important, and so is player vs player conflict, even outside of battles. This is a game where you can sweet-talk your way into the mo...
- by Celus Ivara - at 2014.10.05 13:02:00
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137. More WP for better nanite injectors - in Feedback/Requests [original thread]
CCP Rattati wrote: The satisfaction of raising someone from the dead to 80% shields and armor, basking the poor soul in ammo and armor repping hives, or even topping off the 20% armor with your rep tool, and then healing that player under fire,...
- by Celus Ivara - at 2014.10.01 17:03:00
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138. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Instead of Mu showing or telling us the calculation what about showing tier rank. Alpha: top tier Beta: next Charlie: next lower Etc. No further information should be provided. Basically a merc rank...
- by Celus Ivara - at 2014.09.18 12:25:00
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139. Why Dust/Legion is Needed in the Gaming Industry... - in General Discussions [original thread]
postapo wastelander wrote: Holly grail of dev?1 Honestly this is pure fanboyism I'm talking about the hypothetical end point of Dust's development arc. The game we are playing now is very, very far from this. I think if Legion development c...
- by Celus Ivara - at 2014.09.17 15:19:00
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140. Why Dust/Legion is Needed in the Gaming Industry... - in General Discussions [original thread]
If you will permit, here's my take on the issue, from a different angle: There's a concept in the game dev industry called "Intrinsic Value vs Extrinsic Value". Most games only have Intrinsic Value. Fun to play, but there's little meaning to y...
- by Celus Ivara - at 2014.09.17 14:59:00
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