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861. Where will you standGǪ In Space? (DUST Null Sec Discussion) - in General Discussions [original thread]
For myself, it's whoever hands out the biggest maps. I am at the point where ISK for myself is no longer an issue to pursue. OUr vehicles get the best chance to do the stuff they were designed to do, WHEN we get into the maps sizes that can no lo...
- by CELESTA AUNGM - at 2013.11.25 16:33:00
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862. Planetary Interaction Structures from EVE - in Map Ideas [original thread]
Mac Dac wrote: I love this idea! Thats exctally what i envisioned as a connection to EVE... But alas, I find it hard to see interaction like this in a year or even three. Hold onto FAITH, Mac Dac. Hold onto faith.
- by CELESTA AUNGM - at 2013.11.25 16:21:00
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863. Planetary Interaction Structures from EVE - in Map Ideas [original thread]
....First, let me say this: Reav I bow on one knee to you, for the post you just gave. I don't need to know their names to know that a ton of us at the Playstation end have been playing Dust EAGER for that connection to EVE, but also completely ...
- by CELESTA AUNGM - at 2013.11.22 19:43:00
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864. Double bridge action - in Map Ideas [original thread]
I think we are now each thinking of a DIFFERENT and intriguing variation of a "bridges" map. I was thinking of the assaulting and controlling of a bridge (a narrow structure, hard for a vehicle to quickly own) as a necessary first step towards g...
- by CELESTA AUNGM - at 2013.11.22 18:02:00
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865. Double bridge action - in Map Ideas [original thread]
Hello Lillica! Whether we had good success or poor success at them, I think most players have to admit that the "fight to take and hold the bridge" repeatedly creates the most epic and sweaty sessions in this game. So I ENDORSE and second your id...
- by CELESTA AUNGM - at 2013.11.22 16:00:00
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866. Planetary Interaction Structures from EVE - in Map Ideas [original thread]
Hello, Capsuleer Reav!! I am one of the many Dust PS3 console players who don't necessarily want to play EVE ourselves, but understand very clearly that the interaction of you and your fellow EVE pilots is what can (will?) enlarge our battlefield...
- by CELESTA AUNGM - at 2013.11.22 15:09:00
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867. [request] GUNSHIP STATS - in Feedback/Requests [original thread]
Canari Elphus wrote: Can you link to these charts? I havent seen them Sorry Canari, the CORRECT link I should've sent you was this: http://dust514.com/news/blog/2013/11/vehicles-in-uprising-1.7-1/
- by CELESTA AUNGM - at 2013.11.22 14:07:00
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868. [request] GUNSHIP STATS - in Feedback/Requests [original thread]
Ulysses Knapse wrote: CELESTA AUNGM wrote: and you can't spell deceive without EVE. Actually, you can. D E C E I V E. There, I just did. And so did you. LOL, no Ulysses. Um, the saying explains that you CAN'T spell deceive WITHOUT us...
- by CELESTA AUNGM - at 2013.11.22 14:05:00
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869. [request] GUNSHIP STATS - in Feedback/Requests [original thread]
Canari Elphus wrote: Can you link to these charts? I havent seen them https://forums.dust514.com/default.aspx?g=posts&t= GÇï122274&find=unread It may be something you've already seen, and just didn't recall it.
- by CELESTA AUNGM - at 2013.11.21 14:28:00
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870. [request] GUNSHIP STATS - in Feedback/Requests [original thread]
...wow. With nothing but the most deserved respect for you pilots, but I thought you would have realized by now that the information we see on thos work-in-progress charts are not "confirmed" anything. Sometimes I think that handing out those ch...
- by CELESTA AUNGM - at 2013.11.21 13:27:00
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871. Things Dust 514 can learn or pick up from KZSF - in General Discussions [original thread]
Sentient Archon wrote: CELESTA AUNGM wrote: But hey, Sentient, you didn't say: So far are you mostly thumbs up on what they've done so far, or mostly down? A few thumbs up. I maybe frustrated but Im not stupid and thats why I still troll ...
- by CELESTA AUNGM - at 2013.11.20 19:43:00
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872. [Feedback] Gameplay is lacking anything special - in Feedback/Requests [original thread]
It's TIME. Players, I think that is the one core asset that you're not reflecting on here (but yes, you are reflecting on a lot of good ideas here. Um, except the mechs and the cloaking, because they are sci-fi concepts that I just HATED in ever...
- by CELESTA AUNGM - at 2013.11.20 18:53:00
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873. Things Dust 514 can learn or pick up from KZSF - in General Discussions [original thread]
Sentient Archon wrote: CELESTA AUNGM wrote: Dust's challenging structure You have a few valids points and we can agree to disagree respectfully. As far as Dust' challenging structure;- I beg to differ there isnt any and if at all ...
- by CELESTA AUNGM - at 2013.11.20 17:53:00
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874. [Feedback) Supply depots positions for vehicles in 1.7 - in Feedback/Requests [original thread]
What I'm learning about DUST 514 (contrary to the devisive complaints we may make) is that there's not much of this NEWLY-introduced concepts/components that are actually "new" to the devs. The playing rules and components (loads of them apparentl...
- by CELESTA AUNGM - at 2013.11.20 17:05:00
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875. Things Dust 514 can learn or pick up from KZSF - in General Discussions [original thread]
Greetings, Sentient! I'm not sure how long you've been playing Dust 514, but I can safely assume you're a diehard classic FPS gamer! (I was a fan of KZ when that "wonderful game of race hatred in the outer planets" came out for PS2--LOVE ALMOST E...
- by CELESTA AUNGM - at 2013.11.20 16:18:00
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876. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
I greatly appreciate the work and consideration that's clearly evident here! But the 4 videos depicted are visually commited to an ADS standpoint of flying, with the ADS crosshair issue that often doesn't impede much more than 10% of REGULAR DS ...
- by CELESTA AUNGM - at 2013.11.15 14:41:00
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877. List of useful Chat Channels - in General Discussions [original thread]
CaveCav, with your permission I'd like to copy the current list of FW chat channels you've made, and post it in the (lesser traffic-ed) Playstation Communities Dust Forum Site. (I'll also include a link so get players there to at least VISIT your ...
- by CELESTA AUNGM - at 2013.11.14 14:31:00
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878. List of useful Chat Channels - in General Discussions [original thread]
Thank all the Devils and Deities! Finally, we are becoming fully social and network-minded. Thank you CaveCav, and memorium-thanks to those earlier pioneers who tried to get achieve a thread like this a few times before, but just didn't receive ...
- by CELESTA AUNGM - at 2013.11.13 17:57:00
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879. [Suggestion] Vehicles on fire - in Feedback/Requests [original thread]
Galvan Nized wrote: shaman oga wrote: If are at 0 shield and 0 armor with infantry you are not dead and you can still control your character. It should be the same with ALL the vehicles. While this is true, Dships should blow up in mida...
- by CELESTA AUNGM - at 2013.11.12 15:27:00
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880. CCP, there's still a dropship pilot on your forum. Fix camera? - in General Discussions [original thread]
Salutations, Judge: Your questions unfortunately contain the answers you seek... EVE Dust 514 is a LAND-based game that offers at least one AIR vehicle, but has given players leeway to use the imagination that we are barnstorming dogfighting figh...
- by CELESTA AUNGM - at 2013.11.07 13:49:00
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