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6081. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Just because it works in EVE doesn't mean it works in DUST.
- by Breakin Stuff - at 2014.11.21 13:49:00
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6082. CCP You should apologize for this event. - in General Discussions [original thread]
deezy dabest wrote: Looking at the rates various people are getting of officer weapon drops it is obvious that all you did was bumped up a number in the broken equation. I have no problem with drop rates being low as we are talking about office...
- by Breakin Stuff - at 2014.11.21 12:23:00
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6083. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
True Adamance wrote: Piercing Serenity wrote: Hey CCP Rattati, I'm not sure if these ideas are on your radar or working list for Hotfix Echo, but I wanted to point out some of the low-hanging fruit the community would appreciate: Dro...
- by Breakin Stuff - at 2014.11.21 12:22:00
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6084. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
My problem is not that something is screwy. I don't like the new RR either. However my problem is with your assertions that it was a popular opinion nerf. Dismissing the supporting data, which was shown, shows a lack of interest in balance and ...
- by Breakin Stuff - at 2014.11.21 12:20:00
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6085. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Deathwind what part of "this was not based solely off of or even mostly upon, popularity" are you failing to comprehend? The thing that was stated as concerning was the K/S rating, then the popularity is attributed to the K/S rating. Popularity ...
- by Breakin Stuff - at 2014.11.21 10:59:00
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6086. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
lee corwood wrote: ONLY if that different suit has lower BW than the previous, at which point it would 'poof' the EQ that is OVER the new suits BW in the queue order it was laid. There is nothing to stop multiple players from coming together ...
- by Breakin Stuff - at 2014.11.21 10:47:00
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6087. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
GLOBAL fils'de RAGE wrote: Sentinels should have BW for at least 1 biscuit. That skill is called "ammo capacity" Donuts and pizza pockets don't carry themselves.
- by Breakin Stuff - at 2014.11.21 10:42:00
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6088. When will there be a 1 hit heavy weapon? - in General Discussions [original thread]
MINA Longstrike wrote: Thurak1 wrote: When will heavies get a 1hk weapon that has nearly no charge up time and a range of 10-20 meters? Can we get a heavy version of a shotgun? That would be hilarious. Burst HMG That ship has sailed
- by Breakin Stuff - at 2014.11.21 10:07:00
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6089. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
No. Because your mass driver will get nerfed again the instant you get what you want. They buffed it back up to useful because they added the resists. Mass drivers were nerfed because there was no dropsuit that could stand against them.
- by Breakin Stuff - at 2014.11.21 08:50:00
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6090. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Fox Gaden wrote: Extenders should GǣextendGǥ your shields, making your Shield hit box larger, rather than reducing Strafe speed. Hitboxes are built into the wireframe. You'd have to completely redesign hit detection just for this. There is...
- by Breakin Stuff - at 2014.11.21 08:47:00
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6091. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Rattati said the weapon was being nerfed because the average kills per spawn was inordinately higher than any other weapon. That's not saying it's too popular. It's saying that the KDR of the rail rifle itself is unnaturally high. Rather akin t...
- by Breakin Stuff - at 2014.11.21 08:39:00
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6092. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
No point arguing. OP will not accept any evidence or opinion as valid unless it is in lockstep with his own.
- by Breakin Stuff - at 2014.11.21 08:24:00
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6093. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking ...
- by Breakin Stuff - at 2014.11.20 21:37:00
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6094. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Quit asking. Hitboxes are not dynamic. changing them requires direct alteration of the wireframe mesh of the character model. They cannot be dynamic unless you make a different character model for every possible extender combination. This puts ...
- by Breakin Stuff - at 2014.11.20 21:11:00
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6095. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Inertia is theoretically on the list, just never had a dev grace the topic with a response. Not even a "we're looking at trying to do this."
- by Breakin Stuff - at 2014.11.20 20:32:00
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6096. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
Leadfoot10 wrote: Myron Kundera wrote: DootDoot wrote: Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode? How does this even make sense? This game plays ...
- by Breakin Stuff - at 2014.11.20 20:15:00
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6097. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
the only reason people are favoring an EWAR penalty for shields is the fact that shield suits are the easiest to abuse hit detection failures using the strafing thing. I'm sorry, but this is transparent as hell. Allow me to say: Nerf my calsco...
- by Breakin Stuff - at 2014.11.20 18:11:00
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6098. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
el OPERATOR wrote: Mister Goo wrote: Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen...
- by Breakin Stuff - at 2014.11.20 18:04:00
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6099. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
It's something that breaks hit detection. That's not skill that's a mechanical exploit dependent upon poor base mechanics and lag.
- by Breakin Stuff - at 2014.11.20 16:00:00
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6100. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Wiggling the stick... so accurate. Strafe dodging is the equivalent of playing mortal kombat and claiming that button mashing to victory requires skill.
- by Breakin Stuff - at 2014.11.20 15:56:00
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