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1821. Improving the customization of dropsuits - in Feedback/Requests [original thread]
blarg?
- by Cat Merc - at 2013.03.30 12:52:00
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1822. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
yus
- by Cat Merc - at 2013.03.30 12:08:00
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1823. Heavy's are OP - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cat Merc wrote: OP is a strong word. I just think they need slightly less range. I am not good at estimating range in games, so I can't give you numbers, however I can tell you that the Heavy HMG gets people at r...
- by Cat Merc - at 2013.03.30 11:41:00
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1824. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Jebus McKing wrote: Personally I'd like this idea. But I'd guess people would use these additional slots just to use more of the same modules they already use now. Also, more modules means you lose more ISK, so ISK gain had to be increased. T...
- by Cat Merc - at 2013.03.30 11:13:00
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1825. Heavy's are OP - in Feedback/Requests [original thread]
Bendtner92 wrote: Cat Merc wrote: Breakin Stuff wrote: Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time? The very definition of insanity is doin...
- by Cat Merc - at 2013.03.30 10:31:00
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1826. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Anyone else thinks this is a bump y road?
- by Cat Merc - at 2013.03.30 10:09:00
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1827. Heavy's are OP - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time? The very definition of insanity is doing the same thing over and over the same ...
- by Cat Merc - at 2013.03.30 10:01:00
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1828. Heavy's are OP - in Feedback/Requests [original thread]
bacon blaster wrote: Cat, try putting some extra points into light weapon skills and ar. Their damage is not lack luster. Also, heavies are not op, and I say that as a sniper who has immense trouble popping them. They already move like a drunk...
- by Cat Merc - at 2013.03.30 09:44:00
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1829. Heavy's are OP - in Feedback/Requests [original thread]
slypie11 wrote: Cat Merc wrote: slypie11 wrote: You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a milit...
- by Cat Merc - at 2013.03.30 08:56:00
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1830. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Yesterday, I finally got Caldari Assault Dropsuit III after focusing for a looooooong time on the core skills. So I decided to get a prototype suit for the first time using the Aurum option, and I looked at the customization options and just said....
- by Cat Merc - at 2013.03.30 07:41:00
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1831. Heavy's are OP - in Feedback/Requests [original thread]
slypie11 wrote: You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range...
- by Cat Merc - at 2013.03.30 03:46:00
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1832. News Tab in Neocom - in Feedback/Requests [original thread]
Yay, its a PXRXO party! Everyone except for those three party poopers is from PXRXO!
- by Cat Merc - at 2013.03.29 14:33:00
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1833. [Ideas] Deployable shields - in Feedback/Requests [original thread]
The wall shield is really bad considering that you have to put down two pieces. It would be more useful to more from cover to cover with a squad, but the range is too low. I suggest increasing it to 10m.
- by Cat Merc - at 2013.03.29 12:15:00
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1834. if not fix the suit - in Feedback/Requests [original thread]
Freshticles wrote: Ignoring the fact the GEK can hit, without sharpshooter skills, up to 70m with no damage falloff at that point and pinpoint accuracy. The assault rifle is supposed to have longer range than the HMG.
- by Cat Merc - at 2013.03.29 12:11:00
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1835. [request] AUR weapons - in Feedback/Requests [original thread]
Daedric Lothar wrote: Yea, those are just pay to win. Until CCP introduces the ISK variant. Which I don't understand why they didn't yet. shaman oga wrote: i know , i hate them Yeah, I once lost a proto suit because the grenade tickle...
- by Cat Merc - at 2013.03.29 12:08:00
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1836. [request] AUR weapons - in Feedback/Requests [original thread]
shaman oga wrote: i've never bought anything in game but i would like to buy individual items, i don't care of having scout dropsuits or fused granades, i don't use them. Well, when it comes to fused grenades, you really should. These babies ...
- by Cat Merc - at 2013.03.29 11:58:00
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1837. if not fix the suit - in Feedback/Requests [original thread]
The HMG has ridiculous range, a buff is the last thing it needs. The Heavy suit needs a buff and the HMG needs a range nerf.
- by Cat Merc - at 2013.03.29 11:31:00
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1838. [Ideas] Deployable shields - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: This has most likely been asked in some previous thread but, can vehicles pass through shields? I believe it said so in the dev blog. Though I'm not 100% sure since I read it when it was really late so I my memory of...
- by Cat Merc - at 2013.03.29 11:13:00
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1839. [Ideas] Deployable shields - in Feedback/Requests [original thread]
G Torq wrote: Cat Merc wrote: Meh, shields too weak. A single assault rifle unloading its clip will just decimate a shield with 2k health. Exile assault rifle: 31 damage x 60 bullets in the clip = 1860 Duvolle Assault rifle: 34.1 damage x 6...
- by Cat Merc - at 2013.03.29 11:09:00
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1840. [Ideas] Deployable shields - in Feedback/Requests [original thread]
Meh, shields too weak. A single assault rifle unloading its clip will just decimate a shield with 2k health. Exile assault rifle: 31 damage x 60 bullets in the clip = 1860 Duvolle Assault rifle: 34.1 damage x 60 bullets in the clip = 2046 That's...
- by Cat Merc - at 2013.03.29 10:33:00
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