Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Brush Master
HavoK Core RISE of LEGION
696
|
Posted - 2013.08.08 18:15:00 -
[1] - Quote
This is an extension of the feedback that FoxFour was looking for here https://forums.dust514.com/default.aspx?g=posts&t=100548 but goes into a bit more detail on a feature that might be a good idea to implement since they are redoing it. As I often squad lead, this is feedback that would definitely improve my experience with calling in strikes and maybe yours?
Current Process to Call in an Orbital Strike
- Notice is available once you earned in (its flashes and goes away pretty fast, team is pretty good at making sure I remember but even then I can forget if in a fire fight)
- Right D-Pad
- Pick Orbital
- Pick Type
- Map takes a while to load.
- Try to get your guys to spot the enemy for a good OB!
- Launch and hope that your skills were good at determining where the enemy was and there is no overhang to protect them.
The Bad Things About this Process
- So many button clicks and waiting for different menus to load!
- Did I mention time it takes to move between all theses screens?
- You see an enemy coming at and you about to kill you? better be quick with O because it takes multiple clicks to back out
- No real feedback on the difference of strikes, what they can do, etc.
Ideas for Improving This Process
- Eliminate the menu call in system
- Implement calling in OB from the map (Down D-pad)
- Implement easy toggle between Orbital Types in map for modes that have it (FW / PC Only)
- Implement real time feedback on area of effect for each Orbital type with colors used to highlight the range of each.
- Expanding on last point for future implementation: highlight amt of damage and the range of said damages (aka dark red in middle to high most damage with it filtering out to yellows further out)
- Implement a quick strike option for the SL command wheel that acts like Attack Order but is instead a Quick Strike where the SL does not have to view the overhead map but runs the risk of killing themselves since they have to have line of sight to set it.
Benefits
- Less clicking
- More user friendly with less switching between screens
- Gives commanders more information on how the strike will effect the battle
Brush [email protected]
|
Jungian
Ahrendee Mercenaries EoN.
131
|
Posted - 2013.08.08 18:20:00 -
[2] - Quote
+528491 |
Doyle Reese
OSG Planetary Operations Covert Intervention
372
|
Posted - 2013.08.08 19:23:00 -
[3] - Quote
My idea would have been to put the OB button on the Squad Leader dial, so in addition to setting a FRAGO, you get to call down an Orbital the same way |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
577
|
Posted - 2013.08.08 19:29:00 -
[4] - Quote
I would love a way to just get to a high position, aim at the ground where you want the strike to be, and then press the squad command buttons (R2, R3) to get to the reticule, select Orbital, press fire to call in.
This would make it feel more like the trailers too.
Also, an incentive to actually make use of a good sniper. |
Sgt Buttscratch
G I A N T EoN.
592
|
Posted - 2013.08.08 19:41:00 -
[5] - Quote
To add one thing.
When you are notified of orbital availability, it should say press "_______" to use. Sadly I still find people who don't know how to use Orbitals, and don't pay attention to the top right/kill feed area. |
Brush Master
HavoK Core RISE of LEGION
699
|
Posted - 2013.08.08 19:46:00 -
[6] - Quote
Doyle Reese wrote:My idea would have been to put the OB button on the Squad Leader dial, so in addition to setting a FRAGO, you get to call down an Orbital the same way
That would be option 6 on the list sir. You must have missed it =) |
Brush Master
HavoK Core RISE of LEGION
700
|
Posted - 2013.08.08 21:00:00 -
[7] - Quote
glad ya like it, sadly only 1 like counts, need others to like it =) |
Terry Webber
Turalyon 514
307
|
Posted - 2013.08.08 22:02:00 -
[8] - Quote
Improving the user friendliness for OBs would be awesome. |
Brush Master
HavoK Core RISE of LEGION
704
|
Posted - 2013.08.08 23:43:00 -
[9] - Quote
I-Shayz-I wrote:I would love a way to just get to a high position, aim at the ground where you want the strike to be, and then press the squad command buttons (R2, R3) to get to the reticule, select Orbital, press fire to call in.
This would make it feel more like the trailers too.
Also, an incentive to actually make use of a good sniper.
Definitely would be good to make it that you don't have to go into map mode for a quick OB.
|
Brush Master
HavoK Core RISE of LEGION
708
|
Posted - 2013.08.09 17:12:00 -
[10] - Quote
Sgt Buttscratch wrote:To add one thing.
When you are notified of orbital availability, it should say press "_______" to use. Sadly I still find people who don't know how to use Orbitals, and don't pay attention to the top right/kill feed area.
Yes, something, even an icon that stays on the screen / map would be nice. blinking gets people attention, just not blink tags please
|
|
SILENTSAM 69
SONS of LEGION RISE of LEGION
521
|
Posted - 2013.08.10 08:25:00 -
[11] - Quote
I love the idea of doing it like a Rally order where you just mark the ground by line of sight.
I really do hate all the windows and button clicks needed to get to it. You need to run for safety to use the orbital because of how long it takes, and then you have no time if a guy does see you and kill you while placing. |
Brush Master
HavoK Core RISE of LEGION
710
|
Posted - 2013.08.13 18:55:00 -
[12] - Quote
Terry Webber wrote:Improving the user friendliness for OBs would be awesome.
I concur. |
Brush Master
HavoK Core RISE of LEGION
728
|
Posted - 2013.08.22 01:30:00 -
[13] - Quote
Are we making any progress on this |
Brush Master
HavoK Core RISE of LEGION
863
|
Posted - 2013.09.09 16:36:00 -
[14] - Quote
With the changes to scan sharing, need this more than ever. |
Brush Master
HavoK Core RISE of LEGION
929
|
Posted - 2013.10.25 19:11:00 -
[15] - Quote
CCP do we got improvements on the roadmap? |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |