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Reav Hannari
Red Rock Outriders
1887
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Posted - 2013.11.21 15:48:00 -
[1] - Quote
My pilots own many colonies on many types of worlds. I'd love to see the temperate structures make an appearance with the intent that eventually they would allow for defense or extermination contracts from pilots. It would be slick to see a contract pop up from Rees Noturana of the Red Rock Mining Company to eliminate the Angel invaders that have taken over Command Center 9F-1P2 on Eram II. 10 million ISK to regain control so that the pilot can resume operations. This would strengthen the bridge between EVE and DUST.
There are many structures to choose from that could be implemented over time:
- Command Center
- Launchpad
- Storage Facility
- Extractor Control Unit
- Extractor Head Unit
- Basic Industry Facility
- Advanced Industry Facility
- High-Tech Industry Facility
A colony is connected by links that are generally tens of kilometers long so each structure would be a large socket but they could all share a command SI set. There is already an interesting model within the EVE client that represents the structure which could provide inspiration although it'll need to be updated for FPS gameplay.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
41
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Posted - 2013.11.22 15:09:00 -
[2] - Quote
Hello, Capsuleer Reav!!
I am one of the many Dust PS3 console players who don't necessarily want to play EVE ourselves, but understand very clearly that the interaction of you and your fellow EVE pilots is what can (will?) enlarge our battlefield maps and thus allow us to really utilize any team strategies and equipment fittings we've developed.
I'd like to suggest as a supplement or extension to your idea, that CCP devise a means of "offering" EVE pilots purchase-able structures and sockets to build Command Center 9F-1P2 with. (I'm not sure, but I suspect your players have similar choices when looking to purchase a docking station or ore-refiner platform, etc).
At EVE's point of view, this gives you complexities to consider: should I buy the sockets that have the fort-walls and corner gun installations to make my Industry Facility more defendable, or use my ISK to fit a larger biomass socket and increase my facility's profit output as the risk of making it harder for a handful of paid mercs to defend? (Remember the "City-builder" PC games of the 90's?)
At DUST's point of view, this gives me a constantly unique array of battlefields I can cut my combat teeth on, maps tailor-designed by EVE players. It ramps up the fun challenge my mercs' will have acclimating to maps that won't easliy become predicatble, and because we can't predict the map layout, the element of combat risks stay nice and high.
Instead of the maps being rigidly stamped out by CCP, your EVE owners pick the size and pieces (CCP just determines the planet terrain and sockets you can buy). This gives EVE players a stronger sense of personal ownership (you didn't just buy a generic Command Center... you fitted that baby together yourself, and no shnook from Angel-I is gonna take it from you, dang-it! Grrr!)
You know EVE's structure better than I do, Reav. If something like this "purchase the parts for your facility" idea is do-able, maybe your EVE players can rally to carry the devs to carry it through somehow. Cheers! |
Reav Hannari
Red Rock Outriders
1899
|
Posted - 2013.11.22 15:54:00 -
[3] - Quote
From a Pilot's perspective colonies are rather abstract. You purchase a command center to drop on a planet based on the planet type. After you place it you can upgrade its power grid and CPU capabilities. You can then build the various structure types I listed above. Unfortunately, all you really get is a marker that indicates location on the planet and each structure is around 30 to 100 km apart. You tell each structure what to harvest, process or transfer. Links between structures are just dotted lines that animate to indicate flow. You can search the web for various pages on PI in EVE and get some pictures of it.
That's it. Other than a tiny 3D model that appears when you select a structure all you are interacting with is a graph network of circles. The planets are beautiful with nice ambient sound but otherwise its like a gloried 'spreadsheets in space' interface. I like it because I can interact with it during breaks while working with minimal effort and keep my space empire working.
My request is to use DUST to create the concrete version of this system. The pilot won't have the ability to place individual sockets any time soon but with a few bits a persistent data CCP could start assigning terrain type and socket layout if a colony is interacted with.
So, back to my example. My pilot's command center is attacked by Rogue Drones or something and a contract is created to deal with the situation. The server looks at the world data and decides:
Terrain: Mountains Map Zone: A (I think they indicate zones on the 5KM terrain maps) Mood: Snow Structure: Command Center SI Set: Minmatar (This is located on Eram which is in the Republic)
From there nodes are randomly assigned and stored for future visits for persistence.
Now, here's what I think is the cool part. If this was PVE content and there was a drone infestation I could make this a private contract to my own mercenary, a specific corporation or a specific alliance and pick it up using my own mercenary. I now have the ability to go to a colony structure owned by my pilot using my mercenary and bring my friends along.
