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921. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
As only a TRAINEE driver of the DS (still with lots to practice and learn before I'm any good), I am probably ill-equiped to put in my late-hour opinion. But my hope is that as many Dust players as possible will will STAY AWAY from dropship pilot...
- by CELESTA AUNGM - at 2013.08.30 20:06:00
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922. Large full map battles - in Feedback/Requests [original thread]
One of the principle aims (CARDINAL aim) of Dust 514 was to bring the social interactive environment of EVE Online over to the PS3 culture of players. CCP knows this must be done without damaging EVE's momentum in even the slightest way. This is o...
- by CELESTA AUNGM - at 2013.08.30 14:56:00
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923. [Request] Starter fit LAVs should be restockable - in Feedback/Requests [original thread]
I DO recall CCP stating the the concept of "BPO"s was going to be decisively moved away from. I DON'T recall the reason for their decision, but it meant that ALL valuable assets in a fight (vehicles too) would endure the change. I can IMAGINE so...
- by CELESTA AUNGM - at 2013.08.28 18:07:00
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924. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
Tal-Rakken wrote: As a swarm user I would have to agree that any dropship pilot worth anything uses an afterburner and is nigh on impossible for my proto swarms to take down hey just pop their ab and zoom off. The decrease in the time between s...
- by CELESTA AUNGM - at 2013.08.28 17:11:00
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925. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
Wait. No, Black Jackal. Let me try to clarify. If the current notes refer to the "interval" as 2 seconds, and IF my observation was correct that it took around 2 seconds for all 4 missiles to launch, then "interval" very likely is referring to th...
- by CELESTA AUNGM - at 2013.08.28 16:05:00
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926. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
Hmmm. This note in the 1.4 Patchnotes interested me greatly, because I was not sure, and I suggest NONE of us is truly sure, what they MEAN by the phrase "fire interval". I think many of us agree, if 'fire interval' means "Time between volleys" th...
- by CELESTA AUNGM - at 2013.08.28 13:51:00
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927. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
Although it may be too late to quell the distracting swipes and punches here, I think MAY be linked to a similar issue with the SAME common denominator: The aiming/zooming recticle mechanism. I am frequently a gun installation operator. Since Pat...
- by CELESTA AUNGM - at 2013.08.27 19:15:00
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928. [Feedback] 1.4 Inactive Timer - in Feedback/Requests [original thread]
What a question... I'd like to think this is one issue you WON'T have to worry into headaches about. Based upon CCP's revelation that they DO observe player activity (on a statistical bean-counter level that might astonish us if we knew precisely ...
- by CELESTA AUNGM - at 2013.08.27 16:52:00
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929. 1.4 Daily Bonus Feedback - in Feedback/Requests [original thread]
Absolute Idiom II wrote: It's not actually clear that it's reset to step one if you miss a day, unless I failed to read the devblog carefully. Personally I'm not impressed very much by the whole concept of rewards to being able to log in daily...
- by CELESTA AUNGM - at 2013.08.23 13:30:00
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930. [[[REQUEST]]] Picking up dead clones WEAPONS - in Feedback/Requests [original thread]
Quote: " mean i personally think it would be nice picking up a friend or foes weapon after they died after ur out of ammo ? not to go out of topic but COD BF3 AND other games let u pick up dead peoples weapon just saying hope CCP looks at this ."...
- by CELESTA AUNGM - at 2013.08.22 14:15:00
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931. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Soraya Xel wrote: I haven't once gotten a dropship to outright explode, and that includes a full extra burst of proto swarms after it's already flaming and falling. It appears to have 0 health at that stage, but be unable to kill the crew insid...
- by CELESTA AUNGM - at 2013.08.19 20:22:00
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932. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Soraya Xel wrote: When a tank gets blown up, everyone in it dies. When a dropship gets blown up, they get like a full thirty seconds to get out, and deny the AVer from getting any kills. Dropships should simply explode. Well, no Soraya, it...
- by CELESTA AUNGM - at 2013.08.19 17:35:00
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933. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
I will accept any change (or semi-change) CCP decides to make on this "armour burn" complaint. But personally, I like the component as it currently is. Also, GOOD Dropship drivers don't really get a free pass with the chance to bail out--we feel ...
- by CELESTA AUNGM - at 2013.08.19 14:46:00
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934. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Ralph-Waldo Pickle-Chips wrote: Alena Ventrallis wrote: CLONE117 wrote: i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... Please let this be a troll. Perhaps keep the fire as an e...
- by CELESTA AUNGM - at 2013.08.19 14:02:00
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935. [REQUEST] RDV delivery E.T.A. re-introduced - in Feedback/Requests [original thread]
That is impressive! Thanks for the feedback posts---I didn't expect the first wave of responses to be PRO for some kind of delay component to be re-instated. ALL these suggestions in the responses are excellent to me. And I hadn't thought about ...
- by CELESTA AUNGM - at 2013.08.14 13:06:00
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936. dropship bay doors? - in Feedback/Requests [original thread]
forteXVI wrote: Sarducar Kahn wrote: As far as I can see as the pilot 'open bay doors' does nothing. Instead they open/close depending on the speed of the DS. it is determined by the altitude of the droship, when they open you know you're ...
- by CELESTA AUNGM - at 2013.08.14 12:56:00
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937. [Request] Something other than Dropships - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I realize you guys have mentioned that you have other air vehicles in the works, but is there any chance we could get something other than a Dropship by the end of this year? I sympathize wtih you, Mobius, because many ...
- by CELESTA AUNGM - at 2013.08.14 12:36:00
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938. [REQUEST] RDV delivery E.T.A. re-introduced - in Feedback/Requests [original thread]
Midas Fool wrote: 7/10 if troll. 1/10 if inside joke. F/10 if serious. Please don't be serious. Why? Why would you want this game to be more difficult? Are vehicles really giving you that hard of a time? The rapid deployment is the only thing...
- by CELESTA AUNGM - at 2013.08.13 14:05:00
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939. [REQUEST] RDV delivery E.T.A. re-introduced - in Feedback/Requests [original thread]
Firstly, thanks to CCP for addressing what must have been a popular complaint from players that their favourite vehicle was not being INSTANTLY delivered to them at whim. I know 15 seconds is a long time for us console FPS players to wait. Howev...
- by CELESTA AUNGM - at 2013.08.13 13:02:00
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940. dropship bay doors? - in Feedback/Requests [original thread]
There's a "comms with pilot" feature that opens the bay doors in flight? I'm confused, and I am a student Dropship driver. Please tell me this feature or step that allows the pilot to open the doors while in high flight above the ground. Hope I'...
- by CELESTA AUNGM - at 2013.08.13 12:30:00
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