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81. Proximity Mine Buffs - in Feedback/Requests [original thread]
Tebu Gan wrote: Brush Master wrote: Proximity mine are pretty ineffective at doing anything unless you set a full mine field. This coming from someone that sets traps pretty often in tank heavy maps. If you lay down only proto mines in one a...
- by Brush Master - at 2014.06.28 21:15:00
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82. Proximity Mine Buffs - in Feedback/Requests [original thread]
waiting on Charlie update to make suggestion.
- by Brush Master - at 2014.06.27 12:27:00
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83. Proximity Mine Buffs - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: why no blue tag here??? I will try to buzz Logibro or Rattati once I seem them asking for feedback on the next update.
- by Brush Master - at 2014.06.25 13:18:00
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84. Proximity Mine Buffs - in Feedback/Requests [original thread]
Harpyja wrote: Any buffs to proxies should also come with an increase to the beeping radius. They are already deadly enough because you don't have enough time to react before they blow you up, if you're headed in a path that goes directly over ...
- by Brush Master - at 2014.06.23 16:47:00
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85. Proximity Mine Buffs - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: I would certainly love to have some love for those. As it stands I have to make a suits specifically to place the full set down. basic adv and proto. And then there still is no guarantee that the enemy wont flux them and yo...
- by Brush Master - at 2014.06.23 12:58:00
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86. Proximity Mine Buffs - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: +1 by default Mines need 6 carried and a bit of a dmg buff.. if a tank driver is smart they will just shoot them to get rid of them. lower skill requirement to L1standard, L3advanced, L5proto instead of L2standard L4a...
- by Brush Master - at 2014.06.20 19:10:00
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87. Proximity Mine Buffs - in Feedback/Requests [original thread]
Proximity mine are pretty ineffective at doing anything unless you set a full mine field. This coming form someone that sets traps pretty often in tank heavy maps. If you lay down only proto mines in one area, it is usually never enough to kill a ...
- by Brush Master - at 2014.06.19 15:08:00
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88. Militia Vehicles - in Feedback/Requests [original thread]
I can only assume that majority of chassis you are referring to are HAVs since the only time I see militia DS are for 1. Quick Transports or 2. Crash into an opposing DS to kill it. If you are finding militia DS are being fitted with proto, then ...
- by Brush Master - at 2014.06.19 14:56:00
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89. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: After 2 friggin' years that people ask for wp for mCru spawns would be NICE if Rattati actually listened to the community. I never gave up asking for it in that time frame either. I'm not sure they have the resourc...
- by Brush Master - at 2014.05.29 18:57:00
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90. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
ccp rattati recently said this "On a very similar note, I feel like mobile crus should be incentivized."
- by Brush Master - at 2014.05.29 16:32:00
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91. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: On a very similar note, I feel like mobile crus should be incentivized. I have been pushing this for years, especially with the 514th Wing pilot group, topic of discussion for so long. I heard that the technically issues ...
- by Brush Master - at 2014.05.29 15:20:00
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92. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
I would like plates switched to a % of base armor so you would get less benefit on a scout and a lot more benefits on a heavy, much more dynamic that way.
- by Brush Master - at 2014.05.16 15:08:00
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93. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Increase either AV grenade damage or increase the amount of AV grenades, having a close range counter to super high rep tanks is having something that can deal high damage up close, AV nades fit that category perfectly
Give a minor damage b...
- by Brush Master - at 2014.05.16 14:14:00
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94. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Being a pilot, small missile are the only viable option to kill infantry on the ground and give a dual purpose as AV. Small baster have far too short of range, hard to hit infantry and do too low of damage to be effective. Small railguns seem ab...
- by Brush Master - at 2014.05.16 13:30:00
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95. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
DUST Fiend wrote: It took over a year to fix the PG on logistics dropships, so I'm not holding my breath for MCRU WP in 2014 Just stick with it and hopefully the devs will notice this.
- by Brush Master - at 2014.03.14 01:46:00
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96. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
The-Errorist wrote: Brush Master wrote: Just a reminder to CCP that vehicle users would still like a simple +25 on mobile CRU spawns. It's been a requested feature for at least a year. Is there something complicated that's holding this back?...
- by Brush Master - at 2014.03.05 17:08:00
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97. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Poll Update 87 total votes thus far 59 of those are for 25 WP 16 and 16 for 35/15 WP have you voted? http://strawpoll.me/1178317
- by Brush Master - at 2014.03.04 14:18:00
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98. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
@Aerius Corius I'd suggest starting a feedback thread of your own for all those ideas
- by Brush Master - at 2014.02.27 15:18:00
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99. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: To be fixed eventually, lot of things are still getting unfubared from beta if you take a look through the SDE and realize that the mCRU is a weird piece of the puzzle. Thanks for stopping by and commenting! It does s...
- by Brush Master - at 2014.02.26 17:37:00
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100. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Reminder we need adv/proto MCRU aswell one step at a time.
- by Brush Master - at 2014.02.26 13:58:00
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