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5961. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: Oh, you're saying to keep the regular turn speed on the Burst HMG? I'd compromise for that. I just really don't want to see heavies completely not even have a CQC option. I didn't skill into the ScP for CQC. You...
- by Breakin Stuff - at 2014.11.27 19:38:00
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5962. Inversely proportional skill bonus - in Feedback/Requests [original thread]
shaman oga wrote: Breakin Stuff wrote: not better enough to justify that much SP for such a poor return. And bluntly the only people who bother with EWAR are scouts because the other suits are scanner-useless unless you have an active sca...
- by Breakin Stuff - at 2014.11.27 17:31:00
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5963. Leave heavies the hell alone for the love of god CCP - in Feedback/Requests [original thread]
Piercing Serenity wrote: DarthPlagueis TheWise wrote: If you're so damn anti-HMG, then just nerf the damage and the range CCP and leave it at that. I can't bloody believe the turn speed BS is already being brought back up again. Nerfing t...
- by Breakin Stuff - at 2014.11.27 16:29:00
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5964. Leave heavies the hell alone for the love of god CCP - in Feedback/Requests [original thread]
1/10
- by Breakin Stuff - at 2014.11.27 15:51:00
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5965. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Fox Gaden wrote: Breakin Stuff wrote: Gotta disagree here Fox. If you nerf the HMG like that you have to open the operation window. The longer the range the bigger the penalty you can add without gimping the fit. Playing a CQC fit that's g...
- by Breakin Stuff - at 2014.11.27 15:50:00
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5966. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Breakin Stuff wrote: The ability to break hit detection with strafing is not an intended feature of the scout. Making it do that they can't do this is a win and weeds out the dumb. Further anything constructed to repuls...
- by Breakin Stuff - at 2014.11.27 15:14:00
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5967. [weapon balance] plasma cannon - in Feedback/Requests [original thread]
VikingKong iBUN wrote: I agree with the projectile hit box thing, whenever I used the PLC I could swear the hit box was waaay smaller than the projectile. Very likely is. Most of the fire flare effect would somply be particle trail. Actual im...
- by Breakin Stuff - at 2014.11.27 12:57:00
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5968. A way to make scouts bearable - in Feedback/Requests [original thread]
Haerr wrote: OP sounds like a reasonable request, let's do that. Don't encourage this idiocy. It will only lead to more SMG shenanigans.
- by Breakin Stuff - at 2014.11.27 12:54:00
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5969. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Sequal Rise wrote: Hmm I didnt see it like that indeed. The HMG will have to be completely rebalanced and see its damage lowered a lot if you do so, knowing CCP they would easily make this absolutely OP. Your idea seems good on paper but I ...
- by Breakin Stuff - at 2014.11.27 12:48:00
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5970. New heavy weapons? - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons ...
- by Breakin Stuff - at 2014.11.27 11:16:00
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5971. equip spam = lag = myth? - in General Discussions [original thread]
Apothecary Za'ki wrote: Kevall Longstride wrote: It causes lag and creates performance issues. It's a known tactic to disrupt your opponents while favoring those with very fast connections and SSD's to compensate. End of discussion. Hope...
- by Breakin Stuff - at 2014.11.27 11:10:00
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5972. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Actualy let me clarify something. This change will make the sentinel something you run behind a squad to force enemies to hunker down or die. The change would reverse the sentinel to be most effextive supporting assaults rather than not needing...
- by Breakin Stuff - at 2014.11.27 10:56:00
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5973. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Sequal Rise wrote: So even more range (35-40m isn't already enough??), same 800 OP DPS at basic lvl, and a poor rotation technique to make them less viable in CQC. If you do this, rifles would have absolutely no point. Everybody prefers fitti...
- by Breakin Stuff - at 2014.11.27 10:48:00
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5974. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Gotta disagree here Fox. If you nerf the HMG like that you have to open the operation window. The longer the range the bigger the penalty you can add without gimping the fit. Playing a CQC fit that's gimped for the close 1/3rd of optimal sucks m...
- by Breakin Stuff - at 2014.11.27 10:45:00
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5975. New heavy weapons? - in Feedback/Requests [original thread]
VikingKong iBUN wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons ...
- by Breakin Stuff - at 2014.11.27 10:33:00
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5976. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Breakin Stuff - at 2014.11.27 08:54:00
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5977. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
The ability to break hit detection with strafing is not an intended feature of the scout. Making it do that they can't do this is a win and weeds out the dumb. Further anything constructed to repulse matter in the manner of shields will cause mo...
- by Breakin Stuff - at 2014.11.27 08:50:00
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5978. Proximity Mines - Rebalance Request - in Feedback/Requests [original thread]
Mines are traditionally buried and not visible. Bury them so that they become accidental discharge rather than deliberate. They already don't trigger on friendly vehicles. Just make em hard to spot. Make it so they don't show up on anyone but ...
- by Breakin Stuff - at 2014.11.27 08:43:00
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5979. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Heavies im LAVS are an annoyance that just bug people. Legit reasons but they're more likely to just aggravate you than affect the battle more than marginally. Unrestricted equipment spam has encouraged certain obnoxious behavior that doesn't ass...
- by Breakin Stuff - at 2014.11.27 07:59:00
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5980. strafe penalties on HP mods - in Feedback/Requests [original thread]
I saw how they wound up tgere In beta and followed the development process. They used to have range similar to rifles and a turn speed penalty that made them vulnerable to CQC. They neutered the range and then realized that they had rendered the...
- by Breakin Stuff - at 2014.11.27 07:49:00
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