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41. black eagle in the market? - in Feedback/Requests [original thread]
korrah silain wrote: Starlight Burner wrote: korrah silain wrote: Bright Cloud wrote: lol if that thing becomes avaible in the market then there will be no point in having a commando. disagree, i like running cr/md minmandos personal...
- by Bright Cloud - at 2015.06.30 23:11:00
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42. black eagle in the market? - in Feedback/Requests [original thread]
lol if that thing becomes avaible in the market then there will be no point in having a commando.
- by Bright Cloud - at 2015.06.30 10:32:00
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43. Seriously can we get rid of the turbo controller scrubs? - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Most turbo fire controllers fire faster then the max rate, the shots over the max are ignored. For example a controller that fires at 900 shots per minute will fire 450 per minute since the other inputs are ignored. 2 good fix...
- by Bright Cloud - at 2015.06.29 14:33:00
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44. Seriously can we get rid of the turbo controller scrubs? - in Feedback/Requests [original thread]
A modded controller wont allow you to fire the weapon faster as the game would allow. The stats of TAC AR+SCR have both a max rate of fire of 600 rounds per minute. Modded controllers only allow you to fire at the max and not faster as the game in...
- by Bright Cloud - at 2015.06.28 21:06:00
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45. Seriously can we get rid of the turbo controller scrubs? - in Feedback/Requests [original thread]
lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you.
- by Bright Cloud - at 2015.06.28 09:27:00
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46. Could we get a shield logi? - in Feedback/Requests [original thread]
Bump cause of imbalance between armor+shields.
- by Bright Cloud - at 2015.06.27 12:43:00
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47. The only way how dropships will be valuable will be.. - in Feedback/Requests [original thread]
If CCP allows light/heavy weapons from the passanger seat to be used. With that you could finally hunt down redline snipers and redline rail tanks. This way CCP ratattis vision of having dropships as direct tank counter could become true. Just thi...
- by Bright Cloud - at 2015.06.26 14:46:00
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48. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bright Cloud wrote: You dont eliminate the problem by hiding who you are up against. Its then just going to be that when you die 3 times in a row you leave the match cause you have a general idea who you are up against. ...
- by Bright Cloud - at 2015.06.24 12:26:00
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49. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
You dont eliminate the problem by hiding who you are up against. Its then just going to be that when you die 3 times in a row you leave the match cause you have a general idea who you are up against. I could just run some router tools from my PC a...
- by Bright Cloud - at 2015.06.24 09:44:00
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50. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
CCP Rattati wrote: Moochie Cricket wrote: I would even go as far as removing enemy names from the killfeed. PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimen...
- by Bright Cloud - at 2015.06.23 19:08:00
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51. Swarm launcher lock on change proposal - in Feedback/Requests [original thread]
How would this be OP? Yes it would devalue swarm launchers and encourage the usage of forgeguns and PLC's. You need aswell to keep in mind that you have to make room for it on your vehicle fitting and the module might turn out to be somewhere arou...
- by Bright Cloud - at 2015.06.22 21:33:00
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52. Swarm launcher lock on change proposal - in Feedback/Requests [original thread]
Im gonna dig into this by explaining how lock ons are working on eve online. You have a ship and that ship has a signature profile similar to dropsuits on dust. The bigger your signature is the faster a hostile ship can lock you, the smaller it is...
- by Bright Cloud - at 2015.06.22 20:25:00
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53. Shield Rep Tool - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: No. They don't need a damn Shield Repair Tool for the damn 60th time ! It would be way to over powered no matter how you implement it. They need a damn Shield Booster Tool ! Start thinking about that, yes ? A Han...
- by Bright Cloud - at 2015.06.22 20:02:00
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54. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
CCP Rattati wrote: Quafe SKINs have been created on the backend, just sanity checking some things. We will have some news next week. Powercores are not imminent, but limited tiericide is. That sounds very interesting cant wait.
- by Bright Cloud - at 2015.06.22 10:31:00
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55. Buff Nanohive WP Return - in Feedback/Requests [original thread]
I wouldnt mind it though that still wont make the caldari logi viable. Cause ya know every 1 can carry 6 X-3 quantum hives these days.
- by Bright Cloud - at 2015.06.22 10:29:00
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56. Rattati, Please change Ion pistol fitting skill to affect PG - in Feedback/Requests [original thread]
CCP Rattati wrote: Honestly, for some of these skills, I would rather go with "plus 1 PG", rather then infinitesimal decimals. I hope you meant minus -1PG fitting cost. Cause adding some would be counterproductive. Though if we would do that...
- by Bright Cloud - at 2015.06.22 10:28:00
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57. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Would it be possible to merge shield rechargers and regulators into one highslot module? But to not make energizers redundant buff them by removing the shield capcity penalty and add a bigger shield recharge bonus. That way we maybe actually have ...
- by Bright Cloud - at 2015.06.22 10:22:00
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58. rep tool evolution - in Feedback/Requests [original thread]
DJINN Jecture wrote: ALPHA CLASS elite wrote: people keep talking about rep tools and how they should add a shield repair tool. the idea is good but could be abused as CCP would say. why not just alter the current rep tool. divide the recove...
- by Bright Cloud - at 2015.06.21 18:12:00
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59. Shield Rep Tool - in Feedback/Requests [original thread]
Nope shield tools should just add a constant regen like armor reps otherwise they are useless and nobody would use them. Cause in the end of the day you still have to fight that 1300 armor HP heavy that is backed up with a minlogi and a reptool.
- by Bright Cloud - at 2015.06.21 18:07:00
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60. The most basic buff to ADS which changes everything - in Feedback/Requests [original thread]
CCP you could buff ADS by doing something so simple its unreal. You dont need to buff any turrets, any skills not even the ADS HP or fitting. What we the pilots really need is precision to land our shots. How to achieve this? Very simple you put a...
- by Bright Cloud - at 2015.06.21 18:05:00
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