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3841. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Until the following things are addressed: Strafing breaking hit detection. The supposed "fix" was only applied to the dropsuits that were incapable of using the exploit in the first place due to lower baseline speed. Sentinels, amarr and gallente...
- by Breakin Stuff - at 2015.03.03 12:42:00
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3842. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Let's be clear about one thing even though my posts might on the surface smell of "dont nerf my (insert stupid thing here). I am all for fixing sentinels. I am all for making HMGs not be instapop deathvomit. I am not, however, a fan of balancing...
- by Breakin Stuff - at 2015.03.03 11:52:00
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3843. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
VALCORE72 wrote: hmg nerf yeaaaa heavys with rails inc soon lol or shottys This. Bluntly the HMG and swarms both need a core overhaul. They are not working as intended.
- by Breakin Stuff - at 2015.03.03 11:45:00
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3844. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
If the HMG hits a certain range/damage threshold, the competitive players in PC will move directly to shotguns.
- by Breakin Stuff - at 2015.03.03 11:12:00
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3845. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Remove aim assist from the HMG. It WILL make a rather large difference in performance. I have tested it with the DS3 (I suck badly) I tested this with raw mouse input (its bad) Then I hooked up a xim to the ps3 and tried it with aim assist. I...
- by Breakin Stuff - at 2015.03.03 11:06:00
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3846. Spring clean of Mail folders brings benefits? - in General Discussions [original thread]
I have a stock slim. I've found the more digital clutter (especially chat channels with over 50 people, hidden or not) makes the client try to kill itself. It's why I usually run with dev hangout closed and I frequentky purge my mails. Even so I ...
- by Breakin Stuff - at 2015.03.03 11:02:00
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3847. Give The Commando A Grenade Slot! - in Feedback/Requests [original thread]
A grenade slot will not fix the raft of issues inherent to the commando suit line.
- by Breakin Stuff - at 2015.03.03 10:54:00
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3848. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
So I have a serious question, and this is not intended to come off in a snide tone. But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not been a single dev respon...
- by Breakin Stuff - at 2015.03.03 10:50:00
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3849. To Rattati: Help the logis PLEASE - in Feedback/Requests [original thread]
I use the minscout to do recon by fire. Find badguy. Shoot in back with ACR. Report enemy contact(killfeed). Get shot in face. Activate needle signal so allies know what area enemies were contacted in. Move along.
- by Breakin Stuff - at 2015.03.03 08:54:00
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3850. enable Sentinel diversity - in Feedback/Requests [original thread]
Forge gun doesn't take horribly long to reload. Reload bonusing feels a bit hollow.
- by Breakin Stuff - at 2015.03.03 08:50:00
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3851. was kicked for defending my assets in a factional - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: I hate it when a friendly tank deliberately drives over my JLAV in facwar. I get booted and they whine about getting blown up. THOSE REs WERE NOT FOR YOU! Oh and if a facwar troll kills you with ...
- by Breakin Stuff - at 2015.03.03 08:48:00
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3852. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: HMG dps and range will be toned down, burst hmg will keep current range, assault hmg will be a longer range autocannon with anti-vehicle capability. I have proposed numbers for autocannon for you.
- by Breakin Stuff - at 2015.03.03 08:32:00
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3853. was kicked for defending my assets in a factional - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Lorhak Gannarsein wrote: Breakin Stuff wrote: I hate it when a friendly tank deliberately drives over my JLAV in facwar. I get booted and they whine about getting blown up. THOSE REs WERE NOT ...
- by Breakin Stuff - at 2015.03.02 22:23:00
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3854. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: So you want AV to be the main counter to vehicles, rather than vehicles countering vehicles. Got it He didn't say that only that AV should be capable of killing HAV in a meaningful manner.... y'kn...
- by Breakin Stuff - at 2015.03.02 22:21:00
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3855. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Breakin Stuff wrote: I never said that the two extra turrets is worthwhile. But some people want the option. I could care less if a tank had one person or ten. Well you would because if that tank had 10people in...
- by Breakin Stuff - at 2015.03.02 22:20:00
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3856. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: And this is why we've lost so many pilots. Those that don't use vehicles having the sole say in the direction vehicles go in. Unfortunately, it likely won't end. As it is, pilo...
- by Breakin Stuff - at 2015.03.02 19:52:00
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3857. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I never said that the two extra turrets is worthwhile. But some people want the option. I could care less if a tank had one person or ten.
- by Breakin Stuff - at 2015.03.02 19:50:00
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3858. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: And this is why we've lost so many pilots. Those that don't use vehicles having the sole say in the direction vehicles go in. Unfortunately, it likely won't end. As it is, pilots aren't being listened to now. We're losing b...
- by Breakin Stuff - at 2015.03.02 18:26:00
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3859. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Breakin Stuff wrote: I dunno, does the tank magically get more protection from having two blueberries in the dump seats? party tanks are a lot harder to kill than standard one-seaters. Not because the small turrets ...
- by Breakin Stuff - at 2015.03.02 18:13:00
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3860. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I dunno, does the tank magically get more protection from having two blueberries in the dump seats? party tanks are a lot harder to kill than standard one-seaters. Not because the small turrets are amazing. But because one of the passengers jump...
- by Breakin Stuff - at 2015.03.02 17:56:00
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