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201. CCP Wolfman - in General Discussions [original thread]
*chews on lamb*
- by CCP Wolfman - at 2013.07.30 12:29:00
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202. 1.3 Question for Dev! - in General Discussions [original thread]
The significant control updates for the DS3 will be in 1.4. We were working on them during 1.3 but there was not enough time to finish and test them as it was a particularly short release.
- by CCP Wolfman - at 2013.07.30 11:18:00
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203. So, the active scanner... - in General Discussions [original thread]
Rubico wrote: Wolfman if you are still monitoring this thread, have you fixed internally the bug where active scanners frequently don't detect anything (even things that certainly should be detected). It was mentioned as 'working on fix' in one...
- by CCP Wolfman - at 2013.07.30 11:14:00
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204. CCP mintchip/CPM members: What is being done to improve the plasma cannon? - in General Discussions [original thread]
We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5.
- by CCP Wolfman - at 2013.07.30 09:35:00
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205. The Plasma Cannon should have been Amarrian - in General Discussions [original thread]
Personally I think everything should have been Amarrian
- by CCP Wolfman - at 2013.07.30 03:56:00
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206. Pilot suit Questions... CCP I an answer!! - in General Discussions [original thread]
When we know we'll tell you :-)
- by CCP Wolfman - at 2013.07.30 03:55:00
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207. So, the active scanner... - in General Discussions [original thread]
Too many comments! IGÇÖll try and address some of the points IGÇÖve seenGǪ If scanners are sharing info to the whole team then it is actually a bug. I suspect that you may simply think it is sharing to the whole team because the UI is so unclear...
- by CCP Wolfman - at 2013.07.30 03:52:00
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208. Hey IWS (or wolfman, if he actually reads this) - in General Discussions [original thread]
If you give me a list and I can get them checked over
- by CCP Wolfman - at 2013.07.30 02:26:00
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209. So, the active scanner... - in General Discussions [original thread]
RKKR wrote: Wait...a downgrade to TacNet is supposed to make this game more tactical? So I won't be able to see where my allies (not in my squad) are doing in the distance/on the mini-map? I guess I have to see how that works first... Anywa...
- by CCP Wolfman - at 2013.07.29 07:44:00
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210. So, the active scanner... - in General Discussions [original thread]
Winsaucerer wrote: CCP Wolfman wrote: Hit indication if FF is off is disabled.
How then will I annoy friendly snipers by shooting them in the back, and watching them get up and run scared? It's the only way I know right now to let ...
- by CCP Wolfman - at 2013.07.29 07:21:00
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211. So, the active scanner... - in General Discussions [original thread]
Quote: I like this a lot but I would like some elaboration if that is okay. Shared vision for Squads is disabled - but is shared vision for Teams disabled as well..? This would be a massive (and very much needed) buff to Scouts and may even p...
- by CCP Wolfman - at 2013.07.29 07:20:00
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212. So, the active scanner... - in General Discussions [original thread]
Cyrius Li-Moody wrote: CCP Wolfman wrote: HP bars and name tag visible only for what you are aiming/firing at.
Is this going to work cohesively w the mass driver or are we going to have to aim down before we aim up to see HP bars/t...
- by CCP Wolfman - at 2013.07.29 06:59:00
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213. So, the active scanner... - in General Discussions [original thread]
Kane Fyea wrote: RedRebelCork wrote: Actually looks pretty good in this video: http://www.youtube.com/watch?v=IyGxjCMXago&feature=youtu.be&a Anyone as an individual, or corp, making good use of it? Only downside is the person us...
- by CCP Wolfman - at 2013.07.29 06:54:00
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214. So, the active scanner... - in General Discussions [original thread]
Protocake JR wrote: CCP Wolfman wrote: This seems like a good opportunity to tell you about some of the scanning related things weGÇÖre currently testing internally. What are we testing? Shared vision for squads disabled.
Team m...
- by CCP Wolfman - at 2013.07.29 06:53:00
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215. So, the active scanner... - in General Discussions [original thread]
This seems like a good opportunity to tell you about some of the scanning related things weGÇÖre currently testing internally. What are we testing? Shared vision for squads disabled.
Team member chevrons only visible when they are in ...
- by CCP Wolfman - at 2013.07.29 06:29:00
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216. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
Sete Clifton wrote: Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to...
- by CCP Wolfman - at 2013.07.29 05:22:00
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217. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
- by CCP Wolfman - at 2013.07.29 05:12:00
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218. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
G Torq wrote: CCP Wolfman wrote: A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given t...
- by CCP Wolfman - at 2013.07.26 10:05:00
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219. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist features as we felt i...
- by CCP Wolfman - at 2013.07.26 05:37:00
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220. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and being tested. IGÇÖve found the assists do allow me to ...
- by CCP Wolfman - at 2013.07.26 03:31:00
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