Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. [Request] Changes to Active Booster - in Feedback/Requests [original thread]
Draco Cerberus wrote: I like the sound of this. I haven't bought a booster for about 3-4 months, this combined with a rollover SP system would actually make me interested in doing just that. chatting with Kane Spero on the matter too. The wh...
- by Brush Master - at 2013.11.13 18:01:00
|
162. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
CCP raRaRa wrote: A new DUST 514 forums build was deployed today. We're working hard on cleaning up all the JavaScript mess on the forums. If you notice any weird behavior then please let me know on this thread! This is our first phase of clea...
- by Brush Master - at 2013.11.13 15:07:00
|
163. [Request] Changes to Active Booster - in Feedback/Requests [original thread]
Changing it to Booster an Amount of SP Active Boosters are currently time based which often throws players off, activate it at the right now and you can boost 2 weeks of cap, activate it after you already capped? you just screwed yourself up. ...
- by Brush Master - at 2013.11.13 13:57:00
|
164. [Forum Request] Notifications Go to Post / End - in Feedback/Requests [original thread]
Mr raRaRa could we get the notifications up top go to the exact post or end of the thread instead of the beginning. Hate clicking the notification, just to have click again to go to the end to red the updates.
- by Brush Master - at 2013.11.05 19:27:00
|
165. Grenades - in Feedback/Requests [original thread]
WASTED MERC wrote: Just slow down the grenade resupply rate to like 10 seconds or more Making the supply rate much lower sounds like a good first step if that's possible. I think 1 grenade at lower levels and 2 at higher levels makes sense. ...
- by Brush Master - at 2013.10.31 19:18:00
|
166. [Request] Grenade slot should be explosives slot - in Feedback/Requests [original thread]
Interesting idea, only downside is few people use things like proximity as is. If you remove the ability to put those in other equipment slots, they will need to be worth taking up a grenade slot. Grenades are just too strong and spamable right no...
- by Brush Master - at 2013.10.31 19:13:00
|
167. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
Proto should take a while, just because your highly skilled in one should not mean it should be easier to multi skill into another. A respec option should be in the mix if you want to change paths but thats another discussion.
- by Brush Master - at 2013.10.31 19:11:00
|
168. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Tweeted CCP Nullarbor he responded with "forwarded to the team". Maybe it was enough to get their attention in this. https://twitter.com/CCP_Nullarbor/statuses/395984388397490176 ISK Donations can be made to Brush Master
- by Brush Master - at 2013.10.31 19:05:00
|
169. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
I think there have been a couple threads like this. Adding and stripping commas or just something to make it more humanly readable should already be in place, especially now that individuals can transfer isk to anyone.
- by Brush Master - at 2013.10.31 18:13:00
|
170. [Forum Suggestion] Character Date - in Feedback/Requests [original thread]
It would be nice to have your Character Creation Date as a setting for something you can show on your profile to the left. We all know how easy it is to bot likes. If there was a way to even determine closed beta players with some bling, that woul...
- by Brush Master - at 2013.10.31 18:02:00
|
171. Smart restock - in Feedback/Requests [original thread]
Or even a restock lost suits at the end of the battle with one button. Show suits loses vs restock cost. Either way it would be better than what we have.
- by Brush Master - at 2013.10.29 13:44:00
|
172. [Idea] Gameplay Levels - Improving Upon Match Making - in Feedback/Requests [original thread]
Luk Manag wrote: We would still have the same problems with the gear-tier solution. The best match-making systems in other games where all the gear is identical still results in many roll-tide fail-matches. The real problem is the tendency o...
- by Brush Master - at 2013.10.25 19:13:00
|
173. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
CCP do we got improvements on the roadmap?
- by Brush Master - at 2013.10.25 19:11:00
|
174. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Brush Master wrote: CCP Nullarbor wrote: Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team k...
- by Brush Master - at 2013.10.19 13:19:00
|
175. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Regarding friendly fire suiciding as a means of griefing, we were brainstorming an idea where selecting the punish option on the death screen would cost the person being team killed some standing or maybe ISK, but relative ...
- by Brush Master - at 2013.10.19 12:46:00
|
176. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Some in IRC brought up some good points, whats to stop people form doing 200 hp scouts and griefing by throwing themselves in front of someone for a forced TK, so think about that. Do multiple things like, auto-boot from match after 6 TK, restric...
- by Brush Master - at 2013.10.18 20:53:00
|
177. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I nice iteration. I commented on specifics in the thread but overall the only things that stand out are "Losing too many standings will remove you from factional contracts. " seems harsh and should be phased in from a higher to lower amount. Acc...
- by Brush Master - at 2013.10.18 18:19:00
|
178. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I think the TK limits are a bit low. For those that played PC, you know how easy it was to TK at least 2-3 people per match. Someone running over your grenade, stepping in front of the heavies burst HMG. Combine that with this being FW where every...
- by Brush Master - at 2013.10.18 18:14:00
|
179. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
How will you encourage players to fight for the faction that has the least amount of districts? How about some big LP Bonuses to switch sides? I am having a big negative thought to the 4 different boosters to the market. Why not make it just one...
- by Brush Master - at 2013.10.18 17:58:00
|
180. [Idea] Gameplay Levels - Improving Upon Match Making - in Feedback/Requests [original thread]
That could certainly be phase 1, pick either Standard Restricted match or No restriction. Level of gear is certainly only part of the problem and it more than just restricting matches. I could see this feature being used in any future arena mode m...
- by Brush Master - at 2013.10.10 16:30:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |