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341. Name labels for Squad members, while viewing the map. - in Feedback/Requests [original thread]
yes definitely, at least for the squad leader.
- by Brush Master - at 2012.10.14 15:16:00
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342. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
I'm more of a casual gamer and I hit the cap in about 3-4 nights meaning I'm not inclined to play 2-3 nights a week any more. I would not mind the lower sp gain if they would increase the isk gain slightly so i can gain money to pay for the expens...
- by Brush Master - at 2012.10.14 15:15:00
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343. Don't nerf Dropships! Buff the Swarm Launcher instead! - in Feedback/Requests [original thread]
Right now the speed is the only thing thats keeping dropships alive. Buff up the HP on the ships, make turrets on the ships less effective when flying at high speeds, make a velocity skill that increases swarm speed to a point where you can't easi...
- by Brush Master - at 2012.10.14 15:07:00
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344. [Idea] Installation Scan/Protection - in Feedback/Requests [original thread]
possibly but you can't activate anything while in an installation and I'm not sure how the scan stuff works while in a gunner seat. As long as the enemy does not do anything to get caught on radar, I'm guessing they still would not be detected and...
- by Brush Master - at 2012.10.08 12:47:00
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345. [Feedback] Swarm Launchers. - in Feedback/Requests [original thread]
Agreed, reduced damage and knockback for speed increase. Having done both sides, it would be nice to feel like your hitting the ship all the time, even if it is taking a lot more hits to get it done. Likewise, when I'm in a ship, it's about useles...
- by Brush Master - at 2012.10.08 12:45:00
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346. [Idea] Installation Scan/Protection - in Feedback/Requests [original thread]
It would be if while in an Installation there is either a scanner you can activate or a small natural scan radius that will let you know when an enemy is close to you. I don't often get in them but when I do, getting killed all of sudden with real...
- by Brush Master - at 2012.10.08 12:39:00
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347. [Idea] Personal Vault - in Feedback/Requests [original thread]
It would nice if the assign items screen would actually be an in-game vault instead. I get annoyed that each time I sign in the assignments come up but I don't feel like assigning everything that is extra since I bought a couple merc packs. If it...
- by Brush Master - at 2012.10.08 12:30:00
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348. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
How about adding in overheating to the repair tool factor as well. Constant use on low end models should overheat.
- by Brush Master - at 2012.10.05 19:03:00
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349. Request: Invite to Squad from channel - in Feedback/Requests [original thread]
Hell Ya +1, seems like common sense. Contact list = 2 minutes to load = so gay
- by Brush Master - at 2012.10.05 18:59:00
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350. Proposal for rendering farming useless and fixing ISK payout - in Feedback/Requests [original thread]
I would like to see some overheating on the repair tools as well, make it worth it to up the repair tool. Right now any build can easily use a repair tool. Diminishing returns on repairing the same vehicle over a period of time. Cool down timer on...
- by Brush Master - at 2012.10.05 18:58:00
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351. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
hacking equipment +1 but I think the owner of the equipment should get an alert and have the uplink blink on the map so everyone can easily target the enemy lol
- by Brush Master - at 2012.09.26 13:03:00
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352. Dropship overview - in Feedback/Requests [original thread]
wathak 514 wrote: That active stabilizing module mentioned befor ill agree with aslong as it cant constantly be used to fix pilot error its more of a counter for when missils hit u just right and send u for a spin i nice long cooldown should ...
- by Brush Master - at 2012.09.24 14:28:00
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353. Dropship overview - in Feedback/Requests [original thread]
Avenger 245 wrote: These flight mechanics would be far better suited to a fighter or gunship not a dropship, though. It needs to be able to easly land and take off and have flight mechanics and stats that are built around that. It should requir...
- by Brush Master - at 2012.09.23 18:37:00
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354. Stable Equipment (Nanohive, Repair...etc.) - in Feedback/Requests [original thread]
The descriptions are not all lining up with the actual items. Looks closely and you will see the programers using the age old copy and paste as filler till they settle one what the item will do.
- by Brush Master - at 2012.09.23 18:14:00
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355. spawning - in Feedback/Requests [original thread]
Have a default CRU on death match like the skirmish is the simplest of options.
- by Brush Master - at 2012.09.23 18:12:00
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356. Show Assists at End of Match - in Feedback/Requests [original thread]
As a pilot that has gunners that go 20+ on matches and then at the end of the game you see 0/0 well that's all part of being a logi / pilot but it would be nice to represent the board in a more appropriate manner then just kills. Showing Assists w...
- by Brush Master - at 2012.09.23 17:45:00
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357. Dropship overview - in Feedback/Requests [original thread]
I personally am fine with the new mechanics, the last build was all easy to fly dropships and even noobs could easily handle them. They need a couple tweaks like tuning down the massive flipping physic when hit by swarms and the no trailing forge ...
- by Brush Master - at 2012.09.23 17:04:00
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358. LAVs being dropped on top of depots! - in Feedback/Requests [original thread]
my most amusing landing of an lav was one that was delivered on a light poll, yes those little bitty, tall light polls, how? not a clue how it did it but it did.
- by Brush Master - at 2012.09.23 16:53:00
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359. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
I have to agree, logistics dropships are too weak over the standard ships to be worth the upgrade until stats are changed or there is a some benefit to getting them.
- by Brush Master - at 2012.07.12 12:29:00
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360. Dropships SP reward every time its used asa spawn point - in Feedback/Requests [original thread]
ditto. I can get 10x more point running around in a tank then a pilot and my dropship is nearing being maxed out. Doesn't make sense that pilots are getting the shaft. I would even suggest a bonus to a dropship that is near an objective that is ca...
- by Brush Master - at 2012.07.08 17:06:00
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