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Thread Statistics | Show CCP posts - 0 post(s) |
Jathniel
G I A N T EoN.
200
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Posted - 2013.05.01 19:33:00 -
[61] - Quote
Jackof All-Trades wrote:There's no point to armour plates with the current movement penalty. If you could test it out, I can almost give a certain assurance that you would actually die faster with plates that you would without them - no matter what level they are.
Armor plates can be VERY useful when defending a position from a triage nanofield.
But outside of that, they are quite...... limiting.
If the movement penalty is replaced with a stamina penalty, people could make decent fits that compensate using a stamina booster module, and we'll finally see armor competing with shields. |
Magpie Raven
ZionTCD Unclaimed.
182
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Posted - 2013.05.01 19:45:00 -
[62] - Quote
This idea is great. Give maybe a slight speed penalty but the main thing should be decreased stamina. That way we can compensate and compromise in our fits. It would make armor tanking a much more viable tactic. I hope this happens. |
Jathniel
G I A N T EoN.
200
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Posted - 2013.05.01 20:28:00 -
[63] - Quote
Magpie Raven wrote:This idea is great. Give maybe a slight speed penalty but the main thing should be decreased stamina. That way we can compensate and compromise in our fits. It would make armor tanking a much more viable tactic. I hope this happens.
Even a slight speed penalty defeats the purpose of the suggestion. Armor assault suits are already slower than their shield counterparts. If someone wants to stack armor on an armor suit, the speed price has already been paid natively.
Stamina penalty is all that's necessary. |
Cross Atu
Conspiratus Immortalis League of Infamy
902
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Posted - 2013.05.03 01:01:00 -
[64] - Quote
Did anyone take a look at the new info from FanFest? What are the reactions to the new types of plates, how do they effect the concerns raised in this thread?
Cheers, Cross |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
715
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Posted - 2013.05.03 03:02:00 -
[65] - Quote
I think that armor would be better balanced by giving it that speed debuff but having armor modules give a higher percentage bonus per module than shield due to the drawback of not recharging.
For example,
Militia Shield Extender. Raises health, say, 60HP... But recharges on its own.
Militia Armor Plates. Raises health 120HP but doesn't recharge and gives a -5% movement penalty.
It seems pretty balanced to me, trading self sufficiency for slower speed and much more eHP... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
369
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Posted - 2013.05.03 03:55:00 -
[66] - Quote
Different armor plates are coming in Uprising:
-High armor bonus with a movement penalty. (the ones we have now)
-Medium armor bonus without a movement penalty.
-Low armor bonus with a built in repair module.
Not what we wanted, but I'll take it. |
Cat Merc
BetaMax. CRONOS.
784
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Posted - 2013.05.03 12:21:00 -
[67] - Quote
Cross Atu wrote:Did anyone take a look at the new info from FanFest? What are the reactions to the new types of plates, how do they effect the concerns raised in this thread?
Cheers, Cross Don't see how that changes things. So they made a plate that mimics shields. So instead of making armor unique and good in its own way you just mimic the better one... right...
The no speed penalty plate, it is to be seen considering they said lower HP. It really depends on how much lower the speed is. |
Cat Merc
BetaMax. CRONOS.
784
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Posted - 2013.05.03 12:21:00 -
[68] - Quote
Uncle_AWOL, one of the players at Fanfest confirmed that Complex armor plates are now 15% penalty instead of 10%... Bravo CCP, you are the ultimate troll. |
Jack McReady
DUST University Ivy League
126
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Posted - 2013.05.03 13:15:00 -
[69] - Quote
this is a bad idea. heavies wont be able to sprint across the street with this change and logis going for health to have the same amount of HP as assault wont be able to keep up with their team when going from one point to another.
anyway CCP anounced different types of plates with lower HP bonus, one with small build in armor repairer and one without speed penalty. |
Cat Merc
BetaMax. CRONOS.
787
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Posted - 2013.05.03 15:30:00 -
[70] - Quote
Jack McReady wrote:this is a bad idea. heavies wont be able to sprint across the street with this change and logis going for health to have the same amount of HP as assault wont be able to keep up with their team when going from one point to another.
anyway CCP anounced different types of plates with lower HP bonus, one with small build in armor repairer and one without speed penalty. So? Heavies are supposed to be slow with tons of HP. And assaults can use plates too. |
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Lynn Beck
Forsaken Legion-0
42
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Posted - 2013.05.03 16:04:00 -
[71] - Quote
Just use a low grade one with a mid grade one? But i guess that's the same as current plate+repper build. :P |
Kiso Okami
Militaires Sans Jeux
67
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Posted - 2013.05.03 16:45:00 -
[72] - Quote
I'm going to vote this up because I actually managed to reach highest sprint speed with a lot of clothes on on a rainy day but I was really tired afterwards. |
Cat Merc
BetaMax. CRONOS.
793
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Posted - 2013.05.03 18:27:00 -
[73] - Quote
Kiso Okami wrote:I'm going to vote this up because I actually managed to reach highest sprint speed with a lot of clothes on on a rainy day but I was really tired afterwards. As a cat who takes runs and his fur gets wet constantly, I agree. |
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