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3821. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Doom Then stop treating us as if we were hostages. You two aren't hostages. You are unwilling to compromise on any point for any reason without excep...
- by Breakin Stuff - at 2015.03.03 18:26:00
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3822. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Doom Then stop treating us as if we were hostages. You two aren't hostages. You are unwilling to compromise on any point for any reason without exception. You have been holding the discussion hos...
- by Breakin Stuff - at 2015.03.03 18:21:00
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3823. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doom
- by Breakin Stuff - at 2015.03.03 18:16:00
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3824. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: LudiKure ninda wrote: AV we hawe right now could blow up a crome surya or sagaris with no problems.. And yeah I know that my english sucks.. no it couldn't. the AV options have all been ner...
- by Breakin Stuff - at 2015.03.03 18:06:00
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3825. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Vehicles are the central focus of this balancing act. And yes we know they aren't any focus at all. They're less than an afterthought, providing easy points for AV. Only when you're driving.
- by Breakin Stuff - at 2015.03.03 18:05:00
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3826. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to nerf them right... there is absolutely ampl...
- by Breakin Stuff - at 2015.03.03 18:04:00
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3827. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
DeathwindRising wrote: Breakin Stuff wrote: DeathwindRising wrote: and to compensate for commandos, you just buff their damage bonus to 20%. Please don't. I know your suggestion is intended well but this will have serious consequen...
- by Breakin Stuff - at 2015.03.03 18:00:00
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3828. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
LudiKure ninda wrote: AV we hawe right now could blow up a crome surya or sagaris with no problems.. And yeah I know that my english sucks.. no it couldn't. the AV options have all been nerfed since then and are not back at chromosome l...
- by Breakin Stuff - at 2015.03.03 17:59:00
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3829. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Breakin Stuff wrote: Yet more of the same. Just because you claim not to speak for R* the message doesn't change. It's also amazing, your theories on my motivation. My assertions are based on what you have said. Yo...
- by Breakin Stuff - at 2015.03.03 17:58:00
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3830. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Leadfoot10 wrote: Archduke Ferd1nand wrote: Scouts are irrelevant for slaying in PC now. Only reason to use one is for links and RE's on the same fit. I wanna know what PCs you're playing in -- because in the ones I'm playing in virtually...
- by Breakin Stuff - at 2015.03.03 17:38:00
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3831. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: LudiKure ninda wrote: Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread. Never gonna happen. Of course it won't happen, because despite you not using vehicl...
- by Breakin Stuff - at 2015.03.03 17:31:00
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3832. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
LudiKure ninda wrote: Solution is simple,.. If you dont drive tanks or ADS you can fck off from this thread. Never gonna happen.
- by Breakin Stuff - at 2015.03.03 16:44:00
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3833. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Yet more of the same. Just because you claim not to speak for R* the message doesn't change. It's also amazing, your theories on my motivation. My assertions are based on what you have said. Your counterarguments on my intent have nothing to do ...
- by Breakin Stuff - at 2015.03.03 16:39:00
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3834. Rename Core locus grenades to Boundless locus grenades - in Feedback/Requests [original thread]
The-Errorist wrote: Nearly all prototype items have a corp name prefix and "Core" doesn't reference any corp. Changing it to Boundless locus grenades would make a lot more sense because it's a corp that makes Minmatar stuff that's already menti...
- by Breakin Stuff - at 2015.03.03 15:33:00
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3835. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro let me summarize every argument you and spkr have made. "Golly, I can't wait for fragmented missiles so I can efficiently kill some infantry" Rather frequently combined with "It is inherently unfair that infantry AV can 1v1 tanks." Tra...
- by Breakin Stuff - at 2015.03.03 15:28:00
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3836. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
ReGnYuM wrote: Breakin Stuff wrote: If the HMG hits a certain range/damage threshold, the competitive players in PC will move directly to shotguns. Worst post in a long time... Shotgun performance is heavily based on the speed and agilit...
- by Breakin Stuff - at 2015.03.03 15:15:00
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3837. enable Sentinel diversity - in Feedback/Requests [original thread]
Justicar Karnellia wrote: I think we'll see increased diversity when we see increased heavy weapons. It's hard to talk about diversity when the only heavy weapon for killing infantry is the HMG. The forge gun might make a comeback with the new ...
- by Breakin Stuff - at 2015.03.03 13:34:00
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3838. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Breakin Stuff wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: I never said that the two extra turrets is worthwhile. But some people want the option. I could care less if a tank had one person or ten. ...
- by Breakin Stuff - at 2015.03.03 13:31:00
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3839. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
DeathwindRising wrote: and to compensate for commandos, you just buff their damage bonus to 20%. Please don't. I know your suggestion is intended well but this will have serious consequences in the AV side. The kind that mean more vehicl...
- by Breakin Stuff - at 2015.03.03 12:55:00
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3840. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Minmatar dropsuits take more SP than any other racial to make effective. Once you get those SP dialed in and figure out the speed tactics, you're pretty much death on a cracker because of bad hit detection. On those occasions when the shots regi...
- by Breakin Stuff - at 2015.03.03 12:52:00
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