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301. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the ...
- by CCP Rattati - at 2015.03.04 05:55:00
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302. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: For example: I'll use Border Gulch , as it seems the obvious choice for something like this... 1.)1-way transporter from the blue MCC spawn room to the little indent in the wall on the roof of C-12. 2.)1 way transporter fr...
- by CCP Rattati - at 2015.03.04 05:42:00
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303. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm launchers and add an an...
- by CCP Rattati - at 2015.03.04 05:11:00
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304. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Fizzer XCIV wrote: This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps. Something like this is a HUGE shake-up to point to point transportation, and would have huge effe...
- by CCP Rattati - at 2015.03.04 05:04:00
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305. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Dear players, using some future technology, one of our QA testers was able jury-rig a portal. It can be placed on the map by a level designer, not a player. It can either have a one way transport, from A to B, but not B to A, or fully A to B, B...
- by CCP Rattati - at 2015.03.04 04:57:00
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306. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: So I have a serious question, and this is not intended to come off in a snide tone. But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominanc...
- by CCP Rattati - at 2015.03.04 03:00:00
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307. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
One Eyed King wrote: Adipem Nothi wrote: CCP Rattati wrote: ... for a recent time period. Can you provide us with the specific time frame polled? If this data spans the last 6 months, for example, it may still reflect old trends. St...
- by CCP Rattati - at 2015.03.04 02:52:00
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308. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to nerf them right... ...
- by CCP Rattati - at 2015.03.04 02:50:00
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309. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious. Heavies suits are made for up...
- by CCP Rattati - at 2015.03.03 09:51:00
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310. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. At last!
- by CCP Rattati - at 2015.03.03 07:53:00
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311. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
This is happening.
- by CCP Rattati - at 2015.03.03 06:07:00
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312. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability.
- by CCP Rattati - at 2015.03.03 06:03:00
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313. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, no...
- by CCP Rattati - at 2015.03.03 05:01:00
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314. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
well, there is no way in this kind of hyper-competitive and complex end-game could be balanced so that every combination has a place. The best of the best migrate to "best", sometimes actually on orders, not by choice. Tactical commanders simply d...
- by CCP Rattati - at 2015.03.03 04:46:00
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315. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Dear players, the experiments continue on the " share more data " front. Here is something that some of you fellow number-nutters might enjoy. The data is all kills in PC for a recent time period. First column is Dropsuit type and Second colum...
- by CCP Rattati - at 2015.03.03 03:41:00
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316. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
Thanks I took a look on saturday at all maps and battles, because some players were tweeting this issue. I did not find an obvious error, and all the maps are being rotated in similar frequencies for all modes. I will still take a look at your ...
- by CCP Rattati - at 2015.03.01 12:55:00
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317. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Pokey Dravon wrote: Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making w...
- by CCP Rattati - at 2015.02.18 13:01:00
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318. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making what we have now fair on both sides. ie, ar...
- by CCP Rattati - at 2015.02.18 09:56:00
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319. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: CCP Rattati wrote: A) fixing the fitting of Gallente HAVs making them competitive Can be done with the Chrome - Uprising 1.6 slot layout and restoring the CPU and PG skills to 5% per level. B) introducing HAV progress...
- by CCP Rattati - at 2015.02.17 15:39:00
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320. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Cat Merc wrote: http://www.protofits.com/fittings/shared/136/11751 http://www.protofits.com/fittings/shared/136/11751 I don't see the point in the SHAV? There is no point, except that I don't want players that don't fit turrets to get ...
- by CCP Rattati - at 2015.02.17 13:15:00
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