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81. Could we get a shield logi? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: That's always the funny thing for me about that argument. Its not just that this setup is much harder to push off a point but even if you manage to push me off the point, kill the logis and hack the objective you could h...
- by Bright Cloud - at 2015.06.05 14:33:00
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82. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
The Eristic wrote: Balistyc Farshot wrote: Bright Cloud wrote: Could we please change the cal. logi bonus to something usefull? The cal logi also needs some love in the bonus area. +3% per level to HP restored on injectors in additi...
- by Bright Cloud - at 2015.06.05 14:27:00
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83. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Could we please change the cal. logi bonus to something usefull? Shield suits are not competetive and do not allow for teamplay. While on the flipside the other 3 logis have a crucial role attached to them which makes them a valuable asset on the ...
- by Bright Cloud - at 2015.06.04 16:04:00
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84. Could we get a shield logi? - in Feedback/Requests [original thread]
Just played dom as a amarr sentinel (dominus with 100% free fit) on the gal. research facility. had 3 random logis repping me while i went 32/2 and got ranked 4th, the 3 logis got over 4000 WP each. Yeah right how are shield suits supposed to deal...
- by Bright Cloud - at 2015.06.04 15:44:00
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85. Could we get more tactical (singleshot) or burst weapons? - in Feedback/Requests [original thread]
Dunno why we dont have more variation of existing weapons. I would like to have stuff like this: -Burst scrambler rifle -Tactical combat rifle -Tactical Rail Rifle -Breach laser rifle (low clip, high damage, short range) Dont know why the scrambl...
- by Bright Cloud - at 2015.06.02 15:55:00
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86. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Why are you trying to push this ratatti? Doesnt this colide with tiericide and the power core idea? Give all suits the same slot layouts and the power cores itself dictate what you can fit on them. I honestly dont see a issue with this.
- by Bright Cloud - at 2015.06.02 14:20:00
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87. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Maken Tosch wrote: I have a question for you, Rattati. Is it possible to convert the current BPOs into something like a bundle depending on what type of BPO it is? Here is an example... APEX 'Tiger' Scout BPO Converted into the following Bund...
- by Bright Cloud - at 2015.06.02 14:17:00
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88. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
I would like to know what CCP is going to do with the spare resources that are becoming avaible with this? Ya know i would like to see Heavy+Light Aircrafts.
- by Bright Cloud - at 2015.05.31 18:30:00
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89. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Thought experiment three Give assaults +2 eq slots. Make logi good at support under this environment. To be honest i miss the 2 equipment slots that proto assaults had in the closed beta. Injectior+nanohives where ...
- by Bright Cloud - at 2015.05.31 05:12:00
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90. New variety of repair tool - in Feedback/Requests [original thread]
Yeah great lets give armor even more benefits. Thats what the game truly needs, giving crutch suits aswell crutch wings and crutch jetpacks.
- by Bright Cloud - at 2015.05.31 05:08:00
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91. Idea For Apex post Powercore - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Oor destroy them all!!!! How about i hit you with a quafe baseball bat on the head? Dont like it? Then there is your answer to your proposal.
- by Bright Cloud - at 2015.05.31 05:06:00
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92. Precision enhancers acting like range amplifiers - in Feedback/Requests [original thread]
This sounds so wrong but its actually true. I can for example put 2 precision enhancers on a assault suit and get a long range scan precision of ~35DB (long range= 30m with all skills to V). But on the flipside if i put 2 range amplifiers on i get...
- by Bright Cloud - at 2015.05.30 13:42:00
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93. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Wait what? Utility slot for swarm launchers? Are you insane and want to cause a never ending pain for every vehicle user in the game? If you do that then every twatt on the game will at least run a basic swarm launcher. So as soon a tank pops up t...
- by Bright Cloud - at 2015.05.29 12:24:00
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94. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD. Keep it going, I can always increase the ISK cost of them to fight stacking. ...
- by Bright Cloud - at 2015.05.29 12:20:00
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95. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
In my opinion the Caldari commando should have the same shield delays and regen like the cal. sentinel. 30HP/s 4 sec non depleted and 1 sec depleted delay.
- by Bright Cloud - at 2015.05.27 19:20:00
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96. Could we get a shield logi? - in Feedback/Requests [original thread]
Bump due to the new sticky logi discussion.
- by Bright Cloud - at 2015.05.27 19:17:00
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97. [IDEA] Equipment in Sentinels - in Feedback/Requests [original thread]
Shadow Player wrote: Bright Cloud wrote: Heavys with a equipment slot? Hell no they are allready hard enough to kill. Dont want them to sit on a triage hive which heals them for 70HP/s. Heavys are supposed to be backed up by a logi and you s...
- by Bright Cloud - at 2015.05.27 19:03:00
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98. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
As long my PG+CPU skills are still applied to this concept im happy. Plus it would make basic BPO suits and their attached skins more interesting. Cause ya know at the moment there is no need for a basic BPO suit if you have a apex suit instead.
- by Bright Cloud - at 2015.05.27 18:58:00
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99. [IDEA] Equipment in Sentinels - in Feedback/Requests [original thread]
Heavys with a equipment slot? Hell no they are allready hard enough to kill. Dont want them to sit on a triage hive which heals them for 70HP/s. Heavys are supposed to be backed up by a logi and you shouldnt put a light weapon on them neither. And...
- by Bright Cloud - at 2015.05.27 18:43:00
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100. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Talking about slot progression is all nice and fine but will you actually adress the role of the cal. logi? Cause since you buffed nanohives by ridicoulus amounts (6 nanohives for every 1) there is no need anymore for the nanohive bonus on the cal...
- by Bright Cloud - at 2015.05.27 13:45:00
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