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21. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
The feedback that I like thus far for a pilot suit: Spawn with vehicle at base. This would at least get me to use the basic pilot suit if I can just hot drop with my dropship into battle aka saves me time and hassle of finding a place to call ...
- by Brush Master - at 2015.03.03 13:35:00
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22. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
I am one that believes that the pilot suit should be like a key that unlocks features on xx vehicles that other suits do not have access to in the form of a vehicle equipment slots. Possible types of vehicle equipment / features Countermeasu...
- by Brush Master - at 2015.03.03 01:16:00
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23. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Monkey MAC wrote: . . . . we wouldn't need to, irrespective of this rather unique arguement. Their are simple fair changes that could be done both to alleviate this and other problems associated with the entry and exit of ...
- by Brush Master - at 2015.02.20 14:07:00
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24. swarm guidance. - in Feedback/Requests [original thread]
DUST Fiend wrote: Breakin Stuff wrote: DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close r...
- by Brush Master - at 2015.02.13 14:43:00
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25. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Imp Smash wrote: CELESTA AUNGM wrote: Stuff redacted so save on text Fair enough - but in accordance to your own written opinion, conditions for winning are most important. Therefore you must concede Clone Count to b...
- by Brush Master - at 2015.02.12 14:34:00
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26. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it. As an experim...
- by Brush Master - at 2015.02.12 14:25:00
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27. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: As subject line says. Dropships should instantly explode when reaching 0/0 HP. Tanks do it, LAVs do it, why are Dropships exempt..? It's really annoying to have a dropship pilot live through the AV onslaught and then not die b...
- by Brush Master - at 2015.02.10 14:21:00
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28. Daily Strongbox key - in Feedback/Requests [original thread]
Ku Shala wrote: could a single strongbox key be rewarded daily for either simply signing in or/and for completing a single match. 365 a year doesnt sound like too many for free? Just make an option to convert 50 boxes into 1 key. You are a...
- by Brush Master - at 2015.02.09 14:06:00
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29. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: While I support the idea, please try to keep some sort of visual identification between suit types and tiers. I like to be able to see the difference between a command and sentinel and an assault and Logi. (Remember that a...
- by Brush Master - at 2015.02.06 16:32:00
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30. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
Lets hope you can pull it off! Combining all the BPOs that have all the same stats, give you a single BPO and then just all the skins that go with it, making it super easy to swap out the looks. Sounds like what everyone has wanted for years. My s...
- by Brush Master - at 2015.02.06 16:13:00
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31. Advanced & Prototype mCRU - in Feedback/Requests [original thread]
MINA Longstrike wrote: While I'd love to see these, I'd like to see vehicle equipment slots added to all vehicles more. In short. Give all vehicles equipment slots based on their type and tier, Move specific equipment (scanners, MCRU's, Remote...
- by Brush Master - at 2015.02.05 16:45:00
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32. Advanced & Prototype mCRU - in Feedback/Requests [original thread]
Missing from the vehicle module parity are advanced and prototype Mobile Clone Reanimation Units (mCRUs.) Currently we have militia and basic ones with the same spawn time and offer no benefit to leveling up engineering past level 1 for vehicles. ...
- by Brush Master - at 2015.02.05 16:18:00
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33. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
The following patch note is not fixed and the issue needs reopened. The link leads to testing and overview of the issue. * Mercenaries can now deploy on Mobile CRUs when incapacitated. https://forums.dust514.com/default.aspx?g=posts&t=18990...
- by Brush Master - at 2015.02.04 13:38:00
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34. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
DJINN Jecture wrote: Brush Master wrote: The following are bullet points and talking points from several discussions on the Biomassed channel on Skype. I imagine many of these ideas are not new but I did not find any recent. At the end I ...
- by Brush Master - at 2015.01.29 19:34:00
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35. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Cross Atu wrote: My sense of things in order. #1 is somewhat subjective how many "a lot" of something is has a deeply contextual element and what it is contrasted with matters fundamentally. For my ISK spawn camping is far too plentiful with...
- by Brush Master - at 2015.01.29 19:24:00
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36. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: I think that Drop Uplinks should be handeled similar to Cloaks in that the logi should get a bandwidth bonus in using them, while the bandwidth requirements make them pretty much unusable to other classes. This way it will ...
- by Brush Master - at 2015.01.29 19:13:00
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37. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kain Spero wrote: CCP Rattati wrote: Dear players, We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues. Can you please provide, formal feedback on your perfo...
- by Brush Master - at 2015.01.29 17:18:00
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38. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
It is most definitely a big contributor to it. Back in 2013 when I had a regular hard drive in my PS3 (have an SSD now) chat channels would lead to actual system freezes. Since then CCP had announced they released several fixes to the chat channel...
- by Brush Master - at 2015.01.29 15:49:00
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39. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Zindorak wrote: I like uplinks the way they are. They don't need any nerfs but +1 to max carried or deployable could be useful Also colour of your links should be different I run logi all the time and I do not see this as a nerf, I see it as...
- by Brush Master - at 2015.01.29 15:28:00
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40. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Kain Spero wrote: I really would like to see the overall power of the uplink reduced. I like the idea of carrying more links but having less overall active on the field. I have to agree that uplinks have largely marginalized the transport role ...
- by Brush Master - at 2015.01.29 15:23:00
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