Being able to visit and defend my colonies would be a massive tie-in to EVE. Being able to request a training session for my corporation at one of my colonies would be useful and full as awesome as well. I can say that is my factory and be able to walk through it.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Reav Hannari
Red Rock Outriders
1899
|
Posted - 2013.11.22 16:00:00 -
[4] - Quote
I quick search found this which may give you an idea of the state of PI in EVE:
http://www.youtube.com/watch?v=rTTbj7E0wu4
EVE University has some great guides as well:
http://wiki.eveuniversity.org/Planetary_Interaction_101
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
43
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Posted - 2013.11.22 19:43:00 -
[5] - Quote
....First, let me say this: Reav I bow on one knee to you, for the post you just gave.
I don't need to know their names to know that a ton of us at the Playstation end have been playing Dust EAGER for that connection to EVE, but also completely in the dark and itching to get educated about what levels of manipulation your players have EVE Online. NOT the combat-related manipulation (we have our own version of that in Dust), but what level of manipulation EVE Online gives when capsuleers secure ownership of these "districts", as Dust calls them. For the most part we have NO idea if it's a fair comparison to buying a hotel in Monopoly. And if you get to "SEE" at least a bird's eye grid of your owned district (similar to the holo-terrain map we used to have in Dust's warbarge--you know what I mean, if you've seen it). For the past six months all I had was a mental picture of that famous religous painting with the heavenly god at one end and ground-based man at the other end, with their two stretched out index fingers about to touch and go "BAMM!!" ...but we have no firm picture the details of the "bamm".
So you have no idea what a great contribution you just made, Reav. And if the other mercs have sharp enough eyes to catch this thread, they're gonna be lighting up your "Like"-button like you never had in you entire life.
--Your idea of the Server "sussing" your colony and setting the structure to suite terrain/race-association/kilometer size is more feasible than the capsuleer-directly-picks-his-structures suggestion I made, and still delivers the variety of map prospects Dust players will need.
--Your idea of this as being the enabler for "Drone Infestation" and similar PvE matches is exactly what I like to think CCP is think of too, and there's a theory that those two bottom categories in the Dust Battlefinder menu are SPECIFICALLY created to exclusively run the PvE contract you just described. (but, alas... it's just a theory).
--The idea about being able to walk through the facility you created is, dangerous prize however. I'm not sure of the details, but I heard that the option to "explore the corridors in your EVE vessel" a while back was protested by players. Don't misunderstand, Dust players like the idea too... thoughts like being able to stroll an EVE capsuleer's ship just before our deployment to the surface makes many merc players DROOL. We've already seen the distinct animation differences between when we activate an automated orbital strike, and the actual orbital strike fired from a REAL EVE ship at the other end---Reav, if we ever looked up in the clouds during one of those strikes and saw a tiny MINMATAR DESTROYER twinkling up there, we'd ORGASM! (uups, er, I can say that word, right? can I? --oh crap).
But MAYBE there's more for the game to gain by keeping a subtle gap between us, near but still too far to cross, giving each of us this envious admiration for the other player's game. I can't quite get up high enough to your ship to do what you do.... and teasingly you just can't quite get your toe to reach the surface and do what I do. ...Such a cool and evil-genius way to keep both players hooked like fish.
...Thumbs up on your ideas, Capsuleer! I hope that is exactly how the games turn out next year. |
Reav Hannari
Red Rock Outriders
1924
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Posted - 2013.11.24 12:00:00 -
[6] - Quote
Celesta,
Thanks, but your compliments go too far. I'm pretty sure the PI stuff was all part of the original plan. I'm just reminding them of the content they already have and letting them know how I'd like to interact with it.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Mac Dac
Wraith Shadow Guards
274
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Posted - 2013.11.25 03:19:00 -
[7] - Quote
I love this idea! Thats exctally what i envisioned as a connection to EVE...
But alas, I find it hard to see interaction like this in a year or even three.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
43
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Posted - 2013.11.25 16:21:00 -
[8] - Quote
Mac Dac wrote:I love this idea! Thats exctally what i envisioned as a connection to EVE...
But alas, I find it hard to see interaction like this in a year or even three.
Hold onto FAITH, Mac Dac.
Hold onto faith.
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Mac Dac
Wraith Shadow Guards
275
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Posted - 2013.11.26 20:37:00 -
[9] - Quote
CELESTA AUNGM wrote:Mac Dac wrote:I love this idea! Thats exctally what i envisioned as a connection to EVE...
