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421. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low. 1. Nope - Never been low slots ever but wha...
- by CCP Rattati - at 2015.01.27 13:06:00
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422. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
question, shield boosters in low? Given that similar to dropsuits, all vehicles get a slim natural rep, so as to not be forced to fit a rep mod in a low.
- by CCP Rattati - at 2015.01.27 13:00:00
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423. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: Vulpes Dolosus wrote: On a somewhat related topic: Rattati, do you see changing other vehicle and suit progression to follow tanks? That is, all have the same slots across tiers only changing CPU/P...
- by CCP Rattati - at 2015.01.27 11:53:00
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424. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Harpyja wrote: Alena Ventrallis wrote: As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or completely overhaul it f...
- by CCP Rattati - at 2015.01.27 04:06:00
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425. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less dep...
- by CCP Rattati - at 2015.01.27 03:20:00
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426. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
deezy dabest wrote: Alex-ZX wrote: The can do that just by reducing CPU and PG till its very limits. I mean just the necessary for a new player to use, and everything else is our mistake, not supposed veterans. He already said that he will ...
- by CCP Rattati - at 2015.01.27 03:01:00
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427. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Hi, can all of you running spreadsheets, please rename them as "Breaking Stuff's something", Spkr4thedead's something so I can more easily cross reference what you say with your data, I am overflowing with data, which is still a good thing. Much ...
- by CCP Rattati - at 2015.01.27 00:59:00
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428. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: On a somewhat related topic: Rattati, do you see changing other vehicle and suit progression to follow tanks? That is, all have the same slots across tiers only changing CPU/PG? It is a form of tiericide, but I am not so...
- by CCP Rattati - at 2015.01.27 00:36:00
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429. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Booby Tuesdays wrote: CCP Rattati wrote: CP per earned Component, should go up from low to max based on how long you have been in the corporation. That means a gang of 16 elites cannot go around multiple alt corps, filling up their CP pool a...
- by CCP Rattati - at 2015.01.27 00:19:00
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430. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: There will be no DHAV rail fit, I will make it so, whether through fitting bonuses or something even heavier handed. A positive side to this is that we can properly define vehi...
- by CCP Rattati - at 2015.01.27 00:15:00
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431. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Forlorn Destrier wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently ...
- by CCP Rattati - at 2015.01.27 00:13:00
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432. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less...
- by CCP Rattati - at 2015.01.27 00:10:00
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433. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less dependent on user input, and that's why it h...
- by CCP Rattati - at 2015.01.26 23:54:00
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434. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: There will be no DHAV rail fit, I will make it so, whether through fitting bonuses or something even heavier handed. A positive side to this is that we can p...
- by CCP Rattati - at 2015.01.26 23:45:00
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435. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: Pokey Dravon wrote: I don't think anyone is arguing against Capacitors, but from my dealings with CPM, CCP's current stance "We dont have the resources to do something like that right now" The fact of the matter is that vehi...
- by CCP Rattati - at 2015.01.26 23:39:00
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436. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: There will be no DHAV rail fit, I will make it so, whether through fitting bonuses or something even heavier handed. A positive side to this is that we can properly define vehicle roles. Just to see...
- by CCP Rattati - at 2015.01.26 23:28:00
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437. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Aeon Amadi wrote: The Design Thoughts on Blaster is that "Blaster dps is only constrained by heat" but with the proposed changes, it very quickly becomes Heat, enemy regeneration, range, and Reload. My concern is that with the short magazine si...
- by CCP Rattati - at 2015.01.26 23:26:00
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438. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Have you seen the insane...
- by CCP Rattati - at 2015.01.26 23:24:00
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439. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Thaddeus Reynolds wrote: Gonna start out with correcting some of your statistics...80 GJ Particle Cannon (Proto Railgun) has a base damage of 1696.5 (Source: Show Info on the 80 GJ Particle Cannon) and will overheat on the...
- by CCP Rattati - at 2015.01.26 14:51:00
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440. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Madrugars suffer from massive fitting failures. The gunnlogi fitting is very generous and allows solid fits. Even to the point of rendering many turrets and AV options moot. Which is what I have been saying as well, this...
- by CCP Rattati - at 2015.01.26 14:46:00
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