Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
4821. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: We are the voice. Not one man that doesn't even PC WE are the voice, regardless if we PC. get over yourself and quit being butthurt about Kain.
- by Breakin Stuff - at 2015.01.20 15:56:00
|
4822. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
knight guard fury wrote: Breakin Stuff wrote: I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar basic frame has the same issue that the assault did before the slot changes ...
- by Breakin Stuff - at 2015.01.20 15:49:00
|
4823. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff
- by Breakin Stuff - at 2015.01.20 15:44:00
|
4824. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
without bigger maps there's no reason to increase ranges any more. Nor do I see any particular reason to reduce ranges at all. I'd prefer bigger maps, no redline and dynamic spawn points, but wishing isn't going to get us anything.
- by Breakin Stuff - at 2015.01.20 15:43:00
|
4825. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Skybladev2 wrote: This timer help them to maximize their chance to protect their districts. This statement is what is wrong with timers. Maximizing chances to defend are neat. Making it so no one else can really fight you for the district...
- by Breakin Stuff - at 2015.01.20 14:19:00
|
4826. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Can this be applied to facwar at a lower percentage? PC is great... but facwar needs to be more rewarding than pubs. Especially if you're expected to grind away at a string of losses. One would think that as factions lose more they could be gou...
- by Breakin Stuff - at 2015.01.20 12:57:00
|
4827. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: True Adamance wrote: Breakin Stuff wrote: Maybe I LIKE HAVs that can fight back when I jam my forge up their tailpipe. I like tanks. Shame Dust doesn't have any. Dust needs more cann...
- by Breakin Stuff - at 2015.01.20 12:41:00
|
4828. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Maybe I LIKE HAVs that can fight back when I jam my forge up their tailpipe. I like tanks. Shame Dust doesn't have any. Dust needs more cannons. Help us Matari artillerists, you're our only ...
- by Breakin Stuff - at 2015.01.20 11:06:00
|
4829. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime. Well, new players shouldn't "really" be jumping into PC. This guarantees that you are using...
- by Breakin Stuff - at 2015.01.20 10:57:00
|
4830. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Imp Smash wrote: Agreed. The AA is huge. I find it less so with HMgs tbh though. My CR on the other hand - omg AA /drool That's because HMG dispersion is huge. It wouldn't have to be as huge without AA.
- by Breakin Stuff - at 2015.01.20 10:52:00
|
4831. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
I would suggest making the value of what you destroy a "bonus" rather than the be all end all. Oh wait you said PC. Yeah definitely. I like it. Especially since you're planning nanogoo resources which can be sold.
- by Breakin Stuff - at 2015.01.20 10:50:00
|
4832. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Has to be a flexible system But not so flexible you can hide districts in the dead hours. Or lock districts.
- by Breakin Stuff - at 2015.01.20 10:45:00
|
4833. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Imp Smash wrote: HDmg mods required to make hmgs viable? That's a bit of a nerf to shield heavies don't you think? Also, why remove AA when other guns get it? O.o (Aa doesn't work with m/kb, on or off doesn't matter, it's off) Because the ...
- by Breakin Stuff - at 2015.01.20 10:41:00
|
4834. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Imp Smash wrote: I'm not sure about that. I do equally well with m/MB which has no AA as I do with controller. With all the variants of the HMG. So I'm not sure rpm affects damage applied as far as hit detection goes. Of course higher rpm guns ...
- by Breakin Stuff - at 2015.01.20 10:03:00
|
4835. Plasma Cannons should do more DPS than Swarms. - in General Discussions [original thread]
Swarm DPS is higher than the HMG
- by Breakin Stuff - at 2015.01.20 09:58:00
|
4836. Forge Guns - in General Discussions [original thread]
Diablos Prime wrote: Banjo Robertson wrote: So why do forge guns still have a splash radius if they have zero splash damage? Great question, I have wondered that myself. I am also curious why the forge gun is the only weapon that gets the ...
- by Breakin Stuff - at 2015.01.20 09:55:00
|
4837. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
A lot of the problems with the HMG stem from two things: 1. It benefits greatly from aim assist. I've tested it. I also tend to run HMGs and forges as weapon of choice. 2. I've noticed that the higher the RoF the worse hit detection with the wea...
- by Breakin Stuff - at 2015.01.20 08:53:00
|
4838. CCP - in Feedback/Requests [original thread]
You make DUST matter to EVE by making it so EVE players profit from our shenanigans. Not by increasing how much of a wildcard we are in their operations.
- by Breakin Stuff - at 2015.01.20 08:44:00
|
4839. Logi Buff Proposal - in Feedback/Requests [original thread]
Give the logistics better health regen. Match logi to assault speed. Adjust HMG. Done.
- by Breakin Stuff - at 2015.01.20 08:42:00
|
4840. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
This is a thread about dead skills, not post-level 5 content.
- by Breakin Stuff - at 2015.01.20 08:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
First page | Previous page | Next page | Last page |