But alas, I find it hard to see interaction like this in a year or even three. Hold onto FAITH, Mac Dac. Hold onto faith. I try but the gaps between the next fanfest, EVEvegas, and gamescom is simply filled with torture from stomps.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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JDEZ09
Dark Side Alliance
19
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Posted - 2013.12.01 03:36:00 -
[10] - Quote
Reav Hannari wrote:My pilots own many colonies on many types of worlds. I'd love to see the temperate structures make an appearance with the intent that eventually they would allow for defense or extermination contracts from pilots. It would be slick to see a contract pop up from Rees Noturana of the Red Rock Mining Company to eliminate the Angel invaders that have taken over Command Center 9F-1P2 on Eram II. 10 million ISK to regain control so that the pilot can resume operations. This would strengthen the bridge between EVE and DUST. There are many structures to choose from that could be implemented over time:
- Command Center
- Launchpad
- Storage Facility
- Extractor Control Unit
- Extractor Head Unit
- Basic Industry Facility
- Advanced Industry Facility
- High-Tech Industry Facility
A colony is connected by links that are generally tens of kilometers long so each structure would be a large socket but they could all share a command SI set. There is already an interesting model within the EVE client that represents the structure which could provide inspiration although it'll need to be updated for FPS gameplay.
This idea is very intriguing. I hope that this is already in the works because "WOW" if it is. To see this come to life would truly be impressive.
Making this type of experience accessible to the average DUST player may become difficult. So I think that it would be quite interesting if there could be some sort of neutral version of these types of infrastructures being implemented periodically. Maybe they won't bring as much resources to the contracting EVE pilots as the ones that they personally construct, but can be bought through a gamble: that is, by issuing contracts that are cheap and affordable for EVE pilots, but also very beneficial for the mercenaries that are brought into these contracts to try to take the land over for the capsuleer's benefit. Keep the cost of risk low for the EVE player, and allow the winner to make some extra money for as long as the spot will generate for them. This would also allow for "bridges to be gapped," because EVE Pilots may favor certain corporations, and can maybe even pick and choose which corporations to fight on their behalf for these types of matches.
Say a corporation doesn't quite fill an entire roster. Then a public notice may go on instant alert in the battle finder for DUST mercenaries so that slots can be filled for a particular battle. TCO's in DUST may also ferry in some extra ringers that will be able to help out as well, so inter-corporation co-operation can become even more of a normality within DUST. The idea will benefit both EVE players and Dust players. EVE players may be introduced to a new type of avenue for profits, while DUST players can deploy their corporations with little to no risk. The contracts should be able to make profits for the mercenaries, even if they deploy using prototype gear, but without too many deaths.
So if this were an actual prospect then what kind of numbers do yall think you can deal with as far as gambling? And what kind of revenue rates would you like to see from these infrastructures if you were able to fund contracts to take them over?
There definitely has to be a finite amount of these, "Neutral" infrastructures. But to make things fair and balanced, maybe the duration that you can earn minerals and noble gases should be limited to a certain amount of time before it goes neutral again and then the process would start over, possibly with new EVE pilots offering the contracts so that they could give it a go. For the infrastructures that are personally build from the ground up by our EVE Online brethren, then it would be obvious to allow them the ability to try and defend their facilities indefinitely.
This ^^ idea, again would be separate "Neutral zones" from your own personal structures, but would be implemented to make sure that other DUST players that want to get in on the action can actually find matches like this.
It also might even give some of yall pilots more of a reason to fly in with some budget warbarge ships for orbital support. I wanna see some more pulse laser cannons and EMP strikes! lol I had some fun with these just the other day because one of yall had it goin on up there. Good stuff. |
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Reav Hannari
Red Rock Outriders
2019
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Posted - 2013.12.01 03:40:00 -
[11] - Quote
@JDEZ09
The neutral installations could easily be the public PVE that they have been talking about. Same structures but public contracts against an AI opponent. The beauty of it all is being able to also fold in privately held planetary structures and creating the contracts for either public or private mercenaries.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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JDEZ09
Dark Side Alliance
19
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Posted - 2013.12.01 04:24:00 -
[12] - Quote
It would be do-able.
What matters now is that each corporation has to be properly organized to communicate with their Pilots. A lot of DUST corporations that are fairly new have not build a foundation that exceeds the game itself. This is definitely where corporations with their own websites will be able to shine. Incoming pilots and delegates can stay in touch using internet sites that are for well organized groups of mercenaries.
It is imperative for EVE pilots to stay in contact with their mercenaries if they intend to hold their land successfully. Hopefully think will be implemented further to assure that we will be able to stay in touch while in-game as well.
Either way, this is pretty exciting. People can get all "Doomsday" they want on these forums, but us smart ones know that thru patience we will see these things happen eventually. I can honestly say that I really enjoy this game because of the cool people on here. It does have a lot of potential to be a very popular game. |
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