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4481. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Broken mechanics do not justify other bad mechanics.
- by Breakin Stuff - at 2015.02.03 22:18:00
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4482. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Requiring that you actually have the skill to run the f***ing tank in order to hack, drive and steal it seems like a logical thing to me. Otherwise, as adamance says, why do we have to skill into it?
- by Breakin Stuff - at 2015.02.03 22:16:00
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4483. Announcement:DUST 514: Warlords 1.0 Issues - in Technical Support/Bugs [original thread]
Quafe logi suits still missing Quafe commandos still missing Mcru still requires clone termination. Controls still the worst part of the game. That being said, im looking forward to seeing how the warbarge plays out. I would recommed making...
- by Breakin Stuff - at 2015.02.03 20:19:00
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4484. How about that Flaylock Pistol? - in General Discussions [original thread]
I use the bolt pistol because I love the screaming about OP scrub guns.
- by Breakin Stuff - at 2015.02.03 13:20:00
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4485. Hey FRAME! - in Feedback/Requests [original thread]
If you want warlords 1.0 feedback in the warlords 1.0 forum thread you should probably refrain from immediately locking the topic. Alternately you can fix the link so it actually redirects to the GD topic. It redirects to the locked topic.
- by Breakin Stuff - at 2015.02.03 09:00:00
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4486. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
No. My entire thesis is correct on the basis of having played during turn speed hell, after turn speed hell and every hell in between. I have tested the AA and it has an inordinate effect on the HMG. The HMG is overperforming and was viable at 1...
- by Breakin Stuff - at 2015.02.03 08:46:00
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4487. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Removing HMG aim assist will fix the problem. Turn speed caps are a sh*t idea unless the HMG is made a long range weapon. Being a CQC only bbuild that can be casually circled and ganked like a turtle on its back is beyond frustrating to a degree...
- by Breakin Stuff - at 2015.02.03 06:32:00
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4488. [idea] Sniping Sucks for the Sniper and the Sniped (long rant) - in Feedback/Requests [original thread]
Oh look a sniper post that isn't overflowing with whining idiocy. Just for that alone I like you. I don't think multi - zoom will happen unless we get a much larger dev team unfortunately. But overall, a well thought out post on the problems wit...
- by Breakin Stuff - at 2015.02.03 06:25:00
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4489. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Not locks. Eject button. Believe it or not, stolen vehicles is intended to be a thing.
- by Breakin Stuff - at 2015.02.03 06:07:00
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4490. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Devadander wrote: I've stayed quiet for too long. Here's the deal folks. I have full V everything blaster, and can watch a SICA go hardened, and watch the damage stop. I got the pure cold drop on a gunni only to have it harden, start regen, an...
- by Breakin Stuff - at 2015.02.03 06:04:00
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4491. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
So long as HAVs float between 8,000-11,000 HP balancing turrets and infantry AV should require very little in the way of ass-pulls. It's fairly straightforward. I just can't finalize my recommendations until rattati finishes his hull stuff.
- by Breakin Stuff - at 2015.02.02 23:05:00
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4492. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
It's also easy to spoof and counter. There's really very little margin for error with it. I'm decent enough but I don't use it because I run commando and the scrams suck ass on commandos. Laser is semi ok. But until I start dumping points into a...
- by Breakin Stuff - at 2015.02.02 16:49:00
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4493. complex shield extenders.......... - in General Discussions [original thread]
That sounds hinky to me.
- by Breakin Stuff - at 2015.02.02 16:43:00
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4494. Fotm - in General Discussions [original thread]
Grease Spillett wrote: Properly fitting a commando just got a whole lot more important. With Warbarge bonuses and a 5% increase to primary weaponry bonus they are gonna be a serious pain in the butt. Unless reload speed is a factor commandos ...
- by Breakin Stuff - at 2015.02.02 15:50:00
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4495. complex shield extenders.......... - in General Discussions [original thread]
Ku Shala wrote: so this thread is a numbers fail should be 82.5 for complex and 55 for enhanced but acording to protofits.com its 72.6 and 55? Unless it's 10%. If it is the numbers changed while I wasn't paying attention. 10% isn't even wo...
- by Breakin Stuff - at 2015.02.02 15:47:00
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4496. Cardiac Regulator or Kinetic Catalyzer? - in General Discussions [original thread]
Cardiac Regulators on my sentinels. Specifically the minsent. No one expects the minsent.
- by Breakin Stuff - at 2015.02.02 12:51:00
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4497. The Dust 514 Hunger Games(Preliminary Rules and Structure) - in General Discussions [original thread]
If I could use a quafe suit I'd do it. I have the perfect one too. It is the opposite of stealthy. Plus I like killing people in shiny pink suits.
- by Breakin Stuff - at 2015.02.02 12:47:00
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4498. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
Shamarskii Simon wrote: -20% of a large number, isn't that big of a difference. This statement is incorrect. It's the difference between 73/shot vs. Armor and 110/shot vs. Shields. The difference between a shield hit and an armor hit i...
- by Breakin Stuff - at 2015.02.02 11:05:00
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4499. [Suggestion] My thoughts on integrating pilot suits - in Feedback/Requests [original thread]
well played jadek. Well played.
- by Breakin Stuff - at 2015.02.02 10:53:00
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4500. complex shield extenders.......... - in General Discussions [original thread]
Complex extenders are actually 82.5. Shield extension skill adds 25% to HP. Enhanced give 62.5
- by Breakin Stuff - at 2015.02.02 10:46:00
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