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321. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Well, I know that anything I reply with, will get me banned and the post will be deleted. Congratulations, infantry, those of you who don't use vehicles, you've won. I won't bother commenting if and unless Rattati gives m...
- by CCP Rattati - at 2015.02.17 13:14:00
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322. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough. Of course we can do better, but that's not the point of the thread. It is to explain that the met...
- by CCP Rattati - at 2015.02.17 12:26:00
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323. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Please take into account my comments of PG and CPU mods. They will cost heftily in the opposite direction. Has it already been implemented? If so i couldn't tell, as soon as i got proto fits to work...
- by CCP Rattati - at 2015.02.17 12:00:00
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324. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
I get ROFLstomped in BF all the time, sometimes teams try their hardest, and sometimes that's not enough. Of course we can do better, but that's not the point of the thread. It is to explain that the method is working as intended, and is a massiv...
- by CCP Rattati - at 2015.02.17 11:49:00
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325. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Tesfa Alem wrote: True Adamance wrote: Tesfa Alem wrote: great work. I like limiting active harderners A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist ...
- by CCP Rattati - at 2015.02.17 10:00:00
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326. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Rattati just a fair warning on something with the MBTs. They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadv...
- by CCP Rattati - at 2015.02.17 08:44:00
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327. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Dear players, We have been seeing complaints that the Teambuilder is not working as intended. I have stated before, and state again, that we have not been able to verify a single instance of it not working as intended. That does not mean, as so...
- by CCP Rattati - at 2015.02.17 08:42:00
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328. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Rattati just a fair warning on something with the MBTs. They will come fit with small turrets with the resources in place to run them, as not to give them and advantage or disadvantage over SHAVs. That's fine. I think it's...
- by CCP Rattati - at 2015.02.17 07:51:00
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329. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Pokey Dravon wrote: Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Shouldn't that be left to that guy that breaks stuff? The one hardener limitati...
- by CCP Rattati - at 2015.02.17 06:27:00
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330. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Uhg 1 hardener limitation....I hate heavy handed stuff like that....oh well, time to get to work and break things. Well, we can also make them worse or harder to fit. I just want to see how people will fit them with that ...
- by CCP Rattati - at 2015.02.17 06:06:00
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331. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Dear players, This is the first step, which entails A) fixing the fitting of Gallente HAVs making them competitive B) introducing HAV progression C) tweaking fitting styles that are not intended D) making blasters competitive AV weapons E) addi...
- by CCP Rattati - at 2015.02.17 05:46:00
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332. Add Loadout Tab To Dropsuit Info - in Feedback/Requests [original thread]
we are on it
- by CCP Rattati - at 2015.02.17 05:18:00
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333. The anticipation is killing me.... - in Feedback/Requests [original thread]
Pokey Dravon wrote: And when it happens, it would be badass if the dudes over at Protofits could input the data so we can do mock fits and try to break the tanks. I was definitely going to ask them/him to do so
- by CCP Rattati - at 2015.02.16 07:24:00
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334. [Request] Hotfix Roadmap - in Feedback/Requests [original thread]
The Hotfix Echo narrative will be posted shortly, been working on it for the last 2 weeks, based on various Feedback threads.
- by CCP Rattati - at 2015.02.16 07:09:00
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335. CCP, I'm Begging You - in Feedback/Requests [original thread]
DUST Fiend wrote: Juno Tristan wrote: DUST Fiend wrote: Buwaro Draemon wrote: Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it? Don't tell atiim, exploding ...
- by CCP Rattati - at 2015.02.16 06:55:00
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336. Mordu's vets - in Feedback/Requests [original thread]
cool idea, let's see how these SKIN's work out
- by CCP Rattati - at 2015.02.15 04:58:00
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337. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Pseudogenesis wrote: This is awesome, but please please pretty please label your axes and define parameters! This is one of the first things they drill into your head in any statistics class, you need to tell the viewer what an axis means and t...
- by CCP Rattati - at 2015.02.14 09:57:00
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338. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Atiim wrote: How is the Tactical AR underpowered when it does more damage than the SCR, can fire more shots than the SCR can before overheating, has the same RPM, while only having -15m? How is the Burst AR underpowered when it does more damag...
- by CCP Rattati - at 2015.02.13 15:02:00
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339. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Pagl1u M wrote: We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are too effective in "rifle" range
- by CCP Rattati - at 2015.02.13 10:38:00
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340. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Jathniel wrote: You really really do NOT need to buff that TAR. It's literally my primary weapon. On it's own, it's already extremely effective. With triple-damage mods, it's essentially as powerful as the old-school scrambler pistol..... e...
- by CCP Rattati - at 2015.02.13 10:33:00
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