Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
401. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting tanks, in and out. I think it could be a great way to break out of a camp, keep moving and pick your targets wi...
- by CCP Rattati - at 2015.01.29 16:01:00
|
402. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Aeon Amadi wrote: Starting up some custom channels that the community can use temporarily for this little experiment. Will always introduce a few 'wildcard' variables as well that are known to cause performance hits (Eve Online players voicing ...
- by CCP Rattati - at 2015.01.29 07:32:00
|
403. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Dear players, We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues. Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, ke...
- by CCP Rattati - at 2015.01.29 07:09:00
|
404. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: I currently do not see any numbers of the Natural Shield Regen Rate for the Gunnlogi. Do you intend to keep this as is, or change it? This is fairly important because 1. It's currently way too high, and 2. If it is lowered, ...
- by CCP Rattati - at 2015.01.29 06:59:00
|
405. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: CCP Rattati wrote: Ok here goes: Simple really, I establish a balanced/fair faction fit using max 2x of a single module. Calculate what a full loadout of STD, ADV and PRO, requires using full level 5 skills. Base ...
- by CCP Rattati - at 2015.01.29 04:41:00
|
406. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: In light of gunners getting an even more important role in the future of tank combat, the Shield Hardener animation, and the blinding Blue-Diamond pattern it prints on the retinas of tank and dropship gunners, needs t...
- by CCP Rattati - at 2015.01.29 04:40:00
|
407. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Ok here goes: Simple really, I establish a balanced/fair faction fit using max 2x of a single module. Calculate what a full loadout of STD, ADV and PRO, requires using full level 5 skills. Base the max fitting capacity on that number. There you...
- by CCP Rattati - at 2015.01.29 04:29:00
|
408. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Any thoughts on the preliminary Hull numbers?
- by CCP Rattati - at 2015.01.29 03:51:00
|
409. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Dear players, I promised to share "my notes", that I keep in a Trello board, so you all can see that the feedback loop is working. I cannot always reply or discuss every idea that comes up, but I try to keep track of most of them. You can thank a...
- by CCP Rattati - at 2015.01.29 03:40:00
|
410. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: Pokey Dravon wrote: CCP Rattati wrote: Yep, I have raised the low slot issue in this thread and unfair fitting between ca and ga, and both heat sinks and disp modules work for rails and missile...
- by CCP Rattati - at 2015.01.29 00:54:00
|
411. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: You know.... I don't think Rattati likes me.... :( Why on earth would you think that
- by CCP Rattati - at 2015.01.29 00:51:00
|
412. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: CCP Rattati wrote: Foundation Seldon wrote: CCP Rattati wrote: I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want them to be active. The...
- by CCP Rattati - at 2015.01.29 00:27:00
|
413. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Yep, I have raised the low slot issue in this thread and unfair fitting between ca and ga, and both heat sinks and disp modules work for rails and missiles, blaster can use both. There was a whole p...
- by CCP Rattati - at 2015.01.29 00:26:00
|
414. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Foundation Seldon wrote: CCP Rattati wrote: I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want them to be active. The basic question is this, what is the ince...
- by CCP Rattati - at 2015.01.29 00:11:00
|
415. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want them to be active.
- by CCP Rattati - at 2015.01.28 23:27:00
|
416. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: so far we're looking at a 4/1 layout for caldari UHAVs and DHAVs Looks like the Main Battle Tanks are sitting at 5/2 so far. check it out. It's all in the spreadsheet Those who are interested can take a look at the WIP...
- by CCP Rattati - at 2015.01.28 14:37:00
|
417. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Keep the lights on drivers, Rattati's doing something cool with the Main Battle Tanks. keep watching. Literal cookie cutter fits. These last three pages are the final straw. I will ask comunity m...
- by CCP Rattati - at 2015.01.28 14:28:00
|
418. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another threa...
- by CCP Rattati - at 2015.01.28 02:54:00
|
419. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine. Blaster is Heavy Au...
- by CCP Rattati - at 2015.01.28 02:32:00
|
420. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. I'm going to say....yes/no. I think Shield Bo...
- by CCP Rattati - at 2015.01.27 15:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |