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181. [Idea] Gameplay Levels - Improving Upon Match Making - in Feedback/Requests [original thread]
This concept has been around a while and I'm just bringing it around again. Below I will outline the core reasons for it and some simple sets that could help improve gameplay match making. The Problem Lower gear players or those that don't wan...
- by Brush Master - at 2013.10.10 16:15:00
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182. In Game Player Set Bounties for Players or Objectives - in Feedback/Requests [original thread]
This idea is to set Player Rewards aka Bounties on people, objective, etc as a way for an individual to use his/her own fortune to get their own team or blue berries to engage/kill/hack something or someone. It differs from a global bounty type sy...
- by Brush Master - at 2013.10.10 15:20:00
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183. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
With the changes to scan sharing, need this more than ever.
- by Brush Master - at 2013.09.09 16:36:00
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184. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
CCP Eterne wrote: These are some amazing comments guys. Keep them coming. I can't comment on all of them right yet (working on some other stuff), but I did see recommendations for some stuff we've kicked around and a few ideas we haven't though...
- by Brush Master - at 2013.09.06 12:56:00
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185. [Idea] Shield Regeneration Nades (Logi Nades) - in Feedback/Requests [original thread]
That would have been suggested before but trying to think of new types of items that are not served by other equipment types.
- by Brush Master - at 2013.09.05 17:14:00
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186. [Idea] Shield Regeneration Nades (Logi Nades) - in Feedback/Requests [original thread]
Simple concept. Anti-flux grenades. Ideal for Logi to carry for a single big shield boost to infantry in the heat of battle. Can only carry one. Make restock on nano slow enough to avoid spam behavior
Something like 100 Basic, 200 Adv, 400...
- by Brush Master - at 2013.09.05 15:35:00
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187. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
About dam time Things to do overall: Make awards more scalable to participation. So kill 5 tanks get 1 tank, kill 10 get 2, 15/3 etc. Where there is no some high goal to make, the rewards just happen based on how much you do aka I don't ...
- by Brush Master - at 2013.09.05 13:38:00
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188. Why I'm Buying Less and Things I Would Spend Money On - Feedback for CCP - in Feedback/Requests [original thread]
So I had this super long feedback all written out about why, but I thought, who the hell is going to read that. So you get a couple bullets and if CCP staff would like my full thread with background demographics, details, etc , they can ask for it...
- by Brush Master - at 2013.08.30 00:45:00
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189. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
Are we making any progress on this
- by Brush Master - at 2013.08.22 01:30:00
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190. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
Terry Webber wrote: Improving the user friendliness for OBs would be awesome. I concur.
- by Brush Master - at 2013.08.13 18:55:00
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191. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: To add one thing. When you are notified of orbital availability, it should say press "_______" to use. Sadly I still find people who don't know how to use Orbitals, and don't pay attention to the top right/kill feed area...
- by Brush Master - at 2013.08.09 17:12:00
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192. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
I-Shayz-I wrote: I would love a way to just get to a high position, aim at the ground where you want the strike to be, and then press the squad command buttons (R2, R3) to get to the reticule, select Orbital, press fire to call in. This would ...
- by Brush Master - at 2013.08.08 23:43:00
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193. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
Jungian wrote: +528491 glad ya like it, sadly only 1 like counts, need others to like it =)
- by Brush Master - at 2013.08.08 21:00:00
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194. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
Doyle Reese wrote: My idea would have been to put the OB button on the Squad Leader dial, so in addition to setting a FRAGO, you get to call down an Orbital the same way That would be option 6 on the list sir. You must have missed it =)
- by Brush Master - at 2013.08.08 19:46:00
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195. Making Orbital Strike Calls a User Friendly Experience - in Feedback/Requests [original thread]
This is an extension of the feedback that FoxFour was looking for here https://forums.dust514.com/default.aspx?g=posts&t=100548 but goes into a bit more detail on a feature that might be a good idea to implement since they are redoing it. As...
- by Brush Master - at 2013.08.08 18:15:00
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196. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Question Feedback 1.What do you think about removing war barge strikes from FW and PC? Good Idea but do it in phases where you add new feature and functionality with Eve ships, get feedback and then remove the precision if the community still ...
- by Brush Master - at 2013.08.08 17:20:00
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197. [Request] Forming Teams (Ideal for Planetary & FW) - in Feedback/Requests [original thread]
This a buzz in my ears, must be FoxFour having discussion about team stuff
- by Brush Master - at 2013.07.23 13:00:00
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198. Per Skill Respec - Balanced Approach to New Content and Skill Changes - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: We are 138 wrote: nope. no respec. all this is is a ploy to give the crying babys a chance to get what they want. they speced into the flavor of the month now its gonna get nerfed so they want out. Play the game, earn y...
- by Brush Master - at 2013.07.19 21:05:00
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199. Logistics Dropship - CRU - in Feedback/Requests [original thread]
CCP should move this to bugs. I have seen such reports before but they prob missed it
- by Brush Master - at 2013.07.19 16:50:00
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200. Per Skill Respec - Balanced Approach to New Content and Skill Changes - in Feedback/Requests [original thread]
Maken Tosch wrote: Looks like someone forgot to look up the previously-suggested idea of the "Skillback Booster" which is currently being looked into by CCP Cmdr Wang. There are multiple ways to address an issue, while it may be similar in i...
- by Brush Master - at 2013.07.18 18:36:00